PDA

View Full Version : Your V&V Characters


DSumner
09-29-2008, 03:04 PM
It's been many moons since I've actually had the opportunity to play a V&V character (although I'm getting the itch again), I do like to hear about other people's characters. If you've got a minute, why not post a little about your character.

As for me, I ran two characters (we never played ourselves, as no one wanted to play a bunch of 13-14 year olds). One was a half angel/half demon named Dark Angel (at the time I thought that was very cool sounding name). Power wise he had: Wings, Darkness Control, Lightning Control (he could expel bolts of mystical black lightning form his hands), Heightened Charisma (B), a Special Weapon (a flaming sword), Regeneration (he couldn't heal damage caused by holy artifacts) and Prejudice (due to his demonic parentage, people had some trust issues with him). He dealt with a lot of supernatural stuff, and and one point had a professional demon hunter on his tail.

My other character was Photon and astronaut with various light based powers. He had Light Control, Flight, Force Field, Absorption and Adaption. He was exposed to some weird radiation during a space walk to repair the Space Shuttle. I only played him a few times before all of use drifted off to school or the military. I might resurrect one of them for new game at some point.

Chimaera
09-29-2008, 03:06 PM
My favourite of all time is the one I took my handle from, Chimaera, a telepathic shapeshifter. All three types of shapeshifting, growth, shrinking, Chemical Power... I'll have to look back at him and post him here.

AnotherSKip
09-29-2008, 03:51 PM
I PBP Inhuman With Doc Foom....

Strongman
09-29-2008, 04:48 PM
Psi-lance was a favorite. Flight, force field, psionics, and a couple of doses of Heightened Intelligence B. Psionics allowed the use of his INT score in place of other scores for the determination of the effectiveness of his other powers. While he wasn't all that tough physically, having an effective score in the 40's for all scores used for flight and force field made him pretty tough.

Darkling was another favorite. Darkness control, transformation (to "animals of the night", which was normally stuff like wolves, ravens, cats, etc.), heightened senses, teleportation, solid energy illusions, and regeneration. Not really all that tough in combat but cool to play.

Nightwalker was really neat. Regeneration, invulnerability, willpower (gave slightly heightened physical scores across the board), heightened defense, and natural weaponry (martial arts). He was a pretty neat because he could last in combat with heavy hitters for a while due to the defense, regeneration, and invulnerability and so he was no slouch there (though not overly effective in terms of damage done, he could soak up attacks while energy projectors and heavier hitters on his own team did damage) but he was really cool in fights with henchmen and more minor villains because of the same powers. Always liked this character a lot for some reason.

While I currently play a character named Kairos with different powers, the original had weakness detection, a couple of doses of heightened intelligence, and a couple of willpowers. One willpower gave slightly higher physical scores while the other allowed a greater range with the weakness detection power and allowed it to be broken up into damage and defense bonuses instead of just an attack bonus.

Stephane
09-29-2008, 05:52 PM
My very first character was a human torch lookalike. Not very interresting.

Skydiver: A technological Hero. He had bionics, vibratory powers (built in to his bionics instead of a separate gun), wings and invulnerability. So he was plenty powerful. I had a slot of Bionics enhance the wings for more speed (close to a low level Flight power). He had other powers, but I don't recall them right now. the SkyDiver name came from a tactic of kamikaze down on the big bad dood and hoping that the invulnerability would take care of the repercussions. He wouldn't do that everytime, but he certainly did it as a first round attack.

Dr. Antiquity: Played that one with Tim and the latest GuardianCon. His main power is psychometry (reading impressions and history of items). Then he had a bunch of items that he has discovered as "powered". He acquired them and uses them in his quest to understand his powers and as a superhero. His combined powers are essentially that of a tank.

Slingshot: PBEM character. Elastic/StrongGuy/Invulnerability. The group was missing a Tank, or so it seemed. So I obliged with a twist. The elasticity has been quite useful. I'm really enjoying that character.

