PDA

View Full Version : House Rules


Origen
12-13-2006, 04:48 PM
1. Weapon Finesse and Combat Reflexes work like their D&D 3.5 counterparts:

http://www.d20srd.org/srd/feats.htm#combatReflexes

http://www.d20srd.org/srd/feats.htm#weaponFinesse

2. For the first three levels, characters will probably not be entering into combat as much, but when they hit -10 hit points, they will be taken out of combat somehow, but not actually killed. Unconscious, broken leg, something like that. We'll figure it out as we go.

After 3rd level, characters will operate on Fate Points. I haven't completely hammered this mechanic out yet. At its most basic level, it means that when you are killed, you can spend a fate point and somehow survive. This will NOT allow you to step in front of a mack truck and survive. You can't suicide, and then expect fate to save you.

3. The Soldier advanced class is replaced with Assault Training, Recon Training, Infantry Training, Specialist and Leadership Training from Charles Rice's Blood and Guts 2: Military Training.

4. The Fast Hero base class has Combat Martial Arts added to its list of bonus feats.

5. I am going to use the expanded rules for Action points found here in the d20 SRD:

http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm#specialActions

This will also apply to NPCs who have action points.

Note: This does not change the number of times a feat can be used if it is limited to number of times per day, like Heroic Surge or a metamagic feat.

One caveat: the feat emulation does require you to have all the prerequisites for a feat. So, for example, you can only use an Action Point to utilize Cleave if you have a Str of 13+ and Power Attack already, for example.

Also, to answer a question someone asked me today, the feat emulation is only going to be available for feats in the d20 Modern SRD, and not for 3rd party supplements.

By the SRD, I mean the main portion of the SRD, and not Future or Arcana feats.

You may not use an Action Point to emulate a feat which, in turn, requires you to spend another Action Point.

At 4th level in the Cell 2 campaign, I did a one-time reboot for Action Points to 75% (rounded down) of the maximum possible for each character. I may also, occasionally, give out bonus Action Points for particular stylish or heroic actions.

6. The following feats are available for play:

Krav Maga
Martial Arts Style
Prerequisites: Combat Martial Arts or Defensive Martial Arts.
Effect: You are proficient in punching attacks and are considered armed when making such attacks. You also provoke no attacks of opportunity from grapple or disarm attacks. This feat adds Escape Artist, Sense Motive and Tumble to your permanent list of class skills. Krav Maga attacks are modified by Strength and cannot be finessed. Krav Maga is an adaptable, non-aesthetic style.
Style Maneuvers: Any (adaptable).

-

Improvised Weapons
You are a walking disaster area. Anything you touch is likely to be used in a fight.
Prerequisite: Brawl
Effect: You may use any improvised weapon with no penalty to-hit. You must learn how to use items designed as weapons in the normal way.

7. The following feat is available for Pauly's character only, by request:

Scientific Improvisation [General]
Prerequisite: Int 13+, Craft (chemical) 6 ranks _or_ Craft (electronic) 6 ranks, _or_ Knowledge (earth and life sciences) 6 ranks _or_ Knowledge (physical sciences) 6 ranks _or_ Knowledge (technology) 6 ranks _or_ Research 6 ranks.

You can create objects in a dramatic situation quickly and cheaply, but that have a limited duration. This ability lets the character create objects in a dramatic situation quickly and cheaply, but that have a limited duration.

Benefit

By spending 1 action point and combining common objects with a Craft check that corresponds to the function desired, you can build a tool or device to deal with any situation. The DC for the Craft check is equal to 5 + the purchase DC of the object that most closely matches the desired function.

Only objects that can normally be used more than once can be improvised.

Electronic devices, special tools, weapons, mechanical devices, and more can be built with scientific improvisation. It takes a full-round action to make an object with scientific improvisation. The object, when put into use, lasts for a number of rounds equal to (your ranks in the Craft skill used) - 6, or until the end of the current encounter, before it breaks down. It can't be repaired.

