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AnotherSKip
10-06-2008, 12:44 PM
The Young Sentinels
________________________________________
Like all good hero teams, the Justice Squadron has spawned a group of teen heroes, who one day hope to move up, and join the ranks of their mentors. Known as The Young Sentinels, the group has a fairly large and rotating membership, including several reserve/part-time members.

Doc Thunder, although not a member of the Justice Squadron, has also taken interest in the young team of heroes, and donated his time and skills to design and build the team's VERTOL transport aircraft, the Slingshot. The team's current membership consists of the following:

Blindspot - An Asian female with the ability to cause people minds to ignore her
Echo - A female mutant with sonic powers
Hardcase - A Native American male with an "indestructible" body
Gravity Jones - A black male with gravity based powers
Wildstar - A Hispanic female mutant with energy powers
Nautica - An alien female princess, with aquatic abilities exiled to Earth
Arcana - A female witch
Bobcat - A female mutant with feline powers
Apparition - Female "ghost"
Aura (Reserve Member) - A black female with various mental abilities
Turbo (Reserve Member) - Black male super-speedster
Fire Bird (Reserve Member) - Turkish female mutant with Flame powers.
Will Scarlet (Reserve Member and former team leader)

Your challenge is to build a character based upon the scant information given.

The First Character i would like to see someone build is Hardcase, what sort of abilities do YOU see as Hardcase having?

Magnus Bergqvist
10-06-2008, 04:00 PM
Hmm, Not to be a spoilsport, but since you haven't stated the intended gamesystem (Yes, I can take a guess) or the intended powerlevel, you might be surprised

/Magnus

Strongman
10-06-2008, 05:10 PM
The First Character i would like to see someone build is Hardcase, what sort of abilities do YOU see as Hardcase having?

Since he's Native American, he obviously has to have a tomahawk and native skills, right? ;)

In V&V:

1. Invulnerability: 20 points ablative
2. Heightened Senses: tracking
3. Heightened Expertis: unarmed and with Native American weapons
4. Willpower: upshift all physical scores by one category

DSumner
10-06-2008, 06:07 PM
Skip, I'd started working up the stats and backgrounds for the Young Sentinels, before the old site went down. Do you want me to post the info, or just roll with this thread?

Strongman
10-06-2008, 06:20 PM
Blindspot - An Asian female with the ability to cause people minds to ignore her
Echo - A female mutant with sonic powers
Hardcase - A Native American male with an "indestructible" body
Gravity Jones - A black male with gravity based powers
Wildstar - A Hispanic female mutant with energy powers
Nautica - An alien female princess, with aquatic abilities exiled to Earth
Arcana - A female witch
Bobcat - A female mutant with feline powers
Apparition - Female "ghost"
Aura (Reserve Member) - A black female with various mental abilities
Turbo (Reserve Member) - Black male super-speedster
Fire Bird (Reserve Member) - Turkish female mutant with Flame powers.
Will Scarlet (Reserve Member and former team leader)


Blindspot:
1. Mutant Power: Can make anyone ignore her. Works only on living beings. PR=8 and automatic success in a radius of INT inches unless someone is actively looking for her, in which case it attacks as Emotion Control. Targetting one individual is PR=2 with INT range in inches and attacks as Mind Control (or automatic success if no one is looking for her). If she attacks, the foe can't roll with the punch and she gets standard bonuses for attacking unseen. If she attacks, she is obviously going to be noticed.
2. Natural Weaponry: martial arts ability ('cause she's Asian, of course)
3. Heightened Senses: increased change to detect hidden
4. Heightened Defense: has an aura that causes foes to not be able to concentrate as much on her even when she is "being noticed"; a side effect of this and her Mutant Power is that she is not easily remembered by people
5. Reduced Charisma: people don't really notice her

Echo:
1. Sonic Powers
2. Mutant Power: can bounce sonic powers off of foes and objects, enabling her to pull off multiple attacks and attack around corners or even do radius attacks
3. Heightened Senses: sonar sense, heightened sense of hearing, increased chances of detecting hidden or danger if sound is involved
4. Illusions: sound only

Gravity Jones (why not take the old route of naming heros based on their skin color and powers and call him "Black Hole"?):
1. Gravity Control: can control the location from which the gravity is acting in addition to the standard power, enabling a variety of effects, including pseudo-telekineses
2. Flight
3. Body Power: pinpoint control of his Gravity Powers, giving him the ability to decrease his effective weight so that his AGI is +8 as well as allowing him to punch with his weight modified by his full Gravity Control ability