Visionary: PBEM character. This one had a psychometry variant which gave him visions when touching people and things, but it was entirely GM driven and unreliable (curse/power type). He was a martial artist with a carrier attack driven from his vision power where he would trigger visions in his opponent and (essentially do a paralyse touch for the rest of the round). The opponent would revive at the beginning of the round. It was a very dumbed down version of paralysis ray, but it was still powerful in the hands of a martial artist that could successfully hit several opponents in the same phase if he was willing to blow a lot of power points. He was a dark hero. The visions given from the GM were vivid and quite powerful. I really liked this game.

Dr Antiquity was made after Visionary and probably was an attempt at retrying that concept but in a more 4 colors way.

Justice
09-29-2008, 06:00 PM
My biggest hero was Knightstar - yeah, the name's a bit dated - a Vietnam-era vet who agrees to a secret mission investigating a cloaked starship and ends up on an alien world. He meets these intergalactic knights in a gladiatorial arena and finds that world's messiah before he's crucified.

He's a ROM Spaceknight/Iron Man hybrid, replete with an indestructible blade. Armor B x 2, Special Weapon, Willpower, Ht End A, Nat. Weaponry, Ht. Defense. He'd be a good match against Dr. Doom! ;)

He played the Superman-ish type leader quite well and I love him still today.

My other was, for its time, a new concept: Batman gone bad. Created with no input from The Crow, I thought it'd be neat to have a "poor-man's Batman" who simply could not be killed. Ht. Int A, Chemical Powers device (utility belt), Natural Weaponry (special) , Willpower, he had one major power - he had Regeneration back from ANYTHING. The weakness? He took double damage/effect from all chemical-based attacks.

This guy was like Dirty Harry meets Wolverine. He had no armor, no other abilities except a rocket-propelled motorcycle. He was insane, doing what no one in their right mind would do simply because he'd live through it.

Name? The Wrath of God or simply "Wrath".

Oh yeah - One Undead Rorshach, comin' right atcha', baby!

He was fun, fun, fun to play.

Wasn't superstrong, couldn't fly, just kept getting up and reattaching his arms or snapping his joints back in place.

PC1: "'Wrath?"
Wrath: "....'scuse me - took me a moment to put my jaw back on...."
PC2: "Oh, I'm gonna barf-!"

:thumbup:

Justice
09-29-2008, 06:03 PM
Slingshot: PBEM character. Elastic/StrongGuy/Invulnerability. The group was missing a Tank, or so it seemed. So I obliged with a twist. The elasticity has been quite useful. I'm really enjoying that character.

Kudos for name and power combination. Niiiiice.

:clap:

Strongman
09-29-2008, 06:16 PM
Slingshot: PBEM character. Elastic/StrongGuy/Invulnerability. The group was missing a Tank, or so it seemed. So I obliged with a twist. The elasticity has been quite useful. I'm really enjoying that character.


I have to say, Stephane, that I REALLY like the Slingshot character. Very cool concept and powers and really pretty original. I can't say that I recall any character in comicdom that is really the close to the same...

Stephane
09-30-2008, 07:08 AM
Kudos for name and power combination. Niiiiice.

:clap:

Thanks. I usually tie in the character's name with something he does. Sort of like a trademark. In this case, I had asked Dr. Foom (the GM) that I wanted to be able to "slingshot" myself across great distances (Str and Elastic) and be able to start out with that specific power stunt. I later learned that any power stunts are pretty much built-in to the powers. So that really made elasticity useful.

I have to say, Stephane, that I REALLY like the Slingshot character. Very cool concept and powers and really pretty original. I can't say that I recall any character in comicdom that is really the close to the same...
Thanks, that's why really. I didn't want to have the usual elasticman wanna be, skinny and goofy. I tend to go goofy at some point unless the character is really dark. This one is going through a darker phase with his discovery of the origins of his powers and the whole Nanite bit (which you may or may not have read about).

