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DSumner
09-25-2008, 05:45 AM
The Defenders of the Realm was a British NPC hero I worked up for V&V and posted back on the old RPGnet boards. First up, Defender.

DEFENDER
“Steady on people, it’s not like we haven’t faced this type of thing before.”
http://img.photobucket.com/albums/v26/DSumner/Superheros/Defender.jpg
Identity: Jeremy Stone
Side: Good/Defenders of the Realm Sex: Male
Age: 28 Level: 6
Training: Endurance

Powers:
1. Heightened Endurance (A): +13
2. Heightened Agility (A): +9
3. Heightened Expertise: +4 to hit w/Archaic Weapons
4. Heightened Attack: +6 damage
5. Heightened Strength (A): +12
6. Martial Arts Training: +2 to hit, +4 damage

Weapons: Sword: +2 to hit, HTH +1d6 damage; Longbow: +4 to hit, HTH +1 damage (36 arrows carried)

Inventions:
1. Bulletproof/insulated uniform: Provides him with 8 points of Invulnerability.
2. The Griffon: Motorcycle - Use the motorcycle stats from the GM screen, with the following modifications. Top speed = 125 mph; Heightened Senses: Sensory System - 3x detect hidden & danger; Long Range Communications System - Links him directly to other members of the Defenders & with the Metropolitan Police Department's computer mainframe.

Weight: 175 lbs. Basic Hits: 4
Agility Mod: - Strength: 24
Endurance: 21 Agility: 24
Intelligence: 13 Charisma: 16
Reactions from Good: +2 Evil: -2
Hit Points: 57 Damage Mod.: +3
Healing Rate: 2.4 Accuracy: +6
Power: (82) Carrying Capacity: 1,405 lbs.
Basic HTH Damage: 1d10 Movement Rates: 69”ground
Detect Hidden: 10% (30%) Detect Danger: 14% (42%)
Inventing Points: 2.8 Inventing: 39%
Origin and Background: British. Former Para, now professional bodyguard.
Legal Status: British citizen with no criminal record
Name: Stone, Jeremy
Alias: Defender

Origin and Background: Jeremy Stone is a former member of the British Army’s Parachute Regiment and an Olympic contender. He’s trained his body to be at the peak of human perfection. After his father, Timothy Stone, the 2nd man to be known as Defender, and mother were killed by IRA terrorists, he assumed the mantle.

Combat Tactics/M.O.: In combat Defender is usually in the thick of it. When facing more powerful opponents, he’ll tend to stay to the sidelines moving from position to position, engaging targets at long range with his bow. When faced with melee combat, he’ll usually engage with his word or in HTH with his martial arts, as his speed, agility, and strength are usually more than a match for most opponents he faces.

Personality/Character Traits: Defender is a natural leader. He’s firm, but fair and is highly admired by the general public. He’s also one of the most famous British supers. He’ll never retreat if there are innocent lives at danger.

DSumner
09-25-2008, 05:49 AM
Here's some additional info on the various Defenders.

The hero known to the public as Defender, first appeared during the darkest days of WWII. For England, things looked bleak. Its back was to the wall, battered round the clock by Nazi aircraft, and the threat of an invasion loomed just over the horizon. What the country needed was a hero, someone to give the common man hope and help raise their spirits. As if on cue, that’s when Defender appeared. The dashing young man, in the colorful costume, would appear whenever or wherever he was needed.

Little did the public know that in reality he was Malcolm Stone, special operative for the Department of Strange Happenings, agent of Her Majesty’s government. His natural abilities enhanced through a combination of modern scientific techniques, and ancient magics, to near superhuman performance levels. Defender operated throughout the UK, and eventually Europe, executing missions as his handlers deemed necessary. During the war he faced such menaces as the Iron Knight, and his arch foe, Der Jager. He continued to operate well into the late 1960’s before finally retiring. He died peacefully in his sleep in late 1997.

Not long after Defender I‘s retirement, a new Defender appeared. Younger, and with a slightly more swarthy attitude than the original, he made his first appearance not long after the “Troubles” began in Northern Ireland. Unknown to the general public, this 2nd Defender was the son of the original. Apparently the process used to enhance his father’s abilities also had an effect on his bloodline.

