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View Full Version : So what happened during the Sunday night game with Dr. Merc's WLD campaign?


Origen
01-02-2007, 05:41 PM
Since I wasn't there? Any DC 100 traps to disarm?

:D

Detritus
01-02-2007, 05:56 PM
Jed wound up taking point after a quick run-time upgrade to his Search/DD/Open Locks skills. He still missed a trap on a Search roll of 72, but "all" that happened was that an Atropal was revealed. It nearly got Requiem'ed to death by Whimsical's character, I think he missed by one hit die on his Perform check, so we had to chop/shoot it to death. Then we found a second Genius Locus that had the suit of armor we were looking for, which swiftly suffered the glaives and lasers of outrageous fortune. Pretty low-key compared to the vampire cleric encounter, actually.

Origen
01-02-2007, 06:03 PM
Any good treasure?

Detritus
01-02-2007, 06:16 PM
Honestly, I don't even remember that well. There was some good stuff, but not necessarily super-good stuff. A few greater metamagic rods, borderline epic weapons and armor, that sort of thing. You'd have to ask someone from the Ho3G to get the full story.

Origen
01-02-2007, 06:19 PM
No big artifacts or anything? I thought it was really cool to finally encounter the Invulnerable Coat of Arnd. I haven't ever seen that one in play.

Detritus
01-02-2007, 06:39 PM
There was a big artifact in the second Genius Locus, another suit of armor, originally worn by what's-his-face, Wolf something-or-other.

Dr. Mercury
01-02-2007, 08:04 PM
There was a big artifact in the second Genius Locus, another suit of armor, originally worn by what's-his-face, Wolf something-or-other.
The Armor of Tark Lowfgar, which the party animated and told to follow them back to base camp. I should've known the atropal would be a cake walk when the CD player couldn't synch the opening of the box with a certain track on the Pulp Fiction soundtrack.

Break out the atropal....