Sketchpad
09-30-2008, 12:25 PM
One of my first V&V characters was a guy called Steel Saber ... he could turn into an osmium steel sabretooth tiger ... had armor, a hand to hand attack, super-strength and negative CHA because he was a mutant ;)

Justice
09-30-2008, 02:00 PM
One of my first V&V characters was a guy called Steel Saber ... he could turn into an osmium steel sabretooth tiger ... had armor, a hand to hand attack, super-strength and negative CHA because he was a mutant ;)

This too I like!

A friend had a Lionlike PC with magnetic powers and steel skin - Armor A - called Metallion - Metal Lion put together.

Sometimes names give me great inspiration to create as well. I think Jeff did that a lot - Dreamweaver, Mercury Merc, etc.

Ja§on
09-30-2008, 03:16 PM
Some very cool ones so far. I've had a few over the years.

Warpéd Warrior was the guy I played for most for most of the years-long Section 8 game. He, like all the initial characters, was a self-based hero, randomly rolled. He was a martial artist with Mutant Power and Regeneration combined into the Warp Field, which was an internal enthropy/external entropy aura, eventually granting defense against energy attacks, personal and touch-range regeneration, low-light invisibility, and suppression of energy with which it came into contact, all in wild, unpredictable ways.

Apollyon was another big favorite. He was the mysticist rockstar field commander of The Host, an angel-themed team of exceptional non-superhumans outfitted with cybernetic powersuits by a subversive philanthropist genius. That was another great long-running game.

Powerhouse was not particularly original (flying brick with minor psionics, part of the Justice League analog in the same campaign world as the two previous characters), but I had a truly awesome time playing him just on sheer personality and mannerisms. He was part Tick, part Captain Hammer, part Gaston, before any of them were around.

I've had several characters for PBEMs that sputtered or face-to-face games that never really got off the ground that I really liked. Jack Flash, a WW2-era astral projector trapped in the body of a modern-day (alternate timeline) pyrokinetic serial killer. Inquisitor, a detective/vigilante with a jacked-up nervous system in a low-powered horror-heroes game. Wildfire, a fire-trailing nephilim skatepunk in a New Teen Titans PBEM.

All this recent posting activity has me really wanting to be in a V&V game.

Stephane
09-30-2008, 03:29 PM
Just have to say that I've enjoyed the characters that people have posted this far. Cool all around.

Strongman
09-30-2008, 04:06 PM
Some very cool ones so far. I've had a few over the years.

Warpéd Warrior was the guy I played for most for most of the years-long Section 8 game. He, like all the initial characters, was a self-based hero, randomly rolled. He was a martial artist with Mutant Power and Regeneration combined into the Warp Field, which was an internal enthropy/external entropy aura, eventually granting defense against energy attacks, personal and touch-range regeneration, low-light invisibility, and suppression of energy with which it came into contact, all in wild, unpredictable ways.

Apollyon was another big favorite. He was the mysticist rockstar field commander of The Host, an angel-themed team of exceptional non-superhumans outfitted with cybernetic powersuits by a subversive philanthropist genius. That was another great long-running game.


THAT is very cool! I always liked reading about those campaigns and that campaign world! Tell us more! How did the gamemaster work the addition of powers and effects?

baldingfatman
09-30-2008, 04:56 PM
THAT is very cool! I always liked reading about those campaigns and that campaign world!
Yeah, I've been wondering for a while if you were THAT Jason. Cool beans.

I've been a GM for most of the campaigns I've been involved in, so it's hard for me to pick out a favorite PC, but I have fond memories of my last two characters, both from V&V PBEMs:

1. Volkh, a second-generation Russian-American in New York's Brighton Beach area (high Russian population) with a variety of powers (Weather Control, Lightning Control, Plant Powers, Transformation, Gravity Control, Mutant Power). He believed he was a modern day bogatyr (the legendary warriors of Russian folklore) and received his powers directly from the ancient bogatyri (this in a world where magic did not exist). Shy, self-conscious, dedicated do-gooder.

