LagomorphPrime
12-14-2006, 11:46 AM
So I'm trying to work up a full character concept but I'm having a little trouble on some parts. Here's the basics.
Warmages (Complete Arcane class) spontaneously cast from a set list of spells (almost exclusively damage spells) and can wear up to medium armor with no spellcasting penalties. They are basically a sorcerer that chooses all nuke/artillery spells and gets to wear armor. The flavor of the class says that Warmages come from elite colleges that teach them how to cast this limited set of spells wearing what they wear and spontaneously. They tend to be very respected members of the military/guards for the areas they are in, as it takes a lot of money and power to have such a college in the first place. It's kind of like the military colleges here in the US, you go to one and when you get out you owe some years of service, which you enter into as an officer.
Obviously to adapt this type of character to a party means I've served my time (I don't wanna go the whole "rich family so we just paid tuition and I'm free now") or am on hiatus now, being granted time to adventure for the sake of increasing my own skill sets and broadening my experiences that I might make a more competant and well rounded commander. Or something like that. But I definitely don't want to be the "party leader" type. I've done that lots of times before and it gets tiring, plus I'm joining a new group (hopefully) and if that happens I don't wanna come right in and start trying to dominate the table.
So I'm thinking that maybe I've served my initial obligation, but I'm essentially on call for life with whatever kingdom/army I served in. I'm looking to see how things work more on the "squad" level and want to get out and see how the mercenary world is. Not from a monetary stand point, just to see and experience it. Maybe see myself as the quiet observer in the party, attentive but unobtrusive, supporting whoever the party leader is.
I'm also gonna take the feat that bumps of the armor level one, so I'll be able to wear heavy armor and cast w/o penalties. The class can also use light shields w/o problems. I was thinking of getting full plate as soon as I can, using a light metal shield and possibly a morningstar as weapon of choice. Class is proficient with all simple weapons, btw. But I'm not sure on what to wield, really. Just the heavy armor I know for sure.
I can't pin down a look for this character. I've always thought that the weapon you carry does a lot to help define the character, so it's not a small decision for me. How do you see this guy? Human, btw. Gotta love that extra lvl1 feat. :D
Also, I'm gonna take Improved Toughness if I can and will have a Con of at least 14, so with 1d6+3 HP/lvl I'll definitely be a healty caster. Beyond that feat, the heavy armor feat, and Extra Edge (adds Int modifier to spell dmg, will take at lvl 6) feats, I don't know what to take. They get Sudden Enlarge, Sudden Empower, Sudden Widen, and Sudden Maximize as part of the class, but do you think any other metamagic feats would be worth picking up? What about Spell Penetration and GSP? I like to plan a character concept from 1-20. Even though I've never made it past lvl8. :p
Any help is greatly appreciated.
Warmages (Complete Arcane class) spontaneously cast from a set list of spells (almost exclusively damage spells) and can wear up to medium armor with no spellcasting penalties. They are basically a sorcerer that chooses all nuke/artillery spells and gets to wear armor. The flavor of the class says that Warmages come from elite colleges that teach them how to cast this limited set of spells wearing what they wear and spontaneously. They tend to be very respected members of the military/guards for the areas they are in, as it takes a lot of money and power to have such a college in the first place. It's kind of like the military colleges here in the US, you go to one and when you get out you owe some years of service, which you enter into as an officer.
Obviously to adapt this type of character to a party means I've served my time (I don't wanna go the whole "rich family so we just paid tuition and I'm free now") or am on hiatus now, being granted time to adventure for the sake of increasing my own skill sets and broadening my experiences that I might make a more competant and well rounded commander. Or something like that. But I definitely don't want to be the "party leader" type. I've done that lots of times before and it gets tiring, plus I'm joining a new group (hopefully) and if that happens I don't wanna come right in and start trying to dominate the table.
So I'm thinking that maybe I've served my initial obligation, but I'm essentially on call for life with whatever kingdom/army I served in. I'm looking to see how things work more on the "squad" level and want to get out and see how the mercenary world is. Not from a monetary stand point, just to see and experience it. Maybe see myself as the quiet observer in the party, attentive but unobtrusive, supporting whoever the party leader is.
I'm also gonna take the feat that bumps of the armor level one, so I'll be able to wear heavy armor and cast w/o penalties. The class can also use light shields w/o problems. I was thinking of getting full plate as soon as I can, using a light metal shield and possibly a morningstar as weapon of choice. Class is proficient with all simple weapons, btw. But I'm not sure on what to wield, really. Just the heavy armor I know for sure.
I can't pin down a look for this character. I've always thought that the weapon you carry does a lot to help define the character, so it's not a small decision for me. How do you see this guy? Human, btw. Gotta love that extra lvl1 feat. :D
Also, I'm gonna take Improved Toughness if I can and will have a Con of at least 14, so with 1d6+3 HP/lvl I'll definitely be a healty caster. Beyond that feat, the heavy armor feat, and Extra Edge (adds Int modifier to spell dmg, will take at lvl 6) feats, I don't know what to take. They get Sudden Enlarge, Sudden Empower, Sudden Widen, and Sudden Maximize as part of the class, but do you think any other metamagic feats would be worth picking up? What about Spell Penetration and GSP? I like to plan a character concept from 1-20. Even though I've never made it past lvl8. :p
Any help is greatly appreciated.