His children, Timothy and Samantha, were both born with the potential to exceed things that could be achieved by normal humans. Timothy, Defender II, had an enhanced metabolism that allowed him to heal wounds, and boost his strength, speed, and agility to superhuman levels. His senses were keen to the point that he could hit moving targets with greater accuracy than most machines.

Samantha, who assumed the identity of the crossbow welding costumed adventurer Crimson, was born with the ability to resist the effects of hostile environments as well ignore the effects of poisons, and diseases. In addition, her senses were tuned to superhuman levels.

They operated first as agents of the Crown, then independently, and eventually became founding members of the Defenders of the Realm. Crimson, eventually retired to raise her two children, while Timothy continued to adventure until a serious injury forced his retirement.

During their many battles, both heroes managed to rack a sizable list of enemies, but none was more hated than the PIRA terrorist know as O’Bannon. After several defeats at the hands of the original Defenders, he vowed revenge on them, or anyone associated with them, and promised to not only bring down Her Majesty’s government, but to destroy them and everything they held dear. He tried to make good on that promise when he managed to discover the identity of the 2nd Defender and his wife, and tried to assassinate them in their home. He was stopped by the remaining Defenders before he could carry out his plan.

However, his brutal assault on the Stone estate had a number of unintended consequences. It exposed several traitors within the Department of Strange Happenings, forced a crackdown on IRA activities, and most importantly, served as the genesis for the most recent incarnation of the Defenders of the Crown.

DSumner
09-25-2008, 05:53 AM
Lady Arcane
“Back to the depths from which you came foul beast”
http://img.photobucket.com/albums/v26/DSumner/Superheros/Absinthe.jpg
Identity: Lady Elizabeth Susan Haywood
Side: Good/Defenders of the Realm Sex: Female
Age: 27 Level: 5
Training: Endurance

Powers:
1. Heightened Charisma (B): +17
2. Heightened Intelligence (B): +12
3. Astral Projection: See p. 10 for additional rules.
4. Magic Spells:
a) Healing: Acts as Regeneration, but usable on others. PR=4 per point of damage healed. Special Requirement - For every point of damage she attempts to heal, she must spend five full minutes in state of meditation. For every 5 points of damage she heals, or any portion there of, she must sleep for one hour before her body recovers.
b) Mystic Bolt: Attacks as Power Blast. PR=4, R=46” (I x 2), 1d20 damage
c) Cloud Burst: Creates a massive thunderstorm as per the Weather Control rules on p. 19. Attacks as Weather Control. PR=6, duration = 6 full turns, or until she dispels the storm.
e) Invisibility: Allows her to become invisible. PR=1 per hour +1 per each additional person the spell is cast upon. The maximum area she can effect is an area = to her intelligence x her level cubed.
f) Aura of Protection: Creates a protective aura that completely surrounds her. Defends as Force Field. PR=1 per 2 points of damage successfully defended against.
g) Forget: Attacks as Mind Control. Victim must save vs. Intelligence to resist effects, R = I, PR=4+1 for every hour of memory effected.
h) Wings of the Eagle: Grants her the ability to fly as though she had the Flight power: PR=2 per hour. Maximum speed = E x 10, or 150 mph. Special Requirement - Eagle’s feathers.
i) Wall of fog: Creates an area of fog equal to her I x E. Treat as Darkness Control for game purposes. PR=1 per hour.

Weight: 130 lbs. Basic Hits: 3
Agility Mod: - Strength: 9
Endurance: 15 Agility: 13
Intelligence: 23 Charisma: 28
Reactions from Good: +5 Evil: -5
Hit Points: 10 Damage Mod.: +3
Healing Rate:1.2 Accuracy: +1
Power: (60) Carrying Capacity: 145 lbs.
Basic HTH Damage: 1d4 Movement Rates: 37”ground
Detect Hidden: 16% Detect Danger: 20%
Inventing Points: 4.5 Cash:
Inventing: 69%
Origin and Background: British.
Legal Status: British citizen with no criminal record

Origin and Background: Elizabeth Haywood is the granddaughter of the reformed mystical villain, Lord Arcane. Over the years her grandfather has trained her in a number of mystical abilities, and her powers continue to grow over time. If she will ever reach anything approaching his level of power remains to be seen.

