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  #21  
Old 08-20-2014, 10:54 AM
DSumner DSumner is offline
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Okay, my hard copies of VOl. 1 & 2 arrived in the mail. I've only given them a cursory once over, but they look good so far. I'll post a detailed review of both sometime this weekend.
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  #22  
Old 12-06-2014, 03:49 PM
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And here's the latest from Aaron Sullivan.

Quote:
Long Overdue Update
Posted on November 8, 2014

Okay. In order:

Blackwyrm will be parting company with the Algernon Files project. A number of things have happened over the last few months to complicate Blackwyrmís ongoing business and they simply arenít positioned to be able to support the product in a way that makes me and them both happy, either creatively or financially. No harm, no foul. All the IP returns to my grubby little hands. It doesnít change my goals, but it does make me reassess a few choices I had earlier made. Iím sure Dave and Jason will make the details public that they want public about Blackwyrmís side of it, when they want them public; I wonít be discussing that matter further, so please donít ask questions related to it. Further products for TAF will be put out by me alone under the ďWordmonkey StudioĒ banner, which will be my own avenue for putting out personal work (i.e., stuff Iím not contracted to other companies to produce for them). I am committed to continuing this product line and will do so as long as it remains financially doable.

The format for future TAF volumes will be changing. The previous format was based around the publishing model Blackwyrm wanted (for a variety of their own logistical reasons) and as such itís not one to which I feel bound. That means the page layout changes (page dressing and organization, statblock presentation, and such, even the font type and font size), the size changes (both in page size, which will be shifting more to the TPB size fans of Green Ronin and select 3P publishers already appreciate, and in page count, which can now increase substantially). The latter of the size changes means the number of volumes needed to encompass the material Iím planning gets to drop dramatically.

The art stays the same. Alex is staying around, at least until he manages to slip under the fence and run for the border while Iím not looking. Yes, thatís a joke. I make them occasionally. Many of the page layout suggestions weíre playing around with will be his babies. Heís also asked I add some intro by entry material, ala the agent emails I came up with working with Jon on the Threat Reports series. I liked the idea and you guys will soon get to delight to the interchange between ALGERNON (or a Sentinels member here and there) and Magnus Challenger from The Challenger Institute (or Colonel Alexander Steele from Group Zero, or some of the frazzled bureaucrats over at SIEGE [Special Investigations Executive for Government Enforcement] and ORB [Occult Research Bureau]) leading into each entry. Yeah, you can hardly wait. I know.

The first volume will go back and redo the first twenty entries from the previously released volumes in the new style and then add on the next 30 or so (weíre still playing with the layout, so the final number of entries isnít official yet, but will be somewhere in the low 50s per new formatted volume). That way, everything is consistent on a go-forward basis. Iíll post previews as things get rolling.

Each new volume (letís call this the ďDeluxeĒ version of TAF 3.0) will likely be in the 200-250 page range and will, unfortunately, need to go through Kickstarter to get funded. First, I have to buy the art for all of the first volumeís entries off of Blackwyrm, who have already paid for it themselves. That ainít going to be cheap. Then thereís the layout cost and a few other aggravating little real-world logistics costs and sundries. When the time comes to do a new Kickstarter, I will list everything Ė yes, I will be operating with complete transparency for my customers when it comes to why Iím asking for the price Iím asking and what it covers. Thatís a model I will hopefully be able to repeat for the life of the line.

**This offering will include the Hero Lab files at a tier. I outsmarted myself first time around as I only used the software piecemeal to check certain costs and mechanics. Going back and making out complete and formal files to match everything already in print (which is proving bloody time consuming when every little thing has to match), while dealing with ongoing writing on other stuff, has been something Iíve let slide too often. Mea culpa Ė thatís entirely on me. Iím trying to get the last of of the few remaining entries from the second book done now so I can get those out through Dave to the backers. On a go-forward, I am making the the new files at the same time as Iím working on the entries so this backlog doesnít happen ever again. Ever Ö ever.**

**Iím getting the email addresses and contact info for the various backers from Dave so that when the time comes for the new Kickstarter, I can offer special tiers to the (verifiable) backers from the previous round. Essentially, if you backed the previous Kickstarter, you wonít be paying for the % of content you already bought. For example: a backer who bought the pdf files for Vol I & II last time around, will be able to buy the new pdf file for the Deluxe edition at 60% the normal cost (since they already paid for 40% of the included entries in a different form). New customers who havenít already paid for the material will, obviously, be limited to the tiers where they pay for everything theyíre buying for the first time. Ongoing support is a very good thing and I want to take care of the people who have already shown their support and hopefully will continue to do so again and again. I will ask for everyoneís patience and assistance in making sure everything there works out.**

My goal will be two volumes of normal output a year under this format. The smaller products (like Juvenile Injustice) outside the handbook series proper will be no more than one a year. I just have to be realistic here. Thereís really only one writer/developer Ė me (though some other writers contribute little bits here and there on the smaller products), only one artist (who has to do other work in order to eat and pay rent), only one editor, one layout person, and so on. Logistics are not our friend and my resources are far more constrained than even Green Roninís are and this is a part-time / available free time effort on all of our parts (i.e., we all have day jobs).