Note: When improvising weapons the weapon in question does 1 dice class lower than the base weapon class. ( E.G. An improvised Long Sword - say, something along the lines of a piece of rebar you somehow sharpen) does 1d6 instead of 1d8.)

By spending 1 action point and combining common objects with a Craft check that corresponds to the function desired, the character can build a tool or device to deal with any situation. The DC for the Craft check is equal to 5 + the purchase DC of the object that most closely matches the desired function.

The GM can, at his discretion, allow for items to be produced that take longer than one round, especially if the effect desired is particularly complex. Given the right tools and situation, the player can take 10 on this check but not 20, and effects like Aid Another can help this roll.
8. The material in "22 Talent Trees" is available for players with the following exceptions.

The following talent trees will NOT be available in the game:

- Strong Hero - Mighty Talent Tree.
- Fast Hero - The Finesse Talent Tree is largely redundant because of my house rules, but it is still available. Just to clarify, Rapid Precision is ONLY for melee weapons.
- Quicker than the Eye talent tree. Not just no, but HELL NO!
- Tough Hero - FX Resistance Talent Tree. Yes, I'll take SR 27 at 7th level. NOT!
- Smart Hero - Quick Thinking Talent Tree.
- Smart Hero - Tactical Talent tree.
- Dedicated Hero - Animal Companion Talent Tree.
- Dedicated Hero - Selfless Talent Tree.
- The Dedicated Hero - Virtuous Talent Tree will be in the game, but I would expect it be roleplayed.

9. Balance, Jump and Tumble are consolidated into one skill. That skill is "Tumbling" for simplicity. I may say "Jump" or "Balance" or "Tumble." It's all the same thing. Use Strength or Dexterity to modify, whichever is higher.

Swim and Climb are consolidated into one skill. That skill is "Athletics." Use Strength to modify.

Hide and Move Silently are consolidated into one skill. That skill is "Stealth." Use Dexterity to modify.

Listen and Spot are consolidated into one skill. That skill is "Perception." Use Wisdom to modify.

Intimidate does not exist. Use Diplomacy or Bluff, as appropriate. Use Charisma to modify.

I'm combining Knowledge - Business and Knowledge - Civics.

I'm combining Knowledge - Current Events and Knowledge - Knowledge - Popular Culture.

I'm combining Knowledge - Art, Knowledge - History and Knowledge - Theology and Philosophy.

10. Advanced Firearms Proficiency and Burstfire are now folded into one feat: Advanced Firearms Proficiency. Splitting them up, in my opinion, is like splitting up Ambidexterity and Two-Weapon Fighting. It is needless fragmentation.

11. Blood & Guts 2 - Whenever you see "Balance" as a class skill or requirement, replace it with "Tumble."

Nobody EVER has to take the Desk Jockey feat. If you need it as a prereq, ask me.

12. The following feat is available in the game:

Mozambique Drill

You can fire a trio of well-placed shots at an opponent.

Prerequisite: Base attack +4, Personal Firearms Proficiency, Point Blank Shot, Double Tap.

Benefit:When firing at a target within 30 feet using a handgun in single-shot mode with at least three bullets loaded, the character may fire a Double Tap to the torso and a follow-up with a shot to the target's head. This maneuver is executed as a single attack against a single target. The character receives a -2 penalty on the attack roll, but deals +2 dice of damage. For example, a handgun that deals 2d6 points of damage deals 4d6 instead. A Mozambique Drill expends three bullets, and can only be done if the weapon has three bullets in it.

Normal: A character without this feat is unable to execute a Mozambique drill. Treat any attempts as a normal Double Tap that expends three bullets. The additional bullet is wasted.

13. The Telepath and Battlemind advanced classes, and all psionically-oriented advanced classes otherwise found in the core rules of the d20 Modern SRD, are hearby replaced with this advanced class:

http://www.greenronin.com/files/psychic_web.pdf

The psionics rules in the d20 Modern core rules are also replaced with the psionics rules in this book, although I will be posting my changes to those rules in the stickied thread by that title.

