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  #11  
Old 10-13-2008, 04:56 AM
Justice Justice is offline
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Default Turbohawk (c) 2008, 1990 Justice Carmon

Here we go. I've had him on the back burner for years.

Turbohawk


Identity: Col. Turner "Turbine" Byron Harrington
Side: Good
Sex: Male
Age: 36
Height: 6' 3"
Hair: Blonde
Eyes: Blue
Level: 6th
Training: +1 Strength

POWERS:
1. Bionics (Cybernetics) – Arms, legs and system-wide enhancement of skeletal structure, synapses, muscles - 30 points spread over S, E, & A.
2. Wings (Device) – 115” x A = 2760”/turn (627 mph) From Training: On Agil d20 save, also functions as -
3. Invulnerability (Wingshields) : SSR 17 from nanotubular carbon fibers (per attack),
4. Heightened Speed (Device: Jetstream suit) +900" move, +30 Initiative
5. Heightened Senses (Device: Jetstream helmet w/HUD): Infrared, telescopic vision with military radio headset. d20 Int Save to see objects at night, far away or her unusual chatter on various frequencies.
6. Heightened Expertise: +6 to hit with any weapon (Training, +2)
7. Ally (Sidekick): Crow – see following write-up. On CHA d20 save, Crow holds his action to aid Turbohawk instead of “doing his own thing”.
Weakness: Every 24 hours, Turbohawk must re-charge his bionic limbs through a significant power source. Failure to do so results in Fatigue, loss of all Ht. stats to norms and losing 2 Pp/turn per move (weight of bionic limbs) without wheelchair.

Weight: 245 lbs
Basic Hits: 5
Agility Mod.: -2

Strength: 26 (16)
Endurance: 28 (18)
Agility: 24 (14) [+30 Init]
Intelligence: 17
Charisma: 13
Reaction Mod.: +1 / -1

Hit Mod. (2.5) (3.4) (2) (1.2) = 20.4
Hit Points: 102
Damage Mod.: +1,+3 [+1 Training]
Healing Rate: 2.7
Accuracy: +4,+6
Power: 95
Carrying Capacity: 2496 lbs.
Basic HTH Damage: 1d12
Movement Rates: 978" ground (222 mph) / 2760” air (627 mph)

Det. Hidden: 12%
Det. Danger: 16%
Inventing Points: 3.8 (3 used in Training Wingshield)
Inventing (51%):

Knowledge Areas: USAF Pilot, turned USAF Spec Ops (Military)
Origin and Background: (American) Colonel Turner ‘Turbine’ Byron Harrington was destined for glory as the son and grandson of famous aviators of the 20th century. Once removed from Chuck Yeager and a son of Col. Harrington a highly decorated Vietnam-era vet, Turner Harrington was every inch the officer and pilot his family dreamed of. Having completed four successful tours of duty in Desert Storm and Desert Shield, (being 19 in 1991 and 30 in 2002), he had a promising career and a new fiance’ (his first wife leaving him in 1996 after a painful divorce). He was stateside when the F-22 he was training in lost its left wing in a freak “structural failure” accident.

To this day, no explanation has been found. He was on his landing approach when it happened, and he hit the desert floor 200 yards shy of the runway at over 300 knots. He lost both legs and both arms. His spine was broken in two places and his left lung was punctured. His heart stopped beating for 10 minutes on the operating table.

How he survived is considered by all the attending physicians a miracle in itself. He has been listed in medical journals in worldwide and much of what was done to save his life was experimental.

Unable to cope with the news, his fiance’ left and one year later, after being released from the hospital and given full discharge, he left all his family and relatives in Virginia to live in Chicago’s south side. Deep in despair and self-pity, Turner sought to drown his pain in alcohol. One night as he was wheeling out of bar, two thugs attacked him for his pension check he had cashed. A young boy intervened, whacking them both with a crowbar and saving his life (see Crow, following).

The following day, he was contacted for a “special veteran’s mobility project” that would enable him to “serve in combat and other areas as needed. Clearance: Above Top Secret.” He made a phone call and cussed out his former C.O. for the gag.