On that note, since it looks like Hero High 3e will be pushed further back than the Cosmic Handbook in GRís own production, Iím going to be juggling around Juvenile Injustice and Sea of Stars, so that SoS comes out approximately in the same quarter as Cosmic Handbook and can enjoy some synchronized utility and audience interest. JI will still come out, it just gets pushed back in the production cycle to capitalize on the work other companies are doing that I can take advantage of for my own sales. Shameless, but necessary. Mea culpa again.
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  #23  
Old 05-27-2015, 10:58 AM
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And a few additional pieces of preview art.

The Cold Front (L-R: Cold War, Frostbite, Blueblood, Ice Age, and Chiller)



Chimera (shape-changing martial artist assassin)



Cipher (motif-villain obsessed with codes and puzzles)

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  #24  
Old 06-05-2015, 07:02 PM
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And the latest from Aaron Sullivan.

Quote:
Juvenile Justice (no long "In-"*) will be on hold conditional on how the Kickstarter for Deluxe Volume I goes. If the first one fails, I'll know not to waste time on further ones.


*I expanded it to include The Sentinels Training Program (one of those things that very publicly starting helped kill the last run at a Metahuman Registration Act), Project CHIRON (secret government program to train young metas to work for Uncle Sam), and The Furies (the young ladies introduced in one of the pieces of fiction on my own site). While the Winters Academy section by itself is still half again the size of those three new sections combined, the book is no longer limited to just the bad apples.
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  #25  
Old 06-08-2015, 05:20 AM
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More preview artwork.

Children of Diablo (Clockwise: Azure, Murk, Midnight, Holly Caust, Eden, Q, Pinball, Cascade, Flay, Naga, Sineater, Supercharger, Fever Pitch), those results of Dr. Diablo's experiments that decided to join together and make the world pay for the Children's problems.



And The Carcosae, sentient interdimensional interfaces for a monstrous alien intelligence.

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  #26  
Old 08-17-2015, 01:20 PM
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And the latest Algernon Files release, Carapace.



Near mindless engine of destruction, Carapace's name strikes fear in the hearts of entire teams when forced to confront him. Do your heroes have what it takes to stop this juggernaut? Or will they, too, fall broken at his feet like so many noble stalwarts before them?

Carapace is a PL 14 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/...ition-Carapace
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  #27  
Old 08-25-2015, 11:04 AM
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Default The ALGERNON Files Deluxe Edition: Blackbone

The ALGERNON Files Deluxe Edition: Blackbone



Things that go bump in the night have their own bogeyman. Blackbone is a relentless hunter of all things supernatural, an implacable fanatic that will never stop its savage crusade to destroy users of magic and their ilk wherever they may hide. Do you have what it takes to stand against this murderous marauder and bane of the supernatural community?

Blackbone is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/...tion-Blackbone
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  #28  
Old 09-03-2015, 10:16 PM
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The ALGERNON Files Deluxe Edition: Animech



Do you dare stand before the unbridled fury unleashed by a Cybersamurai of the Digital Daimyo and wandering champion of the people against the Iron Kaiju of the Sinister Silicon Shogun?

Or, the delusional metahuman psi who thinks that's what she is, anyway? Animech is the name given this powerful (and deranged) meta, a young woman that generates a mech around her, right out of an anime up to and including the sound effects. Just because those giant metal fists are really a psionic construction doesn't mean they don't pack the same punch as, well, real giant metal fists...

Animech is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/...dition-Animech
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  #29  
Old 09-15-2015, 04:36 PM
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The ALGERNON Files Deluxe Edition: The Alchemist



Evil only darkens with age and this monster has been honing his craft for millenia. Immortal spellcaster and patron of countless other blackguards he helped into the business, the Alchemist considers himself the vilest villain ever to twirl a mustache or plot a nefarious scheme ... and he's going to do his best (or worst, as the case may be) to make sure your unlucky heroes share his opinion.

The Alchemist is a PL 14 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/...-The-Alchemist
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  #30  
Old 09-16-2015, 10:04 AM
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The ALGERNON Files Deluxe Edition: Adonis



Crime actually does pay. It pays very well. And some people just can't help but look sexy raking in that money. Say hello to the best-looking, most likable bruiser ever to crush, murder, and steal his way to the top, the one and only Adonis, crime lord and bon vivant. He's making a killing and loving every second of it (because - really - what good is being handsome, rich, and powerful if you don't enjoy it?).

Adonis is a PL 11 threat to add to your Mutants & Masterminds campaign.

The ALGERNON Files Deluxe Edition is a treasure trove of enemies, allies, locations, and items of power to add to any ongoing M&M game. The series updates the fan-favorite ALGERNON Files material to the 3rd edition of the game and expands it, adding many new and exciting characters to meet and places to go.

The series is presented as files being transferred (and commented on) from the databases of the AI known as ALGERNON (who supports The Sentinels' superteam) to the possession of The Challenger Institute for curation. Each entry contains a character or other material of note ready to be dropped into a broad variety of adventures and settings with little or no work on the part of enterprising Gamemasters.

Written and designed by Aaron Sullivan, with full color art by Alex Williamson and layout by Eloy Lasanta. Designed for use with the Mutants & Masterminds 3rd edition game.

http://www.drivethrurpg.com/product/...Edition-Adonis
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