14. Cross Training
Prerequisites: At least 1 level of Smart Hero.
Benefit: Choose three skills which are not on the list of possible skills for use with the Smart Hero "Savant" talent. These skills are now available to you in conjunction with that talent. This feat does not grant you those skills as class skills, however. You may also choose 1 class besides Smart Hero. The levels of that class stack with Smart Hero for purposes of determining the Savant bonus.

hidufel
12-20-2006, 07:03 PM
I havent found yet where it talks about skill points, (not that i havent found it, i just havent found an answer to my question yet) are skill points more like a "Once you have it, you always have it on your class skill list" for the purposes of cross classing?

say i pick fast hero, then go investigator... is that tumble skill still going to be class skill?

Origen
12-20-2006, 07:14 PM
I havent found yet where it talks about skill points, (not that i havent found it, i just havent found an answer to my question yet) are skill points more like a "Once you have it, you always have it on your class skill list" for the purposes of cross classing?

say i pick fast hero, then go investigator... is that tumble skill still going to be class skill?

Not to the best of my knowledge. I may implement that house rule later, if need be, but for now, I'd like to play the rules as written as closely as possible before I implement too many house rules. If I implement that house rule right now, it seems - in my still-forming opinions - to devalue Occupations somewhat, because part of the purpose of those is to give permanent, needed class skills.

hidufel
12-20-2006, 07:16 PM
Also another question... is there any multiclassing penalties?

Origen
12-20-2006, 07:21 PM
None whatsoever.

hidufel
12-20-2006, 07:27 PM
That removes a big PITA. kewl.

Mouser
01-02-2007, 10:57 AM
Are the "Plus" Feats (from Future MSRD) available?

What books are available to us?

Mouser
01-02-2007, 12:31 PM
Because PCGen has certain books available to it for use in PC generation.

Origen
01-02-2007, 05:29 PM
Are the "Plus" Feats (from Future MSRD) available?

What books are available to us?

At this point, just focus on the basic d20 Modern SRD feats contained in this document:

http://www.wizards.com/d20/files/msrd/msrdfeats.rtf

Other feats, Prestige Classes and possibly even talent trees will be made available later. Right now, I'd like to focus on both the GM and the players learning the basic system, and the differences between it, and D&D. If retraining or replacing feats or skill points is necessary at a later time, that can be done without any problem, so don't worry about your character being narfed or crippled by bad choices, now. Just experiment with what you've got, and learn the basics. That's what I'm doing.

BattleNymph
01-03-2007, 12:21 AM
If you're not using PCGen to create your character, how are you handling the creation of the ability scores? Point buy? And if so, how many points are we allowed?

Origen
01-03-2007, 12:22 AM
I believe it was 26 point buy, and one of your stats must be an 8.

TinSoldier
01-03-2007, 12:29 AM
If you're not using PCGen to create your character, how are you handling the creation of the ability scores? Point buy? And if so, how many points are we allowed?FYI, PCGen can be used for point buy. You just have to configure it.

I've never made a modern character with it though. Just D&D.

BattleNymph
02-25-2007, 11:54 PM
And just in case Origen should feel I have disdained his incredible MOD and GM powers I will here state that Carms game can't hold a candle the great and powerful GMing that you do here oh most great and generous of GMs!

You are THE MOD OF ALL MODS AND THE GM OF ALL GM's!!!!!!!

All hail the great and mighty one! *bows very, very low*




*notices Carm watching* Um..... about that..... um........

Origen
02-26-2007, 03:02 AM
And just in case Origen should feel I have disdained his incredible MOD and GM powers I will here state that Carms game can't hold a candle the great and powerful GMing that you do here oh most great and generous of GMs!

You are THE MOD OF ALL MODS AND THE GM OF ALL GM's!!!!!!!

All hail the great and mighty one! *bows very, very low*

*notices Carm watching* Um..... about that..... um........