Wildstar:
1. Mutant Power: Power Blast variant that acts like Flame Power B except that range, damage, and "to hit" rolls are calculated per Power Blast, defense is as Power Blast, too, but flight is per Flame Power B
2. Heightened Strength B
3. Heightened Endurance B
4. Body Power: supercharged energy source adds 30 points of PR
5. Low Self-Control: discharge energy continually in some manner; can never be at absolute full PR because she has no limit on regeneration of PR points and, if she recovers to full PR and then beyond, her body will active her mutant power and will discharge a low-level Power Blast for 1d10 damage in a radius of S/3 around her; she normally maintains her Mutant Power in the active mode to stay discharged somewhat and will attempt to discharge quite a bit of PR before sleeping

Nautica:
1. Fish Powers:
a. Heightened Endurance A
b. Heightened Agility A
c. Water Breathing
d. Natural Weaponry: spines, claws, and teeth
2. Heightened Senses: sonar
3. Speed Bonus: to underwater movement
4. Fish Control
5. Invulnerability: 5 points per attack rather than ablative
6. Heightened Expertise: with natural weaponry
7. Vulnerability: to flame and heat attacks or anything that might dehydrate

Arcana:
1. Magical Spells
2. Heightened Intelligence A
3. Heightened Charisma B: she is fated to be a powerful white witch
4. Willpower: (Arcane Expertise) doubles inventing points for the purposes of creating spells and doubles the inventing chance to create spells
5. Special Weapon: amulet which gives Adaptation and Absorption (spell attacks only; energy may be used for her own spells or for a Power Blast attack)
6. Special Weapon: robe gives Heightened Defense and doubles her PR for the purposes of evasion
7. Phobia/Psychosis: focused on the magical world and not really in touch with the reality of most people

Bobcat:
1. Mammal Powers
a. Heightened Strength A
b. Heightened Agility A
c. Natural Weaponry: claws and fangs
2. Heightened Senses: all senses heightened to several times human norm, gives tracking and x2 detect hidden and danger

Apparition:
1. Non-corporealness: permanent
2. Astral Projection
3. Telepathy
4. Illusions: holograms with all five senses
5. Revivication: comes back to "life" if killed until her quest is fulfilled and she can die
6. Phobia/psychosis: is focused on finding out why she has not departed this life fully and how to fix the problem and go

Aura:
1. Psionics: acts as Magical Spells in terms of creation of new abilities and their power
2. Heightened Intelligence B
3. Telekineses

Turbo:
1. Heightened Speed
2. Body Power: (turbo-charge) can move faster at an expenditure of PR; x2 speed costs PR=4 per turn, x3 speed costs PR=8 per turn, x4 speed costs PR=16 per turn, x5 speed costs PR=32 per turn
3. Heightened Defense
4. Natural Weaponry: fast attacks

Fire Bird:
1. Flame Power A
2. Illusions: solid energy-flame
3. Heightened Endurance B

Will Scarlet:
1. Heightened Expertise: ancient weapons, usually sword, bow, and staff
2. Heightened Defense
3. Heightened Agility A
4. Heightened Senses: sense motive and general mood, x3 detect danger
5. Heightened Charisma A

AnotherSKip
10-07-2008, 09:43 AM
Well D, roll with it however you want. remember Plagerism is the highest form of.... Oh wait i'm plagerising off of you.... :)

seriously though I knew you had some I just wanted to get the ball a rolling. besides they might point you in a different direction.

Post whatever you have D.

as to the other questions Ill take info from any game system D and i can probably figure out how to convert to V&V (if we need to ) and having different game system versions might just inspire other ideas too.

DSumner
10-07-2008, 09:53 AM
OK, I'll post the stuff later today, as I've got two meetings, and I've got to inspect the weapons on the truck I'm getting (my truck crapped out and is headed to the depot for a major overhaul).

DSumner
10-08-2008, 09:52 AM
Before I post this, here's a little additional info to fill the rest of you in. Back on the old V&V boards, several of us were in the process of working on a new V&V campaign setting called Center City. As part of that work, I'd posted brief descriptions of several of the hero and villain groups that were operating in the city. One of those groups was called the Young Guardians. They are the teen counterparts to the city's primary hero group, the Justice Squadron. Although I'd posted thumbnail descriptions of the teams members, the stuff that Another Skip posted above, I never got around to actually posting more detailed info on them, before the PRG Net boards vaporized. After much procrastination on my part, I'm finally posting them here. If you all are interested, I've got additional details on their backgrounds and personalities.

