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Wook
07-11-2009, 11:51 AM
Link to the League. (http://games.espn.go.com/ffl/leagueoffice?leagueId=136603)

Certain Roster settings are borked at the moment. I'm not to worried as we're a couple months out yet. :sawink2: I've got the league setup now primarily so that we can set the number of teams, review rules, etc... I also have the league set to "Private" so in order to join you will need to provide me with an e-mail addie to send an invite to. Please do so at your earliest convenience. :sacool:

Draft order so far:

Voodazle - 93
Carmachu - 71
Brother Brian - 66
Kalzazz - 61
Chimaera - 56
Pauly Palooza - 55
Detritus - 39
**** - 11

Wook
07-12-2009, 12:59 AM
Assorted and sundry,

ESPN lets us have an IR, (Injured Reserve), slot on the roster. I set this to one so that if your Marques Colston, not to trade on bitter memories or anything, gets hurt in the first week you can keep him on the roster but still go get an active player. It wouldn't be a drafted position so I'm ok for this. Also ESPN is the one making the determination of who can, or can not, be on IR. This seems like a reasonable control on it for me.

For D/ST I left kick return points as a null value and unfortunately there was no big play type option. (Could've sworn it was there last year. Grumble.)

Also I did not set any bonus points for big games. (Lots of yards.)

I set missed kicks of any sort to -1 pt each.

Also, if time permits, once we have agreed upon some ground rules I will work up a spreadsheet for everyone that shows how players scored under our scoring rules for last year. The more time I have the more features I can work into a spreadsheet to help make evaluating players easier for everyone, particularly our neophytes though.

There is one other critical feature of the ESPN site I want to tell everyone about - It lets you set a 2nd owner for your team so that you can have a friend back you up in the event of sickness, disease,or lack of internet access. You have to set it ahead of time and the commissioner can not make these changes for you without being added so if you want a backup you'll need to set this. (Or let me know and I can set it for you accordingly.)

Wook
07-12-2009, 01:04 AM
Also...

How does everyone feel about trying for a live draft this year, thus saving the commissioner hours of data entry during the busiest time of his work year? :sawink2:

I realize time zones and conflicting schedules would make this difficult but I owe it to my sanity to at least ask. :p

Detritus
07-12-2009, 05:34 AM
I can be deputy commissioner and run the draft if we can't get a live draft together. That will be a pretty tall order, I'm guessing, so it will most likely come down to having a draft-by-post here, same as it ever was.

Paulypalooza
07-12-2009, 07:59 AM
A live draft is almost an imposibility for me. Naturally you would want to do it on Sat or Sun and I work both days.

Yes, I could ask for the day off but I just can't afford not to work.

Wook
07-12-2009, 04:37 PM
A live draft is almost an imposibility for me. Naturally you would want to do it on Sat or Sun and I work both days.

Yes, I could ask for the day off but I just can't afford not to work.

Actually no. I've done an ESPN live draft and it's best done on a weeknight evening and if everyone is present and knows about what they want takes less than an hour, definitely less than 2 hours.

Brother Brian
07-13-2009, 09:35 AM
Chim, ESPN and a number of other sites offer a draft pack that should help you rank your desired players.

It should be noted that RB tend to go quicker than any other position, and QB are second. While the big name franchise QB go earlier than good solid backs, don't dwaddle on getting your RB choices taken care of.

(There are alternate strategies about taking QB's and WR early because you'll get the best in the position, but I'm not sold on them. Use them at your own risk.)

Imaginos
07-15-2009, 11:17 AM
Okay, time for me to be stupid. Exactly how does FF work? Any explanations or best links to explain?

Brother Brian
07-15-2009, 03:24 PM
In this league there's a fresh draft every year. You pick the players who you think will have the best stats in QB, RB, WR, TE, K, and the team you think will have the (statistically) best DEF and Special Teams (excuding Kicker).