I have had the pleasure of experiencing the DM/GM skills of Parzival, Whimsical, ****, Dr. Mercury and hidufel, and I've heard high praise of The Cat Who Walks By Herself's online games. I have no illusion that I am the best GM in the world, and I look forward to watching carm's campaign develop.

BattleNymph
02-26-2007, 09:44 AM
I have had the pleasure of experiencing the DM/GM skills of Parzival, Whimsical, ****, Dr. Mercury and hidufel, and I've heard high praise of The Cat Who Walks By Herself's online games. I have no illusion that I am the best GM in the world, and I look forward to watching carm's campaign develop.

*Nudges Origen*

I know that. I was just in a very silly mood. :)

carmachu
02-26-2007, 10:13 AM
And just in case Origen should feel I have disdained his incredible MOD and GM powers I will here state that Carms game can't hold a candle the great and powerful GMing that you do here oh most great and generous of GMs!

You are THE MOD OF ALL MODS AND THE GM OF ALL GM's!!!!!!!

All hail the great and mighty one! *bows very, very low*




*notices Carm watching* Um..... about that..... um........


Well, we know know which character dies first....:D

Origen
03-17-2007, 02:52 PM
Updates to the house rules.

BattleNymph
03-17-2007, 11:15 PM
Updates to the house rules.

Are you saying there are updates to the house rules or that this thread is only for updates to the house rules?

Paulypalooza
03-18-2007, 03:28 AM
Are you saying there are updates to the house rules or that this thread is only for updates to the house rules?

The house rules in the first post have been edited from the original post.

Mouser
08-02-2007, 02:31 PM
New Skill Use:
Concentration (Con)
New Use - Meditation (this use of the Concentration skill may not be used untrained):
Characters trained in Concentration may make a skill check (DC 20) to enter a meditative state. This can allow the character to ignore fatigue or exhaustion for one hour, after which the character must rest, or make the skill check again. Characters without the Meditation feat take a -4 to Concentration skill checks made for meditation. It takes ten minutes (100 rounds) to enter a meditative state.

New Use - Zen (this use of the Concentration skill may not be used untrained):
A character trained in concentration can tap the power of his Ki, focusing on the task at hand to the exclusion of all other considerations. Rather than attempting an action defensively, a character may make a Concentration skill check (DC 20) to focus on it, gaining one of the following benefits: a +2 to his next check with that skill, take 10 in a stressful situation, or perform an action that normally takes 1 minute or less in a single round. Only one of these benefits may be applied to a skill check at a time. Characters without the Zen feat take a -4 on Concentration skill checks made for Zen.
The character always suffers an attack of opportunity for this use of the Concentrate skill, since he is ignoring all other considerations, including his personal safety, to focus on the task at hand. However, this attack will never reduce the character’s ability to perform his skill check.

Mouser
05-01-2008, 10:12 PM
Origen, please make this thread sticky.

Mouser
09-09-2008, 04:03 PM
Thank you Origen!!!

Noting changes:

Balance, Jump and Tumble are consolidated into one skill. That skill is "Tumbling" for simplicity. I may say "Jump" or "Balance" or "Tumble." It's all the same thing.

Swim and Climb are consolidated into one skill. That skill is "Athletics."

Hide and Move Silently are consolidated into one skill. That skill is "Stealth."

Listen and Spot are consolidated into one skill. That skill is "Perception."

Chimaera
09-09-2008, 06:14 PM
Well, 0 ranks in Jump et al. means 0 ranks in Tumble. Check.
0 ranks in both Hide and Move Silently means 0 ranks in Stealth.
On the other hand, 3 ranks in Spot and 2 ranks in Listen mean 5 ranks in Perception... :)

Paulypalooza
09-11-2008, 01:23 PM
Well, 0 ranks in Jump et al. means 0 ranks in Tumble. Check.
0 ranks in both Hide and Move Silently means 0 ranks in Stealth.
On the other hand, 3 ranks in Spot and 2 ranks in Listen mean 5 ranks in Perception... :)

so we add or listen and spot skills to get our perception skill?