Hardcase

Powers:
1. Invulnerability: 29 points
2. Body Power: 2x normal Hit Points
3. Heightened Endurance (B): +19

Turbo

Powers:
1. Heightened Speed: +880”
2. Body Power: 2x power score
3. Heightened Endurance (A): +14
4. Sonic Powers (Sonic Boom): When moving at super speed, he can generate a sonic boom.

Wildstar

Powers:
1. Stellar Blast (Power Blast):
2. Heightened Expertise: +4 to hit w/Power Blast
3. Flight:
4. Heightened Strength (B): +18
5. Heightened Agility (A): +8
6. Heightened Charisma (A): +13
7. Low Self Control: Wildstar has ADHD

Arcana

Powers:
1. Magic Spells:
a) Invisibility:
b) Mystic Shield:
c) Mystic Bolt
d) Teleport:
e) Sleep:
2. Willpower (A): PR =1 per hour for use as a defense
3. Pet (Familiar): A “cat”: named Felix (actually a demon bound to her in the form of a cat)
4. Astral Projection:
5. Heightened Senses: Mystic Awareness: She can detect the use of magic, or the presence of mystical beings. R= I x 5 x level”
6. Weather Control Device: Staff
7. Special Requirement: She must be able to speak and use her hands to cast spells.

Will Scarlet

Powers:
1. Heightened Expertise: +4 to hit with archaic weapons
2. Heightened Endurance (A): +13
3. Heightened Charisma (A): +14
4. Heightened Defense: -4 to be hit
5. Natural Weaponry (Combatives Training): +2 to hit, +4 damage
6. Willpower (A): PR=1 per hour as a defense
7. Poison/Venom Device: Sleep Gas Arrows
8. Physical Handicap: Will is HIV positive due a blood transfusion he received as a child.

Armed with a Long Bow, Bow Staff, Short Sword, and Bolo

Firebird

Powers:
1. Wings: +3 Agility
2. Flame Powers (B):
3. Heightened Agility (A): +12

Echo

Powers:
1. Sonic Powers:
2. Absorption (Sounds):
3. Sonic Wall (Force Field):

Aura

Powers:
1. Aura of Calm (Emotion Control):
2. Heightened Senses: Psychic Awareness: Allows her to detect whether or not someone is telling truth, and sense there true intent.
3. Telepathy:
4. Body Power: Levitation: Acts as a limited version of Flight. She can levitate and move at her normal rate of ground speed.
5. Heightened Charisma (B): +22
6. Communicate: By scanning someone’s mind with her telepathy, Aura has the ability to speak and understand any language.
7.Physical Handicap: Blind:

Blind Spot

Powers:
1. Invisibility: Blindspot has the ability to cause sentient beings to ignore her presence
2. Heightened Agility (A): +9
3. Natural Weaponry (Martial Arts Training): +2 to hit, +4 damage

Apparition

Powers:
1. Non-Corporealness (Permanent): It costs her PR to remain in corporeal form.
2. Telekinesis:
3. Illusions (A):
4. Body Power: Ghost Touch: Acts as Devitalization Ray.
5. Vulnerability: Vibratory attacks inflict 2x normal damage

Gravity Jones

Powers:
1. 2x Gravity Control:
2. Heightened Expertise: +4 w/Gravity Control
3. Telekinesis: He can us affect gravitational fields allowing him to move objects by attracting or repelling them.
4. Teleportation: He can cancel Earth’s gravitational field allowing him to transport himself

Bobcat

Powers:
1. Feline Powers:
a) Feline Senses: 4x Detect Hidden & Danger; Night Vision - No penalties for Darkness
b) Heightened Agility: +13
c) Speed Bonus: +59”
d) Natural Weaponry: (Razor Sharp Nails): +3 to hit, +6 Damage
e) Leaping:
2. Weakness Detection:
3. Phobia: Claustrophobia

Nautica

Powers:
1. Fish Powers:
a) Water Breathing:
b) Heightened Endurance: +14
c) Speed Bonus: +87” Swimming Speed
3) Heightened Strength (B): +22
2. Heightened Senses: Dark Vision
3. Heightened Charisma (A): +8
4. Body Power:
5. Armor (B): 97 ADR6
6. Vulnerability: Due to her being predominately raised underwater, she is extremely sensitive to bright lights.

