carmachu
12-17-2006, 08:37 PM
http://www.goodman-games.com/DCCpreview.php
$2 for a no frills, old school classic dungeon crawl adventure. These are SO cool. I grabbed one to check it out(for $2 you really cant go wrong, even if its bad). The one I grabbed is a 1st to 2nd level one called The Transmuter's last touch{/i], basically kobolds have moved into an old(long dead) magic users lair....and it has linegring transmutations....
I LOVE the opening paragraph:
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
All Dungeon Crawl Classics modules are 3.5 compatible, stand-alone, and world-neutral. They can be used in any campaign, or set in the default world of Áereth, an archetypal fantasy world introduced in DCC #35: Gazetteer of the Known Realms.
You can slip these in as side treks in almost anywhere.....And they come in ANY level.1-2, 5t-6, 10th, 24th...whatever.
[I]EDIT: ok maybe some of them arent $2....but still not bad..
$2 for a no frills, old school classic dungeon crawl adventure. These are SO cool. I grabbed one to check it out(for $2 you really cant go wrong, even if its bad). The one I grabbed is a 1st to 2nd level one called The Transmuter's last touch{/i], basically kobolds have moved into an old(long dead) magic users lair....and it has linegring transmutations....
I LOVE the opening paragraph:
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
All Dungeon Crawl Classics modules are 3.5 compatible, stand-alone, and world-neutral. They can be used in any campaign, or set in the default world of Áereth, an archetypal fantasy world introduced in DCC #35: Gazetteer of the Known Realms.
You can slip these in as side treks in almost anywhere.....And they come in ANY level.1-2, 5t-6, 10th, 24th...whatever.
[I]EDIT: ok maybe some of them arent $2....but still not bad..