Players earn points each week based on performacne. So if Tom Brady Throws for 350 yards and 3 Touchdowns, he might get 40 points.

Teams play each other each week, high score wins.

That's the cliff note version, but it's really that simple.

Detritus
07-16-2009, 01:01 AM
Sorry if this is a redundant question:

What's the time-frame? How much time do I have to research players and such in preparation for the draft?
We haven't set a date to start the draft yet, and we should do that quickly. It'll probably start in the 2nd or 3rd week of August, and I would guess it will take around 10-12 days to finish, if past drafts are any guide.

I suppose we need to finalize roster rules, and I am wondering if Eric E's question about how FF means he's interested in joining the league. If so, and I'd encourage him to join, we'd need to find a 10th owner. An 8-team league is doable, but 10 is significantly better/more enjoyable in my experience, in that it requires that much more digging by the owners as the aggregate number of draft picks increases.

Wook
07-16-2009, 04:41 AM
Good points...

I'm going to start by suggesting August 14th as the start of the draft. That is a Friday and if everyone is have an easy work day, or in Pauly's case not working until the evening, we could easily knock out the first 2-3 rounds where most people's picks will be fairly straight forward. This would be ideal IMHO.

Some highlights I'm going to bring back to the fore for everyone:

1. Our roster rules are currently proposed as follows:

QB
RB1
RB2
WR1
WR2
TE
D/ST
K
RB/WR flex
WR/TE flex
7 Bench slots
1 IR slot

This is a 17 round draft.

2. Defense right now gets no points for kick return yards and 1 pt per 10 punt return yards. (I ran the numbers and all kick return yards do is make sucky defenses less sucky.) This lowers the overall point contribution of defenses which was large and flat, and emphasizes the value of a high caliber defense. (Over previous years at least.)

3. There are no kicker points for high yardage games.

4. Right now I have rosters set to lock at the first game of the week. For many weeks this will restrict trades, roster changes, etc... to Tuesday and Wedensday. Is this acceptable?

If anyone wants to discuss these things speak now or forever hold your peace. (In particular did I set up the math right so that net completions are .5/ea?)

Eric E - If you want in say so. We'd love to have you, as Det pointed out, and we need to find a 10th owner in that case. In no particular order we should try to convince ed, Starhawk, hidufel, or some such to join in if he does. :sawink2:

DETERMINING DRAFT ORDER:
Roll 1d100 using this (http://www.rpglibrary.org/software/securedice/index.php) site. Send the e-mail to yourself and my gmail address which has the user name of razulki. Draft order will be highest to lowest and we will use the standard snaking order we have used in previous years. (1, 2, 3, 4, 5, 6, 7, 8, 8, 7 ,6, etc...) If you're participating send me this e-mail at your earliest convenience and it will be held in confidence.

Also - The spreadsheet is almost done. I should be able to post it tomorrow. It will have some basic info about roster combinations, bye weeks, and scoring output from last year's stats under the proposed scoring rules. All that's left to do is adjust it for major trades, retirements, suspensions, etc...

Kalzazz
07-16-2009, 07:34 AM
The 14th is right in the middle of core exams for me, so I wont be around then (or any span of time around that time)

voodazel
07-16-2009, 09:14 AM
Good points...

I'm going to start by suggesting August 14th as the start of the draft. That is a Friday and if everyone is have an easy work day, or in Pauly's case not working until the evening, we could easily knock out the first 2-3 rounds where most people's picks will be fairly straight forward. This would be ideal IMHO.

Some highlights I'm going to bring back to the fore for everyone:

1. Our roster rules are currently proposed as follows:

QB
RB1
RB2
WR1
WR2
TE
D/ST
K
RB/WR flex
WR/TE flex
7 Bench slots
1 IR slot

This is a 17 round draft.

2. Defense right now gets no points for kick return yards and 1 pt per 10 punt return yards. (I ran the numbers and all kick return yards do is make sucky defenses less sucky.) This lowers the overall point contribution of defenses which was large and flat, and emphasizes the value of a high caliber defense. (Over previous years at least.)

