View Full Version : Marvel Directory.com Strength levels
Justice
09-30-2008, 02:26 AM
You might enjoy taking a gander at these - could be very helpful in your next write-ups and conversions. Either way, you'll get educated.
Huh. I could have sworn the Vision had Unearthly strength when at maximum density...
http://www.marveldirectory.com/strengthlevels/index.htm
Chimaera
09-30-2008, 08:31 AM
You might enjoy taking a gander at these - could be very helpful in your next write-ups and conversions. Either way, you'll get educated.
Huh. I could have sworn the Vision had Unearthly strength when at maximum density...
http://www.marveldirectory.com/strengthlevels/index.htm
He can lift (press) 50 tons at maximum density, which puts him at Amazing strength in the FASERIP system, IIRC.
Justice
09-30-2008, 01:56 PM
Yeah, I know. Its just I remember him going toe-to-toe with Wonder Man and assumed he was higher on the scale.
Of course in DC Heroes, this would be a 1 AP difference. ;) Or just 5 strength points in Champions or M&M.
Ja§on
09-30-2008, 02:19 PM
Yeah, I know. Its just I remember him going toe-to-toe with Wonder Man and assumed he was higher on the scale.
Of course in DC Heroes, this would be a 1 AP difference. ;) Or just 5 strength points in Champions or M&M.
I'd say that it's more a matter of Vision's density providing sufficient protective power and his hyper-dense blows imparting some sort of damage bonus (Nat Weap as a Power Stunt or facet?) to effectively make it a similar exchange of blows despite the disparity in Car cap. Might be difficult to tweak out in other systems, but for V&V, there ya go.
Which is why we love her so.
Justice
09-30-2008, 02:52 PM
Yeah - I have a gumption to allow "super hard hands" some extra bonus. I gave Wonder Man that because he was Invulnerable and Thor was not, so his "hands hit as hard as Thor's hammer!"
With the Vision having weight in each arm AND hi Density, I could grant him the same "hardness" modifier plus 4 points for pummeling attacks after some special Training. He did have a few levels on Wondy when they first fought. This would put them even-steven.
Chimaera
09-30-2008, 03:49 PM
I'll post details when I'm finished editing the system, but another of my interminable modifications to V&V is basically a hardness or materials-strength rating for characters and objects. For characters, it is informed by Basic Hits and certain powers, like Invulnerability. One of the things that is factored in when you hit something is relative toughness... The difference in that rating basically counts as bonus Invulnerability for the person/object with the higher rating. If you hit someone/something with a higher rating than you, you take any damage that doesn't get through its defenses. It may be soaked or mitigated by your Invulnerability, but you still have to deal with it.
baldingfatman
09-30-2008, 05:06 PM
Yeah - I have a gumption to allow "super hard hands" some extra bonus. I gave Wonder Man that because he was Invulnerable and Thor was not, so his "hands hit as hard as Thor's hammer!"
Well, I think the OHOTMU said his skin was a hard as diamond, or very close to it, IIRC (I'd have to dig it up to be sure).
bishoplogan
09-30-2008, 10:16 PM
I'd say that it's more a matter of Vision's density providing sufficient protective power and his hyper-dense blows imparting some sort of damage bonus (Nat Weap as a Power Stunt or facet?) to effectively make it a similar exchange of blows despite the disparity in Car cap. Might be difficult to tweak out in other systems, but for V&V, there ya go.
Which is why we love her so.
oooooh yeah:th_dblthumb2:
:sasmokin:
Justice
10-01-2008, 12:58 AM
I'll post details when I'm finished editing the system, but another of my interminable modifications to V&V is basically a hardness or materials-strength rating for characters and objects. For characters, it is informed by Basic Hits and certain powers, like Invulnerability. One of the things that is factored in when you hit something is relative toughness... The difference in that rating basically counts as bonus Invulnerability for the person/object with the higher rating. If you hit someone/something with a higher rating than you, you take any damage that doesn't get through its defenses. It may be soaked or mitigated by your Invulnerability, but you still have to deal with it.
Sounds good. Over on the old boards I suggested a Invulnerability/5 as a damage modifier.
It might be better to have it as Invulnerability/Basic Hits so as to not give the advantage to Big Brutes.
Hmmmm....
Of course, little itty-bitty Brutes would KNOCK your socks OFF!
"I am Mr. Micro!"
"Heh. Yer small!"
"Yes, but with the hardness of diamond in my skin!"
"Zat so?"
"Fear me, Blue Behemoth!"
"..or WHAT?"
"Or I will lay a smackdown on you you will never forget!"
"Bring it, puny boy!!"
POWWWINNNGGGGG!!
[flies across the room into far wall, thanks to Invulnerability/1 Basic Hit and Ht. Attack plus Natural Weaponry. Its +30 on damage, that is.]
:D
AnotherSKip
10-01-2008, 09:02 AM
Zircon- Artificial diamond researcher Danny S. Wall had nearly perfected his formula when there was a theft attempt by by rival corporation Sinestrong. trying to save his lab partner only got Danny tossed into the rack of chemicals wherein they reacted with his system causing him to become Zircon the Diamond Defender!
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