PDA

View Full Version : equipment


Ladyfyreyes
04-05-2009, 07:26 PM
Copied and pasted from the other thread so it is easier to find.


Sorry, I thought I'd posted this.

The basic weapons are improved MPK-11's. They have reflex red dot sights, low friction coatings, sapphire coated barrels, a full set of rails for tactical accessories, and improved balance. The sights improve the ability to engage targets quickly and accurately, providing both an initiative and accuracy bonus.

Basic MPK-11

SMG 0 L 4df6+1 30 20 ST 200m

The underbarrel shotguns were pulled off of a Chadran Urban Reaper, and modified to fit any standard underbarrel attachment point. They are short burst capable, but not fully automatic.

sht -1 - - 4d6 (12gua) 10 3 ST 50m

And the GL's are M-205's with these basic stats

HVY +1 N P Varies 1 1 VR 200m


There are six MPK-11's, 4 shotguns, and 4 Grenade Launchers

The improved weapons:

The Reflex sights give a +2 initiative when using either the main or secondary weapon.

MPK-11(i)
SMG +2 L 4d6+3 30 30 VR 220m

Shotgun
These shotguns have an internal magazine, not a clip. They have to be loaded one shell at a time.
SHT +1 N P 4d6 (12ga) 10 3 VR 50m

Grenade Launcher
HVY +3 N P Varies 1 1 VR 220m

Ammunition
30 clips for the SMG
1200 rounds 12mm Dual Purpose Ammo
1200 rounds 12mm standard Ball ammo
300 rounds 12ga buckshot
50 rds 12ga slug 4d6+2 against 1/2 armor
30 rds 12ga HE 4d6 1m radius
20 rds 12ga HEAT 4d6 against 1/2 armor
10 rds 12ga Thermite 8d6AP, heals at 1/3 rate, damages barrel
10 rds Slasher shells 4d6 against 1/3 armor

Grenades
12x HE 7d6 to 5m radius
6x HEDP 4d10 AP to target, 4d6 to 1m radius
6x bean bag 2d6 damage + Stun Save + knockdown
6x flash/bang save vs stun/blind/deaf
6x Grapnel
2x Net
2x Splatshell (acid)
2x White phosporous 4d6 to 10m radius for three turns
2x Slasher grenades 4d5 against 1/3 armor, 3m line
__________________