3. There are no kicker points for high yardage games.

4. Right now I have rosters set to lock at the first game of the week. For many weeks this will restrict trades, roster changes, etc... to Tuesday and Wedensday. Is this acceptable?

If anyone wants to discuss these things speak now or forever hold your peace. (In particular did I set up the math right so that net completions are .5/ea?)

Eric E - If you want in say so. We'd love to have you, as Det pointed out, and we need to find a 10th owner in that case. In no particular order we should try to convince ed, Starhawk, hidufel, or some such to join in if he does. :sawink2:

DETERMINING DRAFT ORDER:
Roll 1d100 using this (http://www.rpglibrary.org/software/securedice/index.php) site. Send the e-mail to yourself and my gmail address which has the user name of razulki. Draft order will be highest to lowest and we will use the standard snaking order we have used in previous years. (1, 2, 3, 4, 5, 6, 7, 8, 8, 7 ,6, etc...) If you're participating send me this e-mail at your earliest convenience and it will be held in confidence.

Also - The spreadsheet is almost done. I should be able to post it tomorrow. It will have some basic info about roster combinations, bye weeks, and scoring output from last year's stats under the proposed scoring rules. All that's left to do is adjust it for major trades, retirements, suspensions, etc...

****,

I know this is late and I was just thinking about this.

How would everyone feel about having a rook slot in our line ups. I think that would add an interesting element to the draft and game.

Just a thought, wanted to if anyone was up for a little monkey wrench.

Wook
07-16-2009, 12:21 PM
****,

I know this is late and I was just thinking about this.

How would everyone feel about having a rook slot in our line ups. I think that would add an interesting element to the draft and game.

Just a thought, wanted to if anyone was up for a little monkey wrench.

ESPN won't let me set a "rookie" slot unfortunately. (That would get them more involved than they otherwise normally are.)

Wook
07-16-2009, 12:21 PM
The 14th is right in the middle of core exams for me, so I wont be around then (or any span of time around that time)

Uggith. What span of time do you have these core exams during?

voodazel
07-16-2009, 01:43 PM
ESPN won't let me set a "rookie" slot unfortunately. (That would get them more involved than they otherwise normally are.)

Well,

I figured there won't be. We could go on an honor system. What do you think?

Wook
07-16-2009, 01:45 PM
Well,

I figured there won't be. We could go on an honor system. What do you think?

Without being able to lock it into the system I'd rather not. I'd rather we pushed it up to 10 players and added 34 picks to the draft. With as deep as we're going this year that'd make having a good draft a very intense sort of thing.

Wook
07-16-2009, 03:14 PM
Here is the spreadsheet with last year's scoring information. I tried to update it to reflect where players have been traded to, noted suspensions and retirements, and marked it for who the top starting players were at each position. One important note: Defensive point information does not include points earned/lost for points given up during games. This is a 10 to -10 range as you'll see from the league scoring rules. Sadly there's no way to compute this without tabulating it manually which me no have time to do. It's easy enough to correct and update so anyone let me know if I need to change anything.

Kalzazz
07-16-2009, 04:23 PM
They end on the 18th of August

Wook
07-16-2009, 04:29 PM
They end on the 18th of August

Ok. Then we will start the draft on August 19th. The season starts on Thursday September 10th so it should not be any problem for us to do this.

Wook
07-16-2009, 05:50 PM
I checked with Eric. He would prefer to spectate this year.

Wook
07-27-2009, 12:13 PM
AUCHTUNG:

I have updated the opening post of this thread with the only die roll I have received so far. I need everyone to submit their rolls to me by the end of the week. This will allow us to set the draft order 2 weeks out from the draft and gives sufficient time for anyone who wants to strategize, I know I do, sufficient time to do so. I will make my roll last and send it to all of you.

silverwhisper
07-27-2009, 12:38 PM
incidentally: the german word for attention is spelled "achtung". :>

carmachu
07-27-2009, 12:39 PM
Done. Check your In-Box.

same here, check your in box and your PM.