“No gag, Turner. You want in, you are in. But you can’t go home again. We become your life. Unless you enjoy what you are doing there in government housing, I suggest you take us up on it.”

Turner agreed, but demanded special consideration for “Crowbar” or “Crow” as he now called him. Seeing the gangs and life the boy was heading towards, he had him made his personal assistant for maintenance and other assistance for his bionic limbs. The General agreed, and with his aptitude for math, it is expected that one day “Crow” himself will join the Air Force officially as an officer.

Now, Col. Harrington goes wherever he is needed worldwide to fight terrorism on the ground or in the air as Turbohawk.

Tactics:
Turbohawk gets a good distance from his target, uses his Heightened Senses to spot them and then flies by or runs up on them at full speed. GM may easily treat this as a surprise attack and should add his Movement Speed to attacks (see rulebook, pg 26), adding +4d10 on running attacks and +5d10 on flying attacks, first attack ONLY.

If the defender makes a successful Detect Danger, and has an action, he or she can attempt to strike Turbohawk and do THAT damage to him. However, since he is using his wings in a "snapped back" position, he may use them as Invulnerability if HE makes a Detect Danger and Agility save in response! (He does have supersonic flight training and reflexes).

Obviously, he is very dangerous, and his bionic arms can still do quite a bit of damage in face-to-face HtoH.
Attached Images
File Type: jpg Turbohawk.JPG (22.6 KB, 75 views)

Last edited by Justice; 10-13-2008 at 06:33 AM.
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  #12  
Old 10-13-2008, 10:59 AM
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Woah! He'd wipe the floor of quite a few V&V campaigns. But nice. Me like!
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  #13  
Old 10-14-2008, 01:16 AM
Justice Justice is offline
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My self-justifying munchkiny heart beats proudly from your compliment, sir.

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  #14  
Old 10-15-2008, 01:58 AM
Omuraisu
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Default "Midori no Unagi" (The Green Eel)

"Midori no Unagi"
(The Green Eel)


Identity: Simon Kitayama
Side: Evil
Sex: Male
Age: 22
Height: 5' 10"
Hair: Black
Eyes: Blue
Level: 6th
Experience: 20,000
Training: +1 Accuracy w/ Hand-to-Hand Combat

POWERS:
1. Heightened Agility A +13
2. Heightened Defense (Irezumi Ninjitsu): -4 to be hit.
3. Heightened Endurance A: +10
4. Natural Weaponry (Irezumi Ninjitsu): +5 to Hit (includes Training Bonuses), +8 Damage (includes Training Bonuses). Special: His to hit and damage modifiers also apply when he is using his Naganata spear (see weapon listing below).
5. Weakness (Jingi): The Green Eel lives by the code of Jingi (justice and duty) to the Oyabun (Top Boss) of the Kakashi Shinda ("Dead Scarecrow") Yakuza. He has sworn his loyalty and his life to the head of the Kakashi Shinda Yakuza family.

Weight: 176 lbs
Basic Hits: 4
Agility Mod.: --

Strength: 15
Endurance: 25
Agility: 27
Intelligence: 12
Charisma: 16
Reaction Mod.: -2 / +2

Hit Mod. (1.4) (3) (2.8) (1.1) = 12.936
Hit Points: 52
Damage Mod.: +3
Healing Rate: 2.8
Accuracy: +5
Power: 79
Carrying Capacity: 517 lbs.
Basic HTH Damage: 1d8
Movement Rates: 67" ground.

Det. Hidden: 10%
Det. Danger: 14%
Inventing Points: 7.2
Inventing (36%):

Knowledge Areas: Crime (Yakuza), Journalism/Broadcasting & Scholar (Kakashi Shinda Yakuza History)
Origin and Background: (Japanese-American) Born in the United States, Simon Kitayama grew up in Japan. His father, Toshiya Kitayama, was an affluent member of the Kakashi Shinda ("Dead Scarecrow") Yakuza. Simon's father was a Saikō-Komon (Senior Advisor) for the Kyoto area.