2. Gaslight, a super-skilled martial artist and detective who was trained to be a super-hero pretty much from birth by the premiere heroes of the previous generation. Originally Night Boy, a Robin-analogue to his father's Batman, became rather dark and brooding when his father disappeared and he turned into Gaslight. Originally envisioned as a tribute to old 30s era pulp heroes, but ultimately became a warped version of Batman (he talked another PC into fatally sacrificing himself to stop a super-villain). Developed a split personality disorder in play (NOT something I originally envisioned for the character), which put a crimp in his budding romance with another PC.

Stephane
09-30-2008, 05:10 PM
Yeah, I've been wondering for a while if you were THAT Jason. Cool beans.

I've been a GM for most of the campaigns I've been involved in, so it's hard for me to pick out a favorite PC, but I have fond memories of my last two characters, both from V&V PBEMs:

1. Volkh, a second-generation Russian-American in New York's Brighton Beach area (high Russian population) with a variety of powers (Weather Control, Lightning Control, Plant Powers, Transformation, Gravity Control, Mutant Power). He believed he was a modern day bogatyr (the legendary warriors of Russian folklore) and received his powers directly from the ancient bogatyri (this is a world where magic did not exist). Shy, self-conscious, dedicated do-gooder.

2. Gaslight, a super-skilled martial artist and detective who was trained to be a super-hero pretty much from birth by the premiere heroes of the previous generation. Originally Night Boy, a Robin-analogue to his father's Batman, became rather dark and brooding when his father disappeared and he turned into Gaslight. Originally envisioned as a tribute to old 30s era pulp heroes, but ultimately became a warped version of Batman (he talked another PC into fatally sacrificing himself to stop a super-villain). Developed a split personality disorder in play (NOT something I originally envisioned for the character), which put a crimp in his budding romance with another PC.

You played those characters? Cool I remember reading the PBEM digest for those games.

Incidently, same goes to you Jason.

Ja§on
09-30-2008, 05:19 PM
THAT is very cool! I always liked reading about those campaigns and that campaign world! Tell us more! How did the gamemaster work the addition of powers and effects?

Well, with Section 8, he worked with the players to deliberately down-power them a bit at first. These were supposed to be college kids with a lot to learn, as people and as superhumans. Also a few were crazy powerful, and we were a relatively new gaming group, wary of imbalance and stepping on toes. The flipside of this was that Training was allowed to significantly boost character abilities, moreso than I've seen in most V&V games. The Warp Field initially had a "touch" range, a flat % rate chance to negate incoming energy attacks, and different cumulative % rate to suppress energy fields/powers/technology (an innate weakness for the character was his inability to use/rely on anything electronic, as it was only a matter of minutes, at most, within close proximity to him before such devices went dead). Training for one level bumped those percentages, and another allowed the character to spend PR to extend the range a bit. Another level allowed the projected Regeneration (healing effect). The GM had modified inventing rules to manage the time and successfulness of developing such power facets.

With the Host, we were out to chart the upper power levels of the same campaign world. PCs were all treated as "6" Rolls for Powers, and allowed to take Skills and Devices. Powers were then all pretty openly interpreted, with facets and stunts of all sorts encouraged. The result was a highly effective team of very powerful and versatile characters. The cooperative story focus and OOC chemistry were really solid, though, so power-tripping and competitiveness were held at bay pretty well, and the areas of ability overlap weren't really a problem. My two favorite things about Apollyon were his primary movement style (combining Ht Speed and Vibe Powers to "fly" through the ground, walls of buildings, etc) and his primary Spiritual Magic ability: The Tongue of Babel (which allowed him to perfectly communicate-speaking and understanding any human language, hearing all falsehoods, and being unable to lie, himself).

Ja§on
09-30-2008, 05:20 PM
Incidently, same goes to you Jason.
Thanks, man!

Ja§on
09-30-2008, 05:24 PM
Yeah, I've been wondering for a while if you were THAT Jason. Cool beans.