Paulypalooza
07-27-2009, 07:30 PM
Done, sorry about the delay

Detritus
07-27-2009, 07:47 PM
Got me a big 'ol 39 for my roll, pending verification from da Commish. Quiver in fear.

Wook
07-27-2009, 08:03 PM
Detritus has good odds on getting that luxurious #8 pick. With only 2 people left and a 39 there's a big range of numbers that could go easily above him. Voodazle seems very secure in that #1 slot. :sacool: Should be interesting to see what it looks like once me and Kal make our picks.

Kalzazz
07-27-2009, 08:19 PM
Uhm, how do I roll?

Wook
07-27-2009, 08:21 PM
Follow the link in this post: http://www.criticalfumble.net/forum/showpost.php?p=303487&postcount=14

DETERMINING DRAFT ORDER:
Roll 1d100 using this site. Send the e-mail to yourself and my gmail address which has the user name of razulki. Draft order will be highest to lowest and we will use the standard snaking order we have used in previous years. (1, 2, 3, 4, 5, 6, 7, 8, 8, 7 ,6, etc...) If you're participating send me this e-mail at your earliest convenience and it will be held in confidence.

Kalzazz
07-27-2009, 08:23 PM
I think Ive rolled

Detritus
07-27-2009, 08:27 PM
Detritus has good odds on getting that luxurious #8 pick. With only 2 people left and a 39 there's a big range of numbers that could go easily above him. Voodazle seems very secure in that #1 slot. :sacool: Should be interesting to see what it looks like once me and Kal make our picks.
I get ~ 14.4%/47.2%/38.4% for the #6/#7/#8 overall pick for me based on the first six rolls, and ignoring ties. It's a bit more likely that I end up #7 than #8, but I'm definitely capped at #6.

carmachu
07-27-2009, 11:03 PM
Heh heh heh

And if one does *not* know what one wants? I suspect a purely random method wouldn't work so well...

look for cheat sheets. I use them to help pick players.

Wook
07-27-2009, 11:54 PM
I think Ive rolled

You have. It's all good.

Wook
07-27-2009, 11:58 PM
I rolled an 11, with Detritus CC'd on the roll and am about to forward to all.

Detritus
07-28-2009, 12:13 AM
I rolled an 11, with Detritus CC'd on the roll and am about to forward to all.
Confirmed.

voodazel
07-28-2009, 12:48 AM
Confirmed.

Roger, Roger. What's your vector, Victor?

Detritus
07-28-2009, 05:11 AM
Here's the latest market wisdom from a site that hosts a large volume of practice drafts:

http://fantasyfootballcalculator.com/adp.php?teams=8

They keep a rolling window of something like the last 5-7 days and calculate average draft position for players from all drafts that occur in that time frame. Scoring and roster rules are a bit different there than for our league, but it's a handy thing to have on hand to see what hive mind is thinking.

Wook
07-28-2009, 02:33 PM
Score! Awesome resource. The big difference between what that link shows and our league is that the upside on a starting stud QB is higher than the upside on a starting stud WR so QB's tend to go in earlier rounds than that list shows.

Wook
07-29-2009, 02:21 PM
Another resource you all might find helpful:

ESPN player projections (http://games.espn.go.com/ffl/tools/projections?display=alt&leagueId=136603)

Because we're using ESPN this year you'll note that the point totals listed are based upon our league's scoring rules. This will save much math I'm thinking. especially where defenses are concerned.

carmachu
08-05-2009, 10:40 PM
How on gods green earth do I change my team name from team 8 to 2nd helping skillets?

carmachu
08-06-2009, 12:42 PM
never mind, finally got it.

Wook
08-06-2009, 02:15 PM
Ok. All invites have gone out. At this point the only person who isn't registered for the league is Kalzazz. I got the problems with number of roster slots worked out and I have the number of players you can have on roster at each position set. (3-6 depending on the position.)