At the age of 17, Simon joined a Bōsōzoku ("violent running gang", aka a street gang). He quickly showed his skill and raised within the ranks of the gang. This drew the attention of the Kakashi Shinda Yakuza and he was accepted within their organization. While under the tutelage of the Yakuza, Simon trained as one of their elite assassination squad. His intense training and natural talent forged Simon Kitayama into the Kakashi Shinda's top assassin – Midori no Unagi ("The Green Eel").

Training:
2nd Level: +1 Strength
3rd Level: +1 Accuracy w/ Hand-to-Hand Combat
4th Level: +1 Damage w/ Hand-to-Hand Combat
5th Level: +1 Accuracy w/ Hand-to-Hand Combat
6th Level: +1 Damage w/ Hand-to-Hand Combat

Weapon:
Naganata (+3 to Hit, Damage HTH +1d6); with his Ninjitsu Skills and Training Bonuses, his total modifiers are +8 to Hit, HTH +1d6 +8 Damage.

Last edited by Omuraisu; 10-15-2008 at 01:56 PM. Reason: Fixed Training Bonus Typo & spelling mistake
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  #15  
Old 10-15-2008, 09:44 AM
AnotherSKip
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Wow I didn't know Bats nemsis Scarecrow was a Japanese yakuza Boss!!!!!

J/k
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  #16  
Old 10-16-2008, 10:05 PM
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OK, stupid noob question, but I'd really appreciate some direction: How are y'all linking these images, and from where? I've tried my flickr and tripod accounts, and no dice.

Please, somebody?
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Last edited by Jažon; 10-17-2008 at 12:15 AM.
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  #17  
Old 10-17-2008, 12:14 AM
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I uploaded the image as an attachment. Posted the message. Clicked the attachment to get full size, then right clicked for properties. Copied the hyperlink there, then edit the post, and insert image. Paste in hyperlink info.
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  #18  
Old 10-17-2008, 12:28 AM
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Thanks Eric!

And now, without further ado, I give you, the Host, if Bruce Timm did an animated series for them: Apollyon


Rashiel


Uriel (yes, she's a woman, but a woman who could one-hand throw Chyna across a room, no powers needed)

Zachariel


More to follow!
Attached Images
File Type: jpg APOLLYON.jpg (41.4 KB, 60 views)
File Type: jpg RASHIEL.jpg (42.2 KB, 60 views)
File Type: jpg URIEL.jpg (48.2 KB, 60 views)
File Type: jpg ZACHARIEL.jpg (36.2 KB, 59 views)
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  #19  
Old 10-17-2008, 12:34 AM
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Also, the founding lineup of Section 8:

Death Penalty (later Arclight)


Excellent Woman (later Gypsy)



Shriekback


Talon (approximated, not a lot of good raptor-foot or feathered mohawk options on this generator)


And my guy, Warpéd Warrior, who you'll have to click on the thumbnail below to view.
Attached Images
File Type: jpg DPENALTY.jpg (44.4 KB, 61 views)
File Type: jpg EWOMAN.jpg (37.7 KB, 61 views)
File Type: jpg Talon.jpg (45.6 KB, 61 views)
File Type: jpg SHRIEKBACK.jpg (41.0 KB, 62 views)
File Type: jpg WARPEDWARRIOR.jpg (45.0 KB, 10 views)
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Last edited by Jažon; 10-17-2008 at 12:36 AM.
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  #20  
Old 10-17-2008, 12:41 AM
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And a few stragglers:

Jack Flash of the Liberty League


Lion Man, made by my son Logan (age 5), who thought this hero generator thing was way to cool to just let Dad play with it.


Spike Man, made up by my son Dylan (almost age 4), who, like his brother, is a huge superhero fan.
Attached Images
File Type: jpg JACK_FLASH.jpg (39.2 KB, 63 views)
File Type: jpg SPIKE MAN.jpg (65.4 KB, 60 views)
File Type: jpg LIONMAN.jpg (55.6 KB, 59 views)
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