Origen
09-11-2008, 01:26 PM
so we add or listen and spot skills to get our perception skill?

Only if you've spent skill RANKS in both, up to a maximum of your level +3.

You don't add your total bonus, just your skill ranks plus Wisdom bonus.

Chimaera
09-11-2008, 01:26 PM
so we add or listen and spot skills to get our perception skill?

They're collapsed into one skill, right? So yeah, you spent ranks on each, so you still get your full skill-point total. I mean, if you're happy with your rank in one or the other, I imagine that Org would let you put the points you have in the other one somewhere else.

Origen
09-11-2008, 01:29 PM
I mean, if you're happy with your rank in one or the other, I imagine that Org would let you put the points you have in the other one somewhere else.

NO! Absolutely not.

(Of course you can.)

Origen
09-11-2008, 03:33 PM
The feat "Weapon Focus" is expanded to categories instead of specific weapons. These categories are: Pistols (Autoloaders), Pistols (Revolvers), Submachine Guns, Shotguns, and Rifles. Exotic Weapons or Exotic Firearms still require a specific Weapon Focus feat dedicated to them. But all weapons within a category receive the benefit of the Weapon Focus feat which the character has selected.

Here are some examples:

• Pistols: Autoloaders
o Beretta 92F (9mm autoloader)
o Colt Double Eagle (10mm autoloader)
o Colt M1911 (.45 autoloader)
o Walther PPK (.32 autoloader)
o Derringer (.45)
o Desert Eagle (.50AE autoloader)
o SITES M9 (9mm autoloader)
o Glock 171 (9mm autoloader)
o Glock 201 (10mm autoloader)

• Pistols - Revolvers
o Pathfinder (.22 revolver)
o Ruger Service-Six (.38S revolver)
o Colt Python1 (.357 revolver)
o S&W M29 (.44 magnum revolver)

• Submachine Guns
o Beretta 93R (9mm machine pistol) (this was a toughy, as it can also be fired in single shot mode. I would say when it is being fired single-shot, it's a pistol, when it's being fired in automatic mode, it's a submachine gun)
o MAC Ingram M10 (.45 machine pistol)
o Skorpion (.32 machine pistol)
o HK MP51 (9mm submachine gun)
o HK MP5K (9mm submachine gun)
o TEC-9 (9mm machine pistol)
o Uzi (9mm submachine gun)

• Shotguns
o Benelli 121 M1 (12-gauge shotgun)
o Beretta M3P (12-gauge shotgun)
o Browning BPS (10-gauge shotgun)
o Mossberg (12-gauge shotgun)
o Sawed-off shotgun (12-ga shotgun)

• Rifles
o AKM/AK-47 (7.62mmR assault rifle)
o Barrett Light Fifty (.50 sniper rifle)
o HK G3 (7.62mm assault rifle)
o HK PSG11 (7.62mm sniper rifle)
o M16A2 (5.56mm assault rifle)
o M4 Carbine (5.56mm assault rifle)
o M-60 (medium machine gun)
o Remington 700 (7.62mm hunting rifle)
o Steyr AUG (5.56mm assault rifle)
o Winchester 94 (.444 hunting rifle)

• Exotics (each of these "categories" of weapons would require its own Weapon Focus Feat)
o M2HB (heavy machine gun)
o M72A3 LAW (rocket launcher)
o M79 (grenade launcher)
o Compound bow (Archaic)2
o Crossbow (Simple)
o Flamethrower (no feat needed)3
o Javelin (Simple)
o Pepper spray (Simple)
o Shuriken (Archaic)
o Taser (Simple)
o Whip (Simple)

Paulypalooza
09-11-2008, 05:27 PM
They're collapsed into one skill, right? So yeah, you spent ranks on each, so you still get your full skill-point total. I mean, if you're happy with your rank in one or the other, I imagine that Org would let you put the points you have in the other one somewhere else.