I also changed slots to lock with the start of individual games. Having all slots lock on thursdays would not be any fun for anyone I think.

Last call for comments, questions, or complaints with respect to the scoring rules and league settings!

Detritus
08-06-2009, 03:54 PM
Are we going to credit 0.2 points for a rushing attempt? It's always been 0.1 per carry in the past, and I have to admit to having never been terribly thrilled about that particular rule in the past, though 0.1 per carry would be livable.

Wook
08-06-2009, 04:05 PM
Ah. I merely misremembered the value. I'd be willing to drop that entirely.

Detritus
08-06-2009, 04:20 PM
Ah. I merely misremembered the value. I'd be willing to drop that entirely.
Does anyone else have any strong feelings on the points per carry issue? I'd prefer no points per carry, but 0.1/carry is acceptable.

Brother Brian
08-06-2009, 05:06 PM
Does anyone else have any strong feelings on the points per carry issue? I'd prefer no points per carry, but 0.1/carry is acceptable.

I'm OK with either.

Brother Brian
08-06-2009, 05:23 PM
I feel like I should have strong feelings on the matter, but frankly, I must needs plead ignorance.

Some people think that the number of carries a back gets is an important stat. This way everything else being equal, a back taking 10 more runs with the ball earns an extra point.

I can see that, but if it takes your guy 25 carries to get the same yardage my guy got in 15...why should your guy get MORE points?

Brother Brian
08-06-2009, 05:30 PM
Hmmmm. I see.

<nods sagely as if he has a clue what's being said>

Kidding aside, I think I get what you're saying.

To clarify further:

RB earn points primarily by scoring Touch Downs, and then by how many yards they run for over the course of the game.

The side stat under discussion would give .1 point to the RB each play where they hand him the ball to run...no matter the result.

So if two RB both run for 100 yards, they'd get X points. If RB 1 did it over 25 carries, He'd get X+2.5 points. A RB who did it in 15 carries would get X + 1.5 points, despite gaining more yards per run.

Some people will tell you that it's a measure of durability, and thus worthwhile. I find it more often that it's a stat that benefits teams who tend to get big leads early and run out the clock.

Wook
08-06-2009, 05:53 PM
As a stat it favors single back ball control teams. What that means is there's primarily only one guy getting the ball and the offense typically goes with a 60/40 split of runs to passes. (If not more heavily slanted to the run.)

So the back with 30 carries for 120 yards and a TD gets: 15pts
And the back with 10 carries for 60 yards and a TD gets: 10 pts

So 15:10 but without the carries it's 12:9 so it narrows the window for backs who do a RBBC and evens the field.

I hope this helps.

voodazel
08-08-2009, 03:35 AM
I would say 0.1 is reasonable. If WR get points per receptions (assuming they still do) a modest amount for each touch seems like it makes sense.

Plus a question, last year we could change players we were using during the week all the way up to game time. Does this mean ALL our roster spots are set in stone after Wed.? Or just the games which have started?

Because I liked the ability to change a player at teh last minute.

Wook
08-10-2009, 02:21 AM
Given no strong opinions or otherwise overhwelming majority I will change the scoring to .1 per carry. This puts 30 carries on par with 6 receptions which sounds about right for a workhorse wide receiver or TE as compared to their same RB counterpart. (Actually on aveage a RB will lag behind but since many RB's will have receptions of their own it should still work out the same.)

I will update and repost the spreadsheet tomorrow. :D

carmachu
09-03-2009, 05:57 PM
Silly question, but when does the football season actually start?

Detritus
09-03-2009, 05:59 PM
Silly question, but when does the football season actually start?
There's a Thursday night game a week from tonight (Tennessee at Pittsburgh), and then the bulk of Week 1 action on the following Sunday, the 13th.