Aye. 'Tis I.

I thought we'd PMed about that right before my account went kaboom several months back, but I may just be remembering my intent to send a reply.

Kudos, particularly on Gaslight. I was looking forward to his reaction when Jack Flash's fingerprints/vocal pattern matched up with those of a wanted murderer.

baldingfatman
09-30-2008, 05:31 PM
Aye. 'Tis I.

I thought we'd PMed about that right before my account went kaboom several months back, but I may just be remembering my intent to send a reply.

You PM'd to ask if we knew each other from somewhere, I PM'd back with my PBEM info (IIRC) and asking if you were Jason of Section 8 fame, then I never heard back from you, so I assumed not. That's probably when your account went kaboom.

Kudos, particularly on Gaslight. I was looking forward to his reaction when Jack Flash's fingerprints/vocal pattern matched up with those of a wanted murderer.
Oh, the Jack Flash you mentioned above was THAT Jack Flash! I didn't make the connection.

Yeah, that would have been interesting, particularly given that Jack seemed to be a bit flirty with Psyche, the aforementioned PC with whom GL was developing a romance.

He probably would have loved the opportunity to whomp on Flash under the pretext of bringing in a wanted criminal, while denying to himself that it had anything to do with jealousy.

Ja§on
09-30-2008, 05:48 PM
Oh, the Jack Flash you mentioned above was THAT Jack Flash! I didn't make the connection.

Yeah, that would have been interesting, particularly given that Jack seemed to be a bit flirty with Psyche, the aforementioned PC with whom GL was developing a romance.

He probably would have loved the opportunity to whomp on Flash under the pretext of bringing in a wanted criminal, while denying to himself that it had anything to do with jealousy.Yeah, that's about what I figured. Jack would have gotten his clock good and proper cleaned, too. Is it odd that I looked forward to writing a character trying to explain an utterly implausible situation while being beaten to a bloody pulp?

Strongman
09-30-2008, 07:19 PM
2. Gaslight, a super-skilled martial artist and detective who was trained to be a super-hero pretty much from birth by the premiere heroes of the previous generation. Originally Night Boy, a Robin-analogue to his father's Batman, became rather dark and brooding when his father disappeared and he turned into Gaslight. Originally envisioned as a tribute to old 30s era pulp heroes, but ultimately became a warped version of Batman (he talked another PC into fatally sacrificing himself to stop a super-villain). Developed a split personality disorder in play (NOT something I originally envisioned for the character), which put a crimp in his budding romance with another PC.

Neat name and origin.

baldingfatman
09-30-2008, 08:03 PM
Yeah, that's about what I figured. Jack would have gotten his clock good and proper cleaned, too. Is it odd that I looked forward to writing a character trying to explain an utterly implausible situation while being beaten to a bloody pulp?
Not at all. In fact, the scene I was most looking forward to back then was the one where the other PCs figured out that what the arrogant uber-competent Gaslight really needed to straighten him out was a good ass-kicking.

Neat name and origin.
Thanks.

The name was meant to invoke the pulp-heroes a little bit (even though the gaslight era preceded the pulps) and was also a nod to the character's parents. His father was The Black Fog, a dark vigilante type who used gas weapons, and his mother was Spectra-Girl, a perpetually cheerful cheerleader type with light control powers. GL used gas and light-based weapons, hence Gaslight.

AnotherSKip
09-30-2008, 08:52 PM
yup those were cool

Where are the section 8 stuf if they can be found?

Ja§on
09-30-2008, 09:00 PM
yup those were cool

Where are the section 8 stuf if they can be found?

Here's The Section 8 (http://asymmetry.houseofhum.com/rpg/S8/S8_main.html) archive. The character sheets reflect some of Brian Rogers' more involved house rules, but you should get the gist pretty easily. You can also navigate to the rest of Cat's site from there, with excellent sections for The Host, The Revolution, and more.