Combat Tactics/M.O.: In combat Susan tends to stay back and provide support to her teammates. She’ll begin by casting her Aura of Protection. She’ll use her Fog spell to obscure her teammate’s movements, her Cloud Burst, to slow down opponents, and her Mystic Bolt on truly tough opponents. She’ll only use her healing spell in emergencies, as it leaves her tired and vulnerable to attack.

Personality/Character Traits: Due to her upbringing, Susan is very conservative in her views. She’s very proper, and several of her teammates take it as her being a bit of a stuck up, well lets just say it rhymes with witch. While she does tend to be a bit of a snob, her heart is in the right place, and she does want to do the right thing.

DSumner
09-25-2008, 05:58 AM
Sea Lord
“Master of the seven seas”
http://img.photobucket.com/albums/v26/DSumner/Superheros/SeaLord.jpg
Identity: Ian McGregor
Side: Defenders of the Realm Sex: Male
Age: 29 Level: 5
Training: Endurance

Powers:
1. Water Breathing (B): See p. 18 for more rules on this power.
2. Heightened Strength (B): +16
3. Willpower (A): Allows him to ignore the effects of being out of the water for “E” number of hours.
4. Weather Control: Only aquatic based weather patterns. See p. 19 for full description of this power.
5. Invulnerability (super dense skin): 20 points

Weight: 180 lbs. Basic Hits: 4
Agility Mod: - Strength: 30
Endurance: 18 Agility: 12
Intelligence: 15 Charisma: 9
Reactions from Good: - Evil: -
Hit Points: 33 Damage Mod.: +2
Healing Rate: 2.0 Accuracy: +2
Power: (75) Carrying Capacity: 2592lbs.
Basic HTH Damage: 1d12 Movement Rates: 60”ground
Detect Hidden: 12% Detect Danger: 16%
Inventing Points: 7.5 Cash:
Inventing: 45%
Origin and Background: Scottish, Fisherman
Legal Status: UK citizen with no criminal record
Name: McGregor, Ian
Alias: Sea Lord

Origin and Background: Ian McGregor was the Capt. of a Scottish fishing trawler when his vessel was hit by a massive winter storm. Unable to make it back to port, he ordered his crew to ride it out as best they could, despite their valiant efforts, the ship sank into the cold dark waters of the Atlantic. The last thing Ian remembers before waking up on the shore a week later, was the sound of voices in his head arguing if he was to be the one. Since that time he has discovered that he has been chosen as Mother Nature’s champions. Bestowed with abilities beyond those of mortal men and tasked with defending the seas against those who would defile it.

Combat Tactics/M.O.: Ian’s combat tactics are primarily based on water. When in the water he’s practically unbeatable. He’s usually batter his opponents with one of the various storms he can summon up, if he has to engage in physical combat, his physical strength is usually more than a match for anyone he’s likely to encounter.

Personality/Character Traits: Ian has accepted his new responsibilities and takes them quite seriously. When not adventuring, he spend much of his time working with environmental groups and the government in hopes of negotiating some sort of working agreement that allows for a natural balance between man and nature. Ian has a very dark and dry sense of humor, and his teammates find it hard to tell when he’s joking. He also tends to have a nonchalant attitude toward death as he has “seen the other side, and does not fear it.” , which can lead to him taking risks that others may not.

Harkker
09-25-2008, 10:21 AM
thanks for posting these again!

AnotherSKip
09-25-2008, 04:45 PM
Yep, keep on keeping on!

Archaelos
09-25-2008, 05:46 PM
Lady Arcane
“Back to the depths from which you came fowl beast”


I'm very disappointed with the write up on this one. How does she deal with these fowl beasts? I mean, not one mention of an exploding chicken power. And no wing clip? WTF? That's just not right. Got to give her wing clip. Some sort of defense against pecking should come in handy too. Maybe her signature move should be "Eagle Claw Reversed"?

DSumner
09-26-2008, 10:18 AM
I'm very disappointed with the write up on this one. How does she deal with these fowl beasts? I mean, not one mention of an exploding chicken power. And no wing clip? WTF? That's just not right. Got to give her wing clip. Some sort of defense against pecking should come in handy too. Maybe her signature move should be "Eagle Claw Reversed"?

I'll make a slight correction to deal with the demonic chickens.