Detritus
09-10-2009, 10:42 AM
Given no strong opinions or otherwise overhwelming majority I will change the scoring to .1 per carry.
This change is not reflected in the league settings. It's still 0.2 pts. per carry.

Also, are we really going to have 6 out of 8 teams make the playoffs? That pushes the championship round to the last week of the regular season, when things can get pretty screwy because of playoff teams resting guys.

Wook
09-10-2009, 10:54 AM
This change is not reflected in the league settings. It's still 0.2 pts. per carry.

Also, are we really going to have 6 out of 8 teams make the playoffs? That pushes the championship round to the last week of the regular season, when things can get pretty screwy because of playoff teams resting guys.

I have just corrected both settings. Many apologies to all.

carmachu
09-10-2009, 01:19 PM
I like espn over where ever we were last year. Changing players around is very easy.

voodazel
09-17-2009, 01:04 AM
Question

Are we supposed to have bye weeks for our teams? I've never heard of having bye weeks in FF and especially with only 8 of us.

If you look at the score board of the espn site for our league there are 2 teams not playing ...if I read it correctly.

Let me know if I'm smoking some bad shit.

Wook
09-17-2009, 01:12 AM
WTF. I see the same thing you do. only six teams each week for weeks 2-9... That's messed up but I don't see any rule FOR bye weeks to adjust? /scratches head. Ok I'll give it a deeper investigation tomorrow.

Brother Brian
09-17-2009, 09:49 AM
Not only that, not everyone has the same number of bye weeks. Some have 2, some 3, and some 4.

I'm starting to miss Yahoo.

voodazel
09-17-2009, 11:28 AM
Not only that, not everyone has the same number of bye weeks. Some have 2, some 3, and some 4.

I'm starting to miss Yahoo.

Are you serious, that is terrible.

Wook
09-17-2009, 11:30 AM
Ok everyone. Chillerate. I've got the phone number and I think I see a way to fix it but before I *do* that I need to call ESPN and make sure. I'm pretty sure we had the bye schedule we did because Kal waited until ye old 11th hour to actually join the league and did so *after* the schedule had spawned with an odd number of teams so if I just go "reset schedule" that'll fix it. What everyone needs to be aware of is that when/if I do that it'll rearrange our matchups from week one, but not the scores, so the W/L columns may move around.

Brother Brian
09-17-2009, 11:37 AM
Ok everyone. Chillerate. I've got the phone number and I think I see a way to fix it but before I *do* that I need to call ESPN and make sure. I'm pretty sure we had the bye schedule we did because Kal waited until ye old 11th hour to actually join the league and did so *after* the schedule had spawned with an odd number of teams so if I just go "reset schedule" that'll fix it. What everyone needs to be aware of is that when/if I do that it'll rearrange our matchups from week one, but not the scores, so the W/L columns may move around.

I think that's still a better solution with the following disclaimer: I had the high score for the week, so I know it won't negitively impact me. That said, even if I was at risk, it's still far more fair than weird bye week schedules.

voodazel
09-17-2009, 02:54 PM
I'm going to get hosed....I just know it.

Brother Brian
09-17-2009, 04:12 PM
I too suspect dark, furtive pokings in uncomfortable lower regions...

Good news sir. As the low point scorer, no matter who they put you against, you still lose.

You can't possibly be screwed by this!

Wook
09-17-2009, 04:17 PM
I attempted to call at lunch but, "all circuits are busy right now." i'll try again on my afternoon break.

Brother Brian
09-17-2009, 04:25 PM
Oh, dude, wait up... you forgot your knife! I'd get it for you myself but I can't quite reach that part of my back. Ow! Man, it really seems to be lodged in there! Maybe if you twist it around a bit?

Well, if you insist.

*Twists knife*

Wook
09-17-2009, 04:26 PM
Oh, dude, wait up... you forgot your knife! I'd get it for you myself but I can't quite reach that part of my back. Ow! Man, it really seems to be lodged in there! Maybe if you twist it around a bit?

