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DSumner
09-13-2008, 03:39 PM
Here’s a little info on the various metahuman prisons operating in my M&M universe.

The Federal Bureau of Prisons (BOP) maintains an agreement with the FBI, US Marshals Service, DHS, and the BSI (Bureau of Special Investigations) to handle transport, confinement, and if necessary execution, of any “supervillains” taken into custody by the US government, or an allied government requesting US assistance.

Other than regular prisons, there are currently four facilities specifically designed and built to house supervillains. The first two are “Supermax” facilities. One's located in Nevada, near the US Dept. of Energy‘s Nevada Test Site , the other’s in the Black Hills of North Dakota. Both are primarily used for the non-powered, or low power level villains.

Both facilities maintain large, well trained security staffs. In addition, BOP Special Operations Response Team (SORT), BSI tactical response units (Special Response Teams - SRTs, STOP teams, and SLAM units) are on standby to respond to any security incidents that may arise. There's been some discussion about having BSI's Office of Detention and Transportation form some sort of tactical unit (its working name is the Detention Response Unit) to relieve BSI's already over taxed SRT and STOP teams. The main debate is over how to fund the unit within the current budget.

The other two facilities are “Ultramax” (nicknamed "The Pit") and the Special Containment Facility (SCU, or "Deep Freeze"). Ultramax is located on a small island off the coast of Alaska, and the SCU is located on a small atoll in the South Pacific. Both facilities are constructed deep underground.

Ultramax is currently home to some the more powerful villains such as Graviton and the villain team "The Disciples ", while the SCU currently houses a number of classified subjects in "cold sleep". It's believed that the alien entity, "He Who has No Name", is one of the beings housed there.

Unlike the Supermax facilities, both Ultramax and the SCU have a military detachment assigned to them from the DOD's Joint Meta-human Special Security Task Force. Their job is to study the abilities of the villains currently confined there, and come up with defenses against them. They also have a military Special Security Unit (SSU) that handles perimeter security, and would respond to any attempted escape or security related incident.

The overall military commander is Brigadier General John T. Hazard, a hard as nails former infantry officers (his troops like to joke he’s as hard as woodpecker lips). The staff for both facilities is assigned there for a one year tour, and then they rotate out to a less stressful position. No more than 25% of the staff will rotate out at any time, that way there is always a "seasoned" crew on hand for emergencies.

The Pit was constructed on what was a Cold War early warning radar site. The site is only accessible by air, with all sea passages being monitored by a series of highly sophisticated acoustic and magnetic buoys, surveillance satellites, US Navy and Coast Guard vessels. In addition, several Alaska Air National Guard fighters are maintained on “Strip Alert” ready to respond at a moments notice.

"Deep Freeze" is located on Atuu Atoll. It's exact located is classified. It's a former US government bio-warfare research facility, that was closed down in the early 80's, only to be reactivated in 2001 and converted into a super prison. While most of the facility is constructed underground, the facility has a dozen buildings above ground (Air Traffic Control tower, aircraft hangers, boat dock, maintenance buildings, etc.) along with an airstrip capable of receiving C-17 transport aircraft.

What's unknown to most of the staff is that in the event of a successful security breach, both facilities would be destroyed by small nuclear charges planted during their construction (Codename: Project Failsafe). As a second failsafe measure, USAF B-1 and B-52 bombers, based in Guam and Diego Garcia, have the atoll’s location programmed into their navigation computers, and several nuclear equipped Tomahawk cruise missiles have been pre-positioned for easy access.

AnotherSKip
09-13-2008, 05:52 PM
Did you ever check out Doc Foom's version with Chess Staff for his PBP?

DSumner
09-13-2008, 06:59 PM
Never got to see it. Care to give me a quick overview?

carmachu
09-13-2008, 07:29 PM
Have you read lock down in M&M?

Imaginos
09-13-2008, 08:51 PM
Have you read lock down in M&M?

Yeah, Lock Down is a good super prison supplement.

DSumner
09-13-2008, 09:14 PM
Have you read lock down in M&M?

Got the hard copy many moons ago (typos and all). I can tell that the authors put a lot of research into the book. I worked correction for many years, and was quite familiar with the terminology they used. Also, I've still got my original copy of Stronghold for Champions. I haven't checked out the 5th edition version yet though.

AnotherSKip
09-14-2008, 10:23 AM
the very bottom most post of this page starts the relevant session info, Doc probably has much much more stored up in his head/computer but as this is a loooong time camapign from a very dedicated GM who may need some secrets 10 yrs down the road for another PBP group. i'm not certain how much that isn't posted yet (and after we link back up he will back fill some of the missing info, JIC someone peeks when they shouldn't) he would be willing to share...


http://lists.topica.com/lists/FF/read?start=613&sort=d

Windhaven
09-14-2008, 01:17 PM
I used a prison called Deep Six in my supers game (Not M&M).

It had been built by a "super villain" organization as an underwater base. Its exact location was classified, though the remenants of that criminal organization certainly knew where it was.

The main lock-down area was maintained at 5 atmospheres of pressure to counter the water pressure outside. Visitors could come and talk to the prisoners through a foot thick armor-glass wall. In my game world, even super villains get to have visitors, get to meet with lawyers, etc.

This place was used for, among others, villains who could teleport or walk through walls. Sudden departure from the area would result in explosive decompression. Think of the worst case of "the bends" imaginable, with the distinct possibility of having the sinus cavities in your head explode. It took at least a full day in a decompression chamber to safely go from Deep Six to seal level air pressure.

DSumner
09-14-2008, 01:26 PM
I used a prison called Deep Six in my supers game (Not M&M).

It had been built by a "super villain" organization as an underwater base. Its exact location was classified, though the remenants of that criminal organization certainly knew where it was.

The main lock-down area was maintained at 5 atmospheres of pressure to counter the water pressure outside. Visitors could come and talk to the prisoners through a foot thick armor-glass wall. In my game world, even super villains get to have visitors, get to meet with lawyers, etc.

This place was used for, among others, villains who could teleport or walk through walls. Sudden departure from the area would result in explosive decompression. Think of the worst case of "the bends" imaginable, with the distinct possibility of having the sinus cavities in your head explode. It took at least a full day in a decompression chamber to safely go from Deep Six to seal level air pressure.

That's actually not a bad idea. Do you mind letting us know which gaming system you worked up the prison for?

SD Anderson
09-14-2008, 07:35 PM
That's actually not a bad idea. Do you mind letting us know which gaming system you worked up the prison for?

Having played in games with him which used it I can say it's his own game, Bif Bam Pow.

http://home.earthlink.net/~thkbear/

The artwork here compares unfavorably to that in Blood of Heroes I'm afraid.

AnotherSKip
09-14-2008, 07:59 PM
it was mentioned over on the Hero Boards as a way to retain dangerous individuals,
the other option was for Martial artists The Giant hampster wheel concept