Like the retread I am I realized this about 10 min after I logged off

Chimaera
10-18-2008, 10:30 AM
A couple of things missing from our House Rules section -- the Action Point policy and the new advancement scheme... At 6th, I'm getting a feat, +1 to two different stats and whatever I get for my class level, yes?

Origen
10-20-2008, 07:29 PM
A couple of things missing from our House Rules section -- the Action Point policy and the new advancement scheme... At 6th, I'm getting a feat, +1 to two different stats and whatever I get for my class level, yes?

That is correct. I will endeavor to compile all of the house rules into a Word document, because they have grown beyond the capacity of the post length here.

Chimaera
10-20-2008, 08:00 PM
Like the retread I am I realized this about 10 min after I logged off

Is that like a skid-mark? Sort of a rusty crusty thing? :D :D :D

Mouser
10-22-2008, 09:26 PM
Is that like a skid-mark? Sort of a rusty crusty thing? :D :D :D

Nah, but we used to get into trouble for calling each other "Retard" when we were in school, so we used this, and it kinda stuck...

I do it too.

Origen
04-01-2009, 03:30 PM
For later review:

http://forums.gleemax.com/showthread.php?t=466057

http://www.dandwiki.com/wiki/D20_Modern_Equipment

http://www.kitsune.addr.com/Firearms/Firearms-No-Frames.htm

Origen
04-09-2009, 11:57 AM
http://www.criticalfumble.net/forum/showthread.php?t=18323

Attribution:

The Akashic Link is taken from Archaelos's Pacific Flame campaign, and is duly recognized here. It is used with his permission.

Akashic Link

The Akashic records are real, and you just got permission to browse the stacks.

Benefit: Choose one skill. Your checks on that skill are now equal to your Character Level + 3 + Relevant Ability Modifier. You may spend 1 AP to change your chosen Akashic Skill. You may not change this skill more than once per day.

hidufel
04-09-2009, 01:18 PM
A couple of things missing from our House Rules section -- the Action Point policy and the new advancement scheme... At 6th, I'm getting a feat, +1 to two different stats and whatever I get for my class level, yes?

That is correct. I will endeavor to compile all of the house rules into a Word document, because they have grown beyond the capacity of the post length here.

hows this coming? im still finding things i need to change while im working up Lucas for the game... and i hadnt seen the +1 to two different stats at 6th before now.

Origen
04-09-2009, 03:53 PM
Character Generation rules:

1. All players receive one feat per level, plus any bonus feats they might get from Basic, Advanced or Prestige classes. Thus, they get 2 feats at first level, 1 at 2nd, 1 at 3rd, 1 at 4th and 5th and 6th, etc.

2. Instead of +1 to a single stat every four levels, players receive +1 to two stats every three levels. In other words, +1/+1 at 3rd, +1/+1 at 6th and +1/+1 at 9th, etc. The stat bumps must be to different stats for the same level, but subsequent stats can modify previously bumped stats.

Origen
04-09-2009, 05:03 PM
Advanced training is here:

http://www.criticalfumble.net/forum/showthread.php?t=2708&page=2

I will roll this into the House Rules thread later.

Origen
05-08-2009, 10:12 AM
Mouser, you have a feat called The Trident:

The Trident

Prerequisite: Finish BUD/S and the Finishing School for Navy SEALs, and be an active duty enlisted or officer in the Navy SEALs.

+2 to Diplomacy, Bluff, Sense Motive checks when interacting with current or former Navy SEALs.

If working in conjunction with Navy SEALs, you have the Semper Fi ability. Teamwork bonuses for self and all Navy SEALs increase by +2, so that total to-hit and skill bonuses are +4.

Mouser
05-08-2009, 11:22 AM
Mouser, you have a feat called The Trident:

WOW!! Thank you!! That is totally cool!

(and the closest I will ever come to actually wearing a Budweiser myself.)

hidufel
06-19-2009, 06:58 PM
One thing i am now confused on, is actionpoints. Do we still have a total amount of action points from which we use our aloted three per session? Or is this three action points per session all we have, period, and they refresh every session?