/yank

I figure you have about 30 seconds till you die.

<hands chim the knife>

Go enjoy yourself.

:sawink2:

Wook
09-17-2009, 04:34 PM
Gee, thanks fellas! My undying love and respect to you both, really... :mischievous:

With the number of times you've left my ass, mouth, jaw, gut, or soul sore and raw it's only fair really. :p

Hey is that your appendix hanging out?

Wook
09-17-2009, 04:49 PM
Not even a little bit.
But I'll still take it and enjoy it. :sacool:

Detritus
09-18-2009, 12:19 AM
Ooh, if it's somehow the case that I retroactively draw the Gorillas for Week 1, that would be the cherry on top of the best regular-season week I've ever had in FF.

I've got three other head-to-head leagues, and not only did I go 3-0, but in two of the leagues (one with 16 teams, one with 12) my team was top scorer, and in the other one (another 12-team league) I was #2 in points. The 16-team league performance netted me $50 (entry fee was $100). And I'm in a total points league where the high point total each week gets $36 ($156 entry fee), and I snaked out the Week 1 prize by 1 point, with that point coming on San Diego's interception of JaMarcus Russell on that Hail Mary pass at the end of the Chargers-Raiders game on MNF.

Wook
09-18-2009, 01:02 AM
And it's fixed. The only changes in standings were Detritus getting his wish and I wound up losing to Voodazle. I will adjust things back to the way they need to be later when I have more time to think about it.

Also,


I have put out a contract on Kal. Alive, or dead, does not matter but you must deliver his heart to me and it must be cut from his chest while he yet draws breath. :sawink2"

Kalzazz
09-18-2009, 03:13 AM
Martians dont have hearts

Detritus
09-18-2009, 04:41 AM
Well, that clinches it -- best FF week EVAR! I was absurdly lucky in Week 1. We'll see what sort of karmic realignment happens going forward, I guess.

Wook
09-18-2009, 11:28 AM
Well, that clinches it -- best FF week EVAR! I was absurdly lucky in Week 1. We'll see what sort of karmic realignment happens going forward, I guess.

Don't get to happy about it. I'm pretty sure I can retroactively edit matchups back to the original pairings. And failing that if it comes down to it late in the season I *will* edit the scores from week one to reflect the proper standings if it's having playoff implications. :sasmokin:

voodazel
09-18-2009, 11:35 AM
Don't get to happy about it. I'm pretty sure I can retroactively edit matchups back to the original pairings. And failing that if it comes down to it late in the season I *will* edit the scores from week one to reflect the proper standings if it's having playoff implications. :sasmokin:

Well,

What **** is really trying to say is that not only did he lose this week....but he ended up losing to me. This in itself isn't all of it. The smack talk and anticipation of **** and I playing each other is half the fun and by this mess up...apparently related to Kaz.....we missed out on all that.

AKA: Epic fail of week 1 is complete.

Brother Brian
09-18-2009, 12:06 PM
****, I would argue that no changes to week one should happen.

Logic:

1. None of our decisions were predicated on who we were playing. We all started our best players.

2. The matchups were no less random than they were anyway.

3. Sadly ****, you are the only one hurt by this. Any change towards the end of the season is going to look self serving.

Wook
09-18-2009, 12:59 PM
****, I would argue that no changes to week one should happen.

Logic:

1. None of our decisions were predicated on who we were playing. We all started our best players.

2. The matchups were no less random than they were anyway.

3. Sadly ****, you are the only one hurt by this. Any change towards the end of the season is going to look self serving.

The only 2 people who could be impacted by this are:

Myself who is down a win I had.
Detritus who is up a win he didn't have.

I think either person benefitting, or not, because of technical difficulties is dumb. I'm willing to leave that up to everyone else though as I do stand to benefit from correcting this.

Brother Brian
09-18-2009, 02:18 PM
The only 2 people who could be impacted by this are:

Myself who is down a win I had.
Detritus who is up a win he didn't have.