EDIT:And here (http://asymmetry.houseofhum.com/rpg/background/background_main.htm) is a little more reader-friendly Section 8 overview.

bishoplogan
09-30-2008, 11:02 PM
Rohan the living weapon; nat weap x2 +5 +10 spec(bonus applies to any hand held or missle weap),h.agli,weak det.,h.exp one weapon:self.

Relentless;regeneration, speed bo +80,adaption,h.agil,h.exp group:firearms.

Capt.Willpower;Willpower:can boost stats 1ppt=/+1stat pt,Psionics;function like magic spells,Telepathy,H.Int(b)+28,Willpower +60 to power pts.,Weakness det

Suicide: my favorite,highest level 17 and longest run 10yrs. will post him soon.
:sacool:

AnotherSKip
10-01-2008, 09:09 AM
here is the page Inhuman starts out (creeping up on a year old and I haven't even leveld yet!!!) (and no i'm not worried or whining levels ain't everything)

http://lists.topica.com/lists/FF/read?sort=d&start=463

AnotherSKip
11-10-2008, 11:46 AM
The other short lived character i had was Fir Bolg, an american with irish blood in him that encountered a mysical accident tha gave him enhanced Str Invulnerbility and a mystic club that could absorb attacks and turn them into additional damage.

DSumner
03-17-2009, 10:57 AM
My favourite of all time is the one I took my handle from, Chimaera, a telepathic shapeshifter. All three types of shapeshifting, growth, shrinking, Chemical Power... I'll have to look back at him and post him here.


Hey Chim, just out of curiosity, did you ever manage to dig up your old character sheets? If not, would you care to share some of the adventures you had with this guy?

Haze
03-17-2009, 06:01 PM
Yay for thread necromancy! I missed this the first time round.

Sadly I no longer have the character sheet for Psyche or I'd post it. Developed a split personality disorder in play (NOT something I originally envisioned for the character), which put a crimp in his budding romance with another PC.It would have been interesting to see how that developed further. He was just so tormented and Psyche couldn't resist that whilst at the same time trying so hard to come to terms with her abilities and the role she found herself in.
Kudos, particularly on Gaslight. I was looking forward to his reaction when Jack Flash's fingerprints/vocal pattern matched up with those of a wanted murderer.That would have been fun to watch, especially given the Psyche/Gaslight/Flash interactions.

Damn I miss that game.

Haze
03-18-2009, 01:50 PM
With a little searching I've 'dug up' Psyche (http://home.sprynet.com/~rjstevenson/rpg/mars/psyche.html)courtesy of Bec's Asymmetry site. :)

The other characters are also available there.

DSumner
03-18-2009, 10:40 PM
Haze, thanks for posting Psyche, and the link. I know I like reading over the stuff you guys post.

Chimaera
03-18-2009, 11:13 PM
Hey Chim, just out of curiosity, did you ever manage to dig up your old character sheets? If not, would you care to share some of the adventures you had with this guy?

I'll try to do so sooner rather than later. :)

DSumner
03-19-2009, 12:38 AM
I'll try to do so sooner rather than later. :)

Looking forward to checking out what you post, and thanks.

DSumner
02-25-2010, 01:21 AM
It's been close to a year, and I figured I'd bump this up. Chim, did you ever manage to find the old character sheet? If not, how about quick rundown on the character.

Chimaera
02-26-2010, 09:58 AM
Well... lemme see here...

The character was from a pretty high-powered campaign (somewhere between Marvel and DC in terms of power levels). We were playing ourselves with the addition of powers. Chimaera (this character is where I took my handle from) had enhanced attributes, Chemical Powers, Shapeshifting 1, 2 & 3, Stretching, Size Change Larger & Smaller, and a Mutant Power that sort of combined his powers somewhat (he could, for example, alter his mass without altering his size and all of that good stuff; he could also use inventing points to use his shapeshifting to simulate other powers, if it could plausibly be done so -- growing wings, for example). He had Telepathy as well, IIRC.