ed
12-15-2006, 07:15 PM
years ago, i played in a V&V game. my PC was essentially the human torch as played by will smith. he was a lot of fun to play.
in that GM's house rules, he employed a set of advantages/disadvantages and i selected 2 that fit well: celebrity and wealth. he had merchandising deals, etc.
he was from that game world's NY and moved to its LA. once there, he and his agent decided that it would be cool to build a nightclub. i discussed this w/ the GM and he thought it perfectly reasonable: a good venue for scenes, etc.
the construction took several sessions, as you might imagine. in the third or fourth session into construction, the GM asked if i wanted to build in any special security measures, being a celebrity and superhero, etc.
i was about to reply "yes: i want it armored up!" when another player quickly interjected "don't do it."
everyone looked at him quizzically, and he added, "look: if the GM really wants the NPCs to get in, he will. the more difficult you make it for him to do that, the uglier it's gonna be."
i meditated upon this wisdom for about three seconds, turned to the GM, and said "nope. no special measures at all."
do you guys find this generally to be true in your games, too?
ed
in that GM's house rules, he employed a set of advantages/disadvantages and i selected 2 that fit well: celebrity and wealth. he had merchandising deals, etc.
he was from that game world's NY and moved to its LA. once there, he and his agent decided that it would be cool to build a nightclub. i discussed this w/ the GM and he thought it perfectly reasonable: a good venue for scenes, etc.
the construction took several sessions, as you might imagine. in the third or fourth session into construction, the GM asked if i wanted to build in any special security measures, being a celebrity and superhero, etc.
i was about to reply "yes: i want it armored up!" when another player quickly interjected "don't do it."
everyone looked at him quizzically, and he added, "look: if the GM really wants the NPCs to get in, he will. the more difficult you make it for him to do that, the uglier it's gonna be."
i meditated upon this wisdom for about three seconds, turned to the GM, and said "nope. no special measures at all."
do you guys find this generally to be true in your games, too?
ed