Strongman
10-08-2008, 11:54 AM
Before I post this, here's a little additional info to fill the rest of you in. Back on the old V&V boards, several of us were in the process of working on a new V&V campaign setting called Center City. As part of that work, I'd posted brief descriptions of several of the hero and villain groups that were operating in the city. One of those groups was called the Young Guardians. They are the teen counterparts to the city's primary hero group, the Justice Squadron. Although I'd posted thumbnail descriptions of the teams members, the stuff that Another Skip posted above, I never got around to actually posting more detailed info on them, before the PRG Net boards vaporized. After much procrastination on my part, I'm finally posting them here. If you all are interested, I've got additional details on their backgrounds and personalities.

Hardcase

Powers:
1. Invulnerability: 29 points
2. Body Power: 2x normal Hit Points
3. Heightened Endurance (B): +19

Turbo

Powers:
1. Heightened Speed: +880”
2. Body Power: 2x power score
3. Heightened Endurance (A): +14
4. Sonic Powers (Sonic Boom): When moving at super speed, he can generate a sonic boom.

Wildstar

Powers:
1. Stellar Blast (Power Blast):
2. Heightened Expertise: +4 to hit w/Power Blast
3. Flight:
4. Heightened Strength (B): +18
5. Heightened Agility (A): +8
6. Heightened Charisma (A): +13
7. Low Self Control: Wildstar has ADHD

Arcana

Powers:
1. Magic Spells:
a) Invisibility:
b) Mystic Shield:
c) Mystic Bolt
d) Teleport:
e) Sleep:
2. Willpower (A): PR =1 per hour for use as a defense
3. Pet (Familiar): A “cat”: named Felix (actually a demon bound to her in the form of a cat)
4. Astral Projection:
5. Heightened Senses: Mystic Awareness: She can detect the use of magic, or the presence of mystical beings. R= I x 5 x level”
6. Weather Control Device: Staff
7. Special Requirement: She must be able to speak and use her hands to cast spells.

Will Scarlet

Powers:
1. Heightened Expertise: +4 to hit with archaic weapons
2. Heightened Endurance (A): +13
3. Heightened Charisma (A): +14
4. Heightened Defense: -4 to be hit
5. Natural Weaponry (Combatives Training): +2 to hit, +4 damage
6. Willpower (A): PR=1 per hour as a defense
7. Poison/Venom Device: Sleep Gas Arrows
8. Physical Handicap: Will is HIV positive due a blood transfusion he received as a child.

Armed with a Long Bow, Bow Staff, Short Sword, and Bolo

Firebird

Powers:
1. Wings: +3 Agility
2. Flame Powers (B):
3. Heightened Agility (A): +12

Echo

Powers:
1. Sonic Powers:
2. Absorption (Sounds):
3. Sonic Wall (Force Field):

Aura

Powers:
1. Aura of Calm (Emotion Control):
2. Heightened Senses: Psychic Awareness: Allows her to detect whether or not someone is telling truth, and sense there true intent.
3. Telepathy:
4. Body Power: Levitation: Acts as a limited version of Flight. She can levitate and move at her normal rate of ground speed.
5. Heightened Charisma (B): +22
6. Communicate: By scanning someone’s mind with her telepathy, Aura has the ability to speak and understand any language.
7.Physical Handicap: Blind:

Blind Spot

Powers:
1. Invisibility: Blindspot has the ability to cause sentient beings to ignore her presence
2. Heightened Agility (A): +9
3. Natural Weaponry (Martial Arts Training): +2 to hit, +4 damage

Apparition

Powers:
1. Non-Corporealness (Permanent): It costs her PR to remain in corporeal form.
2. Telekinesis:
3. Illusions (A):
4. Body Power: Ghost Touch: Acts as Devitalization Ray.
5. Vulnerability: Vibratory attacks inflict 2x normal damage

Gravity Jones

Powers:
1. 2x Gravity Control:
2. Heightened Expertise: +4 w/Gravity Control
3. Telekinesis: He can us affect gravitational fields allowing him to move objects by attracting or repelling them.
4. Teleportation: He can cancel Earth’s gravitational field allowing him to transport himself

Bobcat

Powers:
1. Feline Powers:
a) Feline Senses: 4x Detect Hidden & Danger; Night Vision - No penalties for Darkness
b) Heightened Agility: +13
c) Speed Bonus: +59”
d) Natural Weaponry: (Razor Sharp Nails): +3 to hit, +6 Damage
e) Leaping:
2. Weakness Detection:
3. Phobia: Claustrophobia

Nautica

Powers:
1. Fish Powers:
a) Water Breathing:
b) Heightened Endurance: +14
c) Speed Bonus: +87” Swimming Speed
3) Heightened Strength (B): +22
2. Heightened Senses: Dark Vision
3. Heightened Charisma (A): +8
4. Body Power:
5. Armor (B): 97 ADR6
6. Vulnerability: Due to her being predominately raised underwater, she is extremely sensitive to bright lights.