I think either person benefitting, or not, because of technical difficulties is dumb. I'm willing to leave that up to everyone else though as I do stand to benefit from correcting this.

You talked about fixing it...if it impacts the playoffs. That means it could, in fact, impact any of us.

Let's say that the Gorillas and Chewbitcha end up tied for fourth, but the ITG get the tie breaker.

You change the record to get your win back, and it does in fact effect him.

Wook
09-18-2009, 02:35 PM
You talked about fixing it...if it impacts the playoffs. That means it could, in fact, impact any of us.

Let's say that the Gorillas and Chewbitcha end up tied for fourth, but the ITG get the tie breaker.

You change the record to get your win back, and it does in fact effect him.

and the only reason that would happen in the first place is because Kal didn't register for the league and created said technical difficulties. All I'm talking about doing is restoring week one to it's original matchups. I don't see that as particularly self serving or heavy handed and I would be suggesting the exact same thing no matter who it was that was impacted.

As I said though I'm willing to leave it to everyone else since I would benefit therefrom.

Detritus
09-18-2009, 02:45 PM
If you're going to do it, which is fine by me, do it now, or at least before kickoff on Sunday.

voodazel
09-18-2009, 03:58 PM
Well, all banter and joking aside, based upon the the fact that the games were already done and posted. If it is possible to revert the original games played, I think we should.

Because, it is what was done and shouldn't have been undone by a technicality. Infact the settings should have allowed for a change, without switching the teams around.

However, if going back to the correct order will cause more head aches in the system. Like seeing the records and there is an unplayed win involved or some stupid crap...then leave well-enough alone.

Edit: Well damn...my computer didn't show the previous few posts. Alrighty then.

Detritus
09-18-2009, 04:46 PM
I'm fine with restoring the original schedule. What I'm less sanguine about is the posting traffic that went along the lines of stating that someone could get screwed after fixing the schedule, but not stating that there would be any effort to keep the Week 1 schedule intact. Then when it's the commissioner who gets screwed, suddenly it's the schedule will be changed if it affects the playoffs. That's crap.

For one thing, if we decide to do it, let's make the decision now, or at least before Sunday kickoff this week. It doesn't have to be implemented immediately, but if we make the decision to revert to the original schedule before Week 2 starts, that would be fine, IMO. The bigger issue is that I didn't see any statement made that the original schedule would be restored until after the fact of a specific person getting screwed over. It is a reasonable thing to do, but it should have been stated up front that that was going to happen.

I understand, as the sole beneficiary of the new schedule, it's a self-serving argument. I also don't mind the original schedule being restored, but the order things were posted in in this thread are a bit off, IMO.

Brother Brian
09-18-2009, 04:54 PM
One other thing.

We all had the opportunity to notice this prior to week 1. Putting all the blame on our resident martian's shoulders is unfair, IMO.

Let me say this, having said my piece, I'm OK with whatever is done, so long as it's done today or tommorow. Once games start Sunday, I want things to be correct.

Wook
09-18-2009, 04:55 PM
I'm fine with restoring the original schedule. What I'm less sanguine about is the posting traffic that went along the lines of stating that someone could get screwed after fixing the schedule, but not stating that there would be any effort to keep the Week 1 schedule intact. Then when it's the commissioner who gets screwed, suddenly it's the schedule will be changed if it affects the playoffs. That's crap.

Extremely fair. At the time I did not know preserving week one would even be possible. I thought my only tool would be to adjust point totals.

voodazel
09-19-2009, 01:30 AM
One other thing.

We all had the opportunity to notice this prior to week 1. Putting all the blame on our resident martian's shoulders is unfair, IMO.

Let me say this, having said my piece, I'm OK with whatever is done, so long as it's done today or tommorow. Once games start Sunday, I want things to be correct.

I want to point out that it was I, Voodazel, who pointed out first to all. All praises to me.

:not_worthy: