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Origen
12-08-2006, 06:54 PM
http://www.wizards.com/default.asp?x=d20/article/msrd

Online HTML d20 Modern SRD:

http://www.d20resources.com/

Weapons:

Sig SSG 550

Swiss 5.56mm semiautomatic rifle

This is the sniper-rifle variant of the SIG 550, the standard-issue assault rifle of the Swiss military. The action is modified to allow semiautomatic fire only. the barrel is longer and heavier, and the weapon features a special composite adjustable stock.

Who uses it: The SSG 550 has been adopted by numerous military and police forces, including the Swiss army and National Police.

d20 Modern Rules: Due to its high quality of manufacture, this weapon is always considered a mastercraft weapon. As such, it grants a +1 bonus to attack rolls.

This weapon has adjustable fitting, a scope mount, and a standard scope. Using this weapon without a scope imposes a -1 penalty on attack rolls. It has no iron sights.

Damage: 2d8
Critical: 20
Damage type: Ballistic
Range Increment: 80 ft.
Rate of Fire: S
Magazine: 20 or 30 box
Size: Large
Weight: 16 lbs.
Purchase DC: 21
Restriction: Lic (+1)

Mouser
12-14-2006, 11:45 AM
Gunz Gunz Gunz!!! (http://world.guns.ru/assault/as30-e.htm)

hidufel
12-19-2006, 05:15 PM
These SRD are hard to read to familiarize... is there a hypertext?

Origen
12-19-2006, 06:15 PM
Not that I'm aware of. I created folders for Arcana, Menace and Future. Menace is the d20M equivalent of the Monster Manual. The Arcana and Future rules won't come into play for a long time, if at all.

hidufel
12-19-2006, 06:19 PM
I actually have the future rules in hardback... i picked em up a while ago thinking theyd helpw ith a space adventure i was running in V&V, but alas... no, they didnt.

I might have the modern and arcana on PDF format... i'll have to check when i get home.

Origen
12-21-2006, 04:26 AM
M4 carbine:

http://en.wikipedia.org/wiki/M4_Carbine

H&K MP5:

http://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5

hidufel
01-12-2007, 04:59 PM
Is there any reference as to what approximate ability scores equate too? Like an 8 STR vs an 18 STR, 10 DEX vs 14 dex... and so on and so forth... Might be handy to use when gauging howe to stat out a character.

Origen
01-12-2007, 05:08 PM
Is there any reference as to what approximate ability scores equate too? Like an 8 STR vs an 18 STR, 10 DEX vs 14 dex... and so on and so forth... Might be handy to use when gauging howe to stat out a character.

I'm afraid I don't quite understand the question.

hidufel
01-12-2007, 05:14 PM
basically, what does an 18 dex reall ymean, vs an 8 dex. Is the 18 dex character olympic level or beyond in competance, while an 8 dex person cant walk ten feet without tripping over his own feet?

we can sort of see something like that with inteligence, an 18 int should be roughjly like an 180 IQ, vs an 8 Int being roughly an 80 IQ.

But for most everything else... are you a 90 pound weakling at STR 10, how bout at 18? Worlds strongest men... beefcakes and all?

Origen
01-12-2007, 05:48 PM
basically, what does an 18 dex reall ymean, vs an 8 dex. Is the 18 dex character olympic level or beyond in competance, while an 8 dex person cant walk ten feet without tripping over his own feet?

we can sort of see something like that with inteligence, an 18 int should be roughjly like an 180 IQ, vs an 8 Int being roughly an 80 IQ.

But for most everything else... are you a 90 pound weakling at STR 10, how bout at 18? Worlds strongest men... beefcakes and all?

An olympic level athlete is not merely someone with an 18 dexterity. An olympic athlete is probably someone with several levels of Fast Hero, and skills like Balance and Tumble, and Profession: Ahlete or somesuch maxed out, plus all of their available feats dumped into skill-enhancing feats because of their single-minded goals and purpose.

I really wouldn't try to compare it in real world terms, just now. I don't have enough experience with the system. But I can say that someone who fulfills particular real-world roles will have more than merely stats. They will have a combination of stats, skills and feats to create what they are. Marv isn't Marv because he's just got a 20 Strength, for example.

Mouser
01-23-2007, 01:42 PM
Hypertext d20 Modern SRD (http://www.12tomidnight.com/d20modernsrd/Home.php)

hidufel
01-23-2007, 03:15 PM
Chimera posted this already, http://www.criticalfumble.net/forum/showthread.php?t=1007, BUt the problem with that one, you need Firefox to have the page s work correctly. Or at least non IE7...

Origen
03-28-2007, 09:39 PM
http://www.enworld.org/showthread.php?t=189597

Origen
03-29-2007, 04:06 PM
http://lloydwrites.com/index.php?option=com_content&task=view&id=45&Itemid=48

Origen
04-02-2007, 09:22 PM
Comments on the wealth system:

http://www.enworld.org/showthread.php?t=191002

ValhallaGH
Registered User
Join Date: Jun 2006
Last Seen: Today (11:38 AM)
Posts: 699

The only oddities I've seen in the wealth system are:
No rules for combining resources to make a purchase.
High level characters are either very wealthy or poor (depending upon Profession ranks).

The oddities I've seen complained about are:
The arbitrariness of the Cost 15 wealth loss.
The conceptual difficulty of making a wealth check.
The lack of rules for combining resources to make a purchase.
Level matters more than adventures for gaining wealth.
The Windfall feat is pretty worthless.
"It's too hard."
"Why can't we just use cash?"
Yeah, those last two are just player whining, not actual oddities of the system.

Sorry, but I haven't seen a similar system that didn't share most of those weaknesses. Good luck finding one, though.

---

Roger
Registered User
Join Date: Mar 2004
Last Seen: Today (06:18 PM)
Posts: 228

The best things I've read about it have been the Bullet Points articles from Wizards' website on it. I think there were two articles on it.

---

http://www.enworld.org/showthread.php?t=191002

HeapThaumaturgist
Registered User
Join Date: Jun 2003
Location: Birmingham, AL
Last Seen: 03-25-07 (09:31 PM)
Posts: 1,945

Mostly I think it comes down personal preference. Those who like it will find lots of reasons that it is better. Those who don't will find all kinds of reasons why it's bad.

I like it. It works for me. Works for the people I play with. That's what really matters to me.

I do have a few house rules for Wealth, just to make it play a little closer to what we like:

Profession: In a job-centric game where the adventures ARE the character's jobs, I tend to nix the Profession rule entirely. For a game where they're the crew of a free-trader starship, for instance, they make money by running jobs, and nobody has "a job". This is the most common type of game I run, really, and works for D&D-type games, as well.

Rewards/Found Money: I tend to work in dollars when handing out rewards or found treasures and the like. And I let the players split up the money how they want and then convert it to a PDC. It's just a fact of life that people playing a game like to feel the acomplishment of having "earned" some finite dollar reward. That it turns into an abstract concept then doesn't bother them.

PDC 15, etc: Instead of a mandatory -1 Wealth at 15 and never again, I do it every 15 ... so 15, 30, 45, 60.

Origen
04-03-2007, 03:41 PM
Notes for adapting Rolemaster crit charts to d20 Modern:

http://www.enworld.org/showthread.php?t=192573

Buy TEN MILLION WAYS TO DIE! by Iron Crown Enterprises.

Oh, by the way, you take D&D hit points and add 20. Then you have the approximate number of hits one can take. Of course that doesn't stop critical hits.

-

Rather than use Arms Law/ Claw Law - you should try to get a hold of the original critical charts for firearms included in SpaceMaster.

SPAM weapons crits were extremely nasty though. The intent of the entire RM system was to be more realistic with weapon damage.

If you are of the view that your typical Roman Legion is going to get butchered by a squad of modern day marines - SPAM will certainly support that outcome on the battlefield.

-

OK,
Sadly, I've thought about this. And here you go....

When in d20 you have confirmed a crit do the following:
Roll 3d6. Add 1 for every full 10 points of damage the attack did (you don't multiply the damage as you normally would). Add +3 for a 3x crit weapon and +5 for a 4x weapon. Target gets a DC 25 fort save to which he can add his armor and natural armor bonus. If successful reduce the crit by one stage ("A" goes to no crit). DC 40 reduces it by 2.

Total is
<=10 A crit
11-13 B crit
14-16 C crit
17-19 D crit
20+ E crit

Roll the critical normally. Every 2 points of RM damage is one hit point of damage (bleeders of 1/round go to 1 per 2 rounds).

"Can't parry" becomes "flatfooted" and "can't dodge, fight defensively, use combat expertise or anything else that helps AC"

"At -N" becomes "At -N/10 (round to more negative number)" (and +N becomes +N/10) If the penalty is just "-20" rather than "-20 to attacks" the penalties are to all attack rolls, skill checks, init, and fort/reflex saves and damage rolls.

"Stunned for X rounds" becomes "stunned for X/2 rounds, round up"


You need to figure out what removes the penalties. I'd say minor magics should remove minor penalties, but be worthless against big things. So for example:

An Nth level "cure" spell can cure up to N in (D&D) penalties but has no effect on bigger wounds. Natural healing will cure 1 point of of penalties per week if you make a DC 10 fort save, +1 per 10 you make it by. A healer can replace your fort modifier with their skill check (take the better one, both take the penalty the character is currently at though). Once it gets low enough a cure spell will work.

Once a person gets to full HPs an additional cure spell (CLW or better) will stop a delayed death effect. As will a heal spell no matter what.

Heal solves all problems.

So someone who has a "D" grapple critical on 81-85 would be:
* Knocked prone
* stunned for 1 round
* disarmed (redundant in 3.5 as stunned does that)
* flat footed (but able to act after the stun ends) for 2 rounds.

Example:
Bob the fighter is hit by a longsword for 12 points of damage. The attack threatens and confirms using standard rules. The attacker rolls 3d6 and gets a 12. He adds one because the attack did 12 points of damage, so the total is 13, a "B" crit. Bob has a Fort save of +6, and an armor bonus of +9 in his +1 full-plate. So he rolls a d20, getting a 12 and adds 15, getting a 27, which reduces the crit to an "A". Attacker rolls d100 on the slashing table and gets a 89. Things look grim for Bob. He gets:
+8 hits ==> +4 damage
stunned for 2 rounds ==> Stunned for 1 round
unable to parry for 2 rounds ==> flatfooted and unable to dodge etc. for 2 rounds
bleed 2/round ==> bleed 1 HP/round
At -10 ==> At -1 to attacks, damage, fort and reflex saves and skill checks.

Other issues:
Large and very large creatures use different crit charts normally. I'd ignore this for "large", use the "large" for "Huge" and the "very large" for gargantuan. Big things just shouldn't be that tough in D&D. Further I'd suggest treating "A" crits as "normal", "B" crits as magic, etc. rather than using the actual categories.

-

http://store.ironcrown.com/detail.jsp?itemId=1430964&category=23191

Origen
04-03-2007, 03:43 PM
Another possibility for later:

http://paizo.com/store/paizo/gameMastery/accessories/v5748btpy7wv9

hidufel
04-04-2007, 04:33 PM
I found a form field fillable character sheet for d20 modern... its pretty nifty. you will see a link for a standard sheet, one you simply print out and fill in by hand. The other one you can fill out on the computer. Unfortunatly, you cannot save the changes other then print, on the form fillable one, unless you have the satandard version of adobe acrobat.

http://www.unc.edu/~murphy/mad_irishman/pub_d20modern.html

BattleNymph
04-05-2007, 12:41 AM
I found this one that (if you allow the macros) will automatically show skill numbers and feats for each level.

So far it's been very helpful. Unfortunately it's too big to attach here. PM me if you'd like me to email it to you.

Origen
04-25-2007, 05:33 AM
http://www.navyseals.com/community/navyseals/training.cfm

Kalzazz
04-25-2007, 11:31 AM
Whoa. Your d20 Rolemaster crit chart idea! So incredibly cool!

Origen
04-30-2007, 09:38 PM
Planescape online reference:

http://www.planewalker.com/encyclopedia/encyclopedia.php?intEntryID=67

Mouser
04-30-2007, 09:56 PM
Planescape online reference:

http://www.planewalker.com/encyclopedia/encyclopedia.php?intEntryID=67

Dude!

You got your D&D all over my D20 Modern Campaign!!

That stain's never gonna come out!

Origen
04-30-2007, 10:01 PM
Dude!

You got your D&D all over my D20 Modern Campaign!!

That stain's never gonna come out!

"Your suffering will be legendary, even in hell."

[/Pinhead]

Kalzazz
06-18-2007, 03:29 AM
Very cool and interesting article on marine combat, Im not sure if it models to d20 Modern precisely, but neat

http://www.lejeune.usmc.mil/wtbn/BMTU/CMC%20Lesson%20Plans/CMC-37R%20Methods%20of%20Target%20Engagement%20%20SO.d oc