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hidufel
12-21-2006, 03:30 PM
From the core rulebook, Pg 204

Item Cost: Purchase DC:

$5  2
$12  3
$20  4
$30  5
$40  6
$55  7
$70  8
$90  9
$120  10
$150  11
$200  12
$275  13
$350  14
$500  15
$650  16
$900  17
$1200  18
$1500  19
$2000  20
$2750  21
$3500  22
$5000  23
$6500  24
$9000  25
$12000  26
$15000  27
$20000  28
$27500  29
$35000  30
$50000  31
$65000  32
$90000  33
$120000  34
$150000  35
$200000  36
$275000  37
$350000  38
$500000  39
$650000  40
$900000  41
$1200000  42
$1500000  43
$2000000  44
$2750000  45
$3500000  46
$5000000  47
$6500000  48
$9000000  49
$12000000  50

Kalzazz
12-21-2006, 03:45 PM
What happens with items between the listed prices?

ie, a Kel-Tec P32 is 230

hidufel
12-21-2006, 03:48 PM
Always up to the GM, but you could just round it to the nearest amount... which could be explained by individual market pricing practices...

Mouser
12-21-2006, 04:05 PM
That's wrong.

A Glock is $550 IRL, but in the core rules, it costs 18.

A Sig is $1000, but it is also a cost of 18.

hidufel
12-21-2006, 04:22 PM
That list came out of the core rules, and they suggest you use the table as a guidline for things you cant find in the listing for purchase DC. If they have certain items listed with a purchase DC, of course that takes precedence, this table is just for rough guidlines. Obviously actual listed purchase dc's should take precedence.

Origen
12-21-2006, 04:27 PM
That list came out of the core rules, and they suggest you use the table as a guidline for things you cant find in the listing for purchase DC. If they have certain items listed with a purchase DC, of course that takes precedence, this table is just for rough guidlines. Obviously actual listed purchase dc's should take precedence.

Yeah. That's my understanding, as well. The rules are designed to prevent you from decking out your 1st level character in full tactical assault armor with a full auto suppressed MP5, nevermind the roleplaying issues associated with walking around attired thusly.

ed
12-21-2006, 04:34 PM
mouser: what's the game balance difference b/n a character having a sig sauer or a block? next to zero, i would imagine?

ed

Mouser
12-21-2006, 04:49 PM
mouser: what's the game balance difference b/n a character having a sig sauer or a block? next to zero, i would imagine?


In the case of that "block," it has a +1 to hit for being a "masterwork weapon."

<points and laughs>

Doesn't make sense to me either.

But then, Origen is da man... :not_worthy:

...and the rules are the rules, so I merely play my PC according to my rules.

As you can see, Steve is torn...

If he doesn't use his firearm, additional people may die.

If he uses his firearm, it will probably get confiscated when the police arrive, and he is in no immediate danger.

If I roleplay him correctly, he may just watch and see what happens, but he is putting himself into a position to do something if he feels it is necessary, as you can see from the transcript.

He is also concerned that if he gets into trouble, he might not be allowed to join the Army, a death sentence, as far as he is concerned.

Given that he can wait for Ray to act and that he is not in any personal danger, he is unlikely to act, but rather to watch helplessly as Ray acts, and beat himself up for being such a coward later...

:D

ed
12-21-2006, 05:19 PM
are there errata for that book?

ed

Kalzazz
12-21-2006, 05:23 PM
The obvious solution is to kill sources of the shiny toys and take there stuff!

Unfortunately, the current state of US law discourages killing and looting, or taking a box full of previously owned firearms still sticky with blood down to Bloodbath and Beyond

ed
12-21-2006, 05:28 PM
bloodbath & beyond--bwa-ha-ha-ha-ha!

ed

Kalzazz
12-21-2006, 05:34 PM
The generic name for any source of firepower or other shinies relating to making things hurt that the PCs need

hidufel
12-21-2006, 05:49 PM
eh eh, Bloodbath and Beyond... sounds like something ripped right from the Sulggyverse! I like it!

Baelfyre
12-21-2006, 11:06 PM
Bloodbath and Beyond... CLASSIC!

I am so gonna use that.