Kinda neat. I wasn't all that far off on most of them.

Stephane
10-08-2008, 11:56 AM
Here's a few that have inspired me. I have a few more, but those were the quick ones..

Hardcase - A Native American male with an "indestructible" body
Powers:
Invulnerability 30
Body Power: Durable Body, Basic hits modifier X5 (No weight boost, no agility penalty).
Body Power: Superb Body, this is result of the indestructible body which increases the tensile strenght and general endurance of his body beyond normal parameters. +20 End, +5 Str, +5 Agi.

Wildstar - A Hispanic female mutant with energy powers
Flight
Light Control
Powerblast
Low self control: Wildstar emits light with her emotional state. The color will be related to her mood and the intensity is ruled by her excitement. She has been known to blind a room full of people when the day she got a particularly prized gift.
She's Spanish and typically hot tempered.

DSumner
10-08-2008, 01:46 PM
Kinda neat. I wasn't all that far off on most of them.

Yeah, when I chose their names, and wrote out the descriptions, I hoped they provided enough details that you'd at least have a vague enough idea of what they were capable of. So, anyone want to see the brief personality descriptions I did up? Or do you want me to post that to a separate thread?

Strongman
10-08-2008, 04:38 PM
Yeah, when I chose their names, and wrote out the descriptions, I hoped they provided enough details that you'd at least have a vague enough idea of what they were capable of. So, anyone want to see the brief personality descriptions I did up? Or do you want me to post that to a separate thread?

Whatever you desire.

I'm just glad that there's some interest in this forum. I love supers gaming (V&V, in particular) but there seems to be little interest in it among most of the gamers that I encounter IRL. My long-time gaming group has tried it a couple of times but they are too geared toward slaying and looting opponents for anything but a really dark supers game and, honestly, I really prefer a lighter tone with superhero gaming so I've never pushed the issue.

In particular, I love V&V. Always have. I can't even tell you how many characters I've rolled up over the years just to see what random rolls can do. I even have an Excel spreadsheet set up to generate V&V characters.

bishoplogan
10-08-2008, 06:20 PM
Whatever you desire.

I'm just glad that there's some interest in this forum. I love supers gaming (V&V, in particular) but there seems to be little interest in it among most of the gamers that I encounter IRL. My long-time gaming group has tried it a couple of times but they are too geared toward slaying and looting opponents for anything but a really dark supers game and, honestly, I really prefer a lighter tone with superhero gaming so I've never pushed the issue.

In particular, I love V&V. Always have. I can't even tell you how many characters I've rolled up over the years just to see what random rolls can do. I even have an Excel spreadsheet set up to generate V&V characters.
excel spreadsheet?
please do post it;)
:sawink2:

Strongman
10-08-2008, 08:39 PM
excel spreadsheet?
please do post it;)
:sawink2:

It's just a jumble of random number generators referencing the powers lists. It isn't pretty or complicated.

Stephane
10-08-2008, 09:08 PM
excel spreadsheet?
please do post it;)
:sawink2:

Check this out (http://paratime.ca/v_and_v/campaigns/hq/)

It has been around for at least a decade. Tim's mirroring it on his site.

It's all straight from the book, so if you use different mods, you have to modify it.

It's pretty awesome.

Strongman
10-08-2008, 09:52 PM
Check this out (http://paratime.ca/v_and_v/campaigns/hq/)

It has been around for at least a decade. Tim's mirroring it on his site.

It's all straight from the book, so if you use different mods, you have to modify it.

It's pretty awesome.

Saves a lot of work. I've used that one since it was put up on that site. :thumbup:

Wook
10-09-2008, 02:49 AM
200/150 Champions character.
Mechanics concept: Brick defenses with brawler, but not brick, melee capability.