Origen
06-19-2009, 08:13 PM
Characters get four Action Points per session. These reset each turn. Also, adopting Chim's house rule, each character will get 4 AP to spend on between-session activities.

hidufel
06-19-2009, 10:31 PM
right... cool, but that only partially answers my question... is the amount were supposed to get per level of action points still accumulated, and we draw those 4 per session from that pool, or does the 4 per session completely replace the action points per level part of the d20 modern game?

BattleNymph
06-19-2009, 10:32 PM
also... what happened last night?

hidufel
06-19-2009, 10:49 PM
we came into the station and there are three platform... we were on the far west side. basically we had to run through a bunch of terrorists to get to the upper level, aefe had already slipped away so her invisibility spells werent available.... steve ran ahead, through the first group of terrorists, jimmy foloowed, and they blew themselves up... Lucas then risked losing his soul to cast a spell of power, way beyond his ability (mass invisibility) and thankfully retained it for hwoever short time he has left on this earth.

while invisible lucas steve and jimmy went up the stairs while lucien mind fucked a terroists, and gathered intel... the 'artifact' was east, and the 'ritual' to summon the world eater was taking place north.

several rounds of indecisve chatter later lucas and jimmy headed east after looking for the bomb, steve lucien and aefe went north to stillborn the world eater.

jimmy and lucas made it to the middle platform, and were blocked by a ring of terrorists, and civilians... lucas risked the wrath of the government and basically cast a lightning fireeball, taking civvies and terrorists alike, but cast it as nonlethal damage... allowing the civveis to stay alive and be unconscious... however this didnt seem to be enough for the terroists, whoe promptly blew themselves up. killing the civvies lucas tried to keep alive.

add to that, the terrorists were possesed byt the black ichor which survived not only the fire/electrical ball, but the terrorist explosin, and began forming a puddle that was ambulatory. lucas tried frying them with a lighting bolt but only managed to incinerate civlian corpses...

bypoassing this lucas and jimmy are now on the middle (or was it east) platform and still ove no frickin clue where this device is.

steve is sitting on his behind at the demon summong circle having a smoke, waiting for backup to arrive, probably in time to initiate the world eater into this realm...


well thats a brief synopsis... ;)

Origen
06-19-2009, 10:49 PM
right... cool, but that only partially answers my question... is the amount were supposed to get per level of action points still accumulated, and we draw those 4 per session from that pool, or does the 4 per session completely replace the action points per level part of the d20 modern game?

4 APs per session and 4 APs per between-session replaces any previous rule, or any previous total.

also... what happened last night?

Since my session involves a lot of editing, can someone else infrom BN about the events involving that session?

Origen
06-19-2009, 10:53 PM
lucas tried frying them with a lighting bolt but only managed to incinerate civlian corpses...

Or rather, managed to fry unconscious civilians.

Just sayin'.

bypoassing this lucas and jimmy are now on the middle (or was it east) platform and still ove no frickin clue where this device is.

Very much true.

well thats a brief synopsis... ;)

Truly.

:D

hidufel
06-19-2009, 10:57 PM
Or rather, managed to fry unconscious civilians.

Just sayin'.


:D

they were dead when i cast that spell! thats my story and im stickin to it! :moon: ;)

Origen
06-19-2009, 11:14 PM
they were dead when i cast that spell! thats my story and im stickin to it! :moon: ;)

They, were, unfortunately quite alive when you cast the spell.

That's why you cast the spell enhancement to make sure they didn't die.

Or rather, to make sure they suffered more.

Depending on who tells the tale.

*wink*

Mouser
06-21-2009, 01:52 AM
steve is sitting on his behind at the demon summong circle having a smoke, waiting for backup to arrive, probably in time to initiate the world eater into this realm...

RHIP, beeotch.

hidufel
06-21-2009, 09:54 AM
RHIP, beeotch.

ROFL!!!!11!! ;)