Str-20
Dex- 15
Con-40
Body-40
Int-10
Ego-10
Pre-15
Com-16

PD
ED
Spd
Rec
Stun
End:

Powers:
30/40 PD - 30/40 ED
(Resistant=Hardened)
PD - 50% DR resistant
ED - 50% DR resistant
KB reistance to resist a 12 die att on average.
1/turn Body regeneration
10-20 pts of power defense

Less than 20 pts of MA maneuvers to represent a mix of Brawling and grappling skills. Add DC's to raise damage output to ~12 dice with his best move.

Skills to include athletics, basic local knowledge skills, appropriate langauges, tribal knowledges. A contact with a minor Indian Authority official, and a useful, as in real deal, shamman. Maybe a basic surival and animal handler skills

I'll come back and polish this into a real deal character.

AnotherSKip
10-09-2008, 09:02 AM
DSumner Publish what you want to share.

everyone ele go with what you want i'll post some attempts at the female characters when i have my kid over for her 13th b-day (we'll work on em together)

DSumner
10-09-2008, 09:19 AM
DSumner Publish what you want to share

Will do, I just need to dig around and find the file (I just got a new laptop, and transferring files over two it is a bit of pain.

DSumner
10-09-2008, 09:51 AM
OK, here's a few additional details I worked up on the Young Guardians. I think I got a little more stuff floating around, but I've got to find it.

Echo - A former cheerleader from Chicago with several years of acrobatics and martial arts training.

Hardcase - Hardcase is a former member of the teen villain group, The Upstarts (while a member of the upstarts he was known as Renegade).

Firebird - Flame Powers (B), Wings, Heightened Attack. Firebird is a Turkish female mutant with the ability to generate and control fire. She can also create a pair of “wings” out of flame, which allow her limited flight abilities.

Wildstar -An attractive Hispanic female mutant from Los Angeles, California. She loves music, dance, and theater, and hopes to one day become an entertainer, and currently attends a performing arts high school.

Her mutation grants him the ability to project energy blasts of energy from her hands, enhanced strength, and the ability to fly. While stronger than most normal humans, she prefers to stay out of melee combat, as she’s more comfortable in the air. Instead she will usually fly above the battle sniping at opponents with her energy blasts.

Nautica - An amphibious, humanoid, female, princess exiled to earth by her treacherous brother, after he seized power from her during the Sakkari invasion of her homeworld. She has a bit of a superior attitude, due to her royal upbringing, and it tends to rub her teammates the wrong way. She’s having problems trying to adapt Earth‘s to customs, and as a result she tends to come off as being cold and aloof.

Turbo -A aart time hero, and full time collage student. A gifted athlete, all he’s ever really wanted to due was play football. As a result, he’s converted to part-time reserve status, helping out the Young Guardians when they ask help.

Arcana - British. Arcana is the granddaughter of the mystical villain Lord Arcane. She’s currently studying under the mystical hero Merlyn, as his apprentice.

Will Scarlet - James William O’Rourke. The former teen side-kick of the hero The Hood.

The Slingshot - The team’s transport aircraft.

MERLIN - The Team’s AI computer system.

SD Anderson
10-10-2008, 07:56 PM
Check this out (http://paratime.ca/v_and_v/campaigns/hq/)

It has been around for at least a decade. Tim's mirroring it on his site.

It's all straight from the book, so if you use different mods, you have to modify it.

It's pretty awesome.

Mein Gott!!

The .xls sheeet in the characters section actually opened up with Open Office!!! None of the MS app killing macros stopped it!

will the Generator actually run?

I have to take off to give my brother a lift back from dropping off his truck, so I don't find out yet. Same Bat Time, Same Bat Channel!

;)

Stephane
10-10-2008, 08:59 PM
Mein Gott!!

The .xls sheeet in the characters section actually opened up with Open Office!!! None of the MS app killing macros stopped it!

will the Generator actually run?

I have to take off to give my brother a lift back from dropping off his truck, so I don't find out yet. Same Bat Time, Same Bat Channel!

;)
Well as far as I know there are no macros just a bunch of lookups. This is also likely made in Office97 or maybe even 95.

There was no Open Office back then.

Omuraisu
10-10-2008, 09:01 PM
Check this out (http://paratime.ca/v_and_v/campaigns/hq/)

It has been around for at least a decade. Tim's mirroring it on his site.

It's all straight from the book, so if you use different mods, you have to modify it.

It's pretty awesome.

LOL! I had completely forgotten that was there.

Cheers,
Tim

AnotherSKip
10-11-2008, 12:25 PM
As a related Ethical question...

How much Do i have to change before I dont have to worry about the Copywrite issue?

I like me charts big and ill put all of the SPAMM on one page. they are waay different.