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Justice
09-08-2008, 12:45 AM
(ported over so it lives forever... BWAHAHAHHAHAHAHAHA..)

Guys,

I've decided to take on bishoplogan's suggestion and put up the stats for our favorite villain of the Marvel universe.

http://www.artofjohnbyrne.com/muhandbook/images/mu_drdoom.jpg

Doctor Doom
Victor von Doom
Level: 13
Age: ?

Powers:
1. Armor B x 2 - ADR 180, Battery Charges (use for all devices in armor): 70 - Doom has forged an advanced battlesuit, enabling him to lift tons, fly and have his own self-contained atmosphere. Various sensors and other devices are added at Doom's discretion, depending on the foe he is encountering. To emulate this, one Armor power is listed as "Special" - by expending one Inventing Point, Doom is assumed to have the foresight to have any counter-weapon he chooses from the Power/Devices list (see rulebook).

a) Heightened Strength B: +20
b) Power Blast: 1d20, 1 charge per use
c) Life Support - as per rules, 1 charge/hour
d) Flight Device - 1 charge/hour or per use. 735 mph top speed.
e) Force Field - 4 charges per Turn. Note: if Doom's Force Field is breached (a successful roll to hit on Combat Chart), the 1/2 damage effect is taken upon Doom's Armor, NOT his power point score. (Forward Thinking GM's will see how powerful this is - and why Doom dares to talk to guys like the Silver Surfer, Galactus (even Superman on one occasion) with disdain.)
f) Lightning Control - Doom can control various devices and shock anyone who "dares touch Doom's person!" 2d8 damage, 1 charge.
g) Heightened Senses - 3 x all Detects scores.
h) Special - for one Inventing Point, Doom can have nearly any Device in his armor for one day (a pre-prepared One-Shot Invention - "conceived by the brilliance that is DOOM!")
2. Heightened Intelligence A - +17

3. Animated Servant(s): Doombots: Doom has several robots that are identical in Str, End, and Agil and are programmed to act and respond identically to him, even going so far as to believe that they are Doom. They are so accurate, it takes a critical success on Detect Hidden to perceive anything is amiss. If second DH is successful, then the PC may be clearly informed "That ain't Doom."

4. Psionics - Due to his training with Tibetan monks and the alien Ovoids, Doom has these abilities
- Willpower (A): PR = 1 per turn when used as a defense. "Weakling! Fool! Did you think Doom so easily misled?"
- Domination - as Mind Control, but Doom must make eye contact.
- Astral Body - limited - Doom may possess another's body AFTER he has succeeded in Domination. This is only used as a last resort, as nearly any soul could enter his body once he has left it - and possess his form and armor.
- Weakness Detection - one action, +17 bonus.

5. Animated Servants - again, but this time for all the various robots he has at work doing menial tasks. Doom has 2d10 x 1d4 of these roaming around on any given day in Latveria, fighting at 4th level, HtoH combat: +3, +3, 2d8 damage, (3 tons CC) 50 points to demolish, defending as Robotic Body.

6. Magic Spells - Mystic Blast - Devitalization Ray attack only works on Living objects. 3d10 power damage, Cha" range. PR=2.

7. Heightened Attack (optional) - Doom ruthless pursuit of power has enabled him to continually modify and increase damage from all weapon systems in his armor. (This is for GM's who want Doom to dish out Thing-stopping damage)

Weakness: Psychosis/Megalomania - Doom truly intends to rule the world. Anyone who opposes his desires in any fashion may find themselves executed. Strangely, though any who work with Doom and seek to obey his decrees will find him somewhat "magnanimous". Doom appreciates anything that is great - whether art, architecture, science, etc. He will hand out compliments for diligent service and death to those who fail.

Thus, when encountering beauty, power, or anything "great" in the eyes of Doom, Victor will spend Move action to admire, compliment or appreciate it.

When encountering stupidity, arrogance, incompetence, then he must make a CHA save on d20 or "forego any mercy" and execute the offender on the spot.

He keeps a Broomhandle Mauser strapped to his hip for this purpose:
+4 to hit, 2d8 damage - 20 rounds. (Normals who take 2x HP in one shot are considered killed from trauma - or bleeding to death at damage inflicted/turn).

Str: 35
End: 21
Agi: 14
Int: 40
Cha: 26

HP Mod: 17.68

Weight: 200 lbs (w/o armor) 400 lbs. (in armor, used for CC) Basic Hits: 8
Power: (110)
Healing Rate: 2.4/day
Hit Points: (71)

Carrying Capacity: 8995 lbs.
Basic HTH: 2d10
Acc: +1 (+18 if action spent) Dam: +6 (+19 armor weapons)

Detect Hidden: 84%
Detect Danger: 96%

Legal Status: Dictator of the Eastern European country of Latveria, having diplomatic immunity in the United States of America.

Background/History: Victor was born to Werner von Doom, a noted Roma healer, and Cynthia von Doom, who was said to be a witch. His mother was killed when Victor was an infant. She had attempted to gain power to protect her gypsy tribe from persecution by the reigning authorities of Latveria. Unfortunately, she bargained with the demon Mephisto for power (in the Earth X comic, it was stated that her bargain was that, in exchange for her soul, Mephisto would ensure that her son became notable, however Earth X is an alternate reality and therefore not canon); as is so often the case when dealing with demons, she was betrayed and killed. Later, Victor's father was hunted by the authorities for his failure to cure a Latverian baron's wife of terminal cancer. Werner von Doom died from exposure while fleeing, and the young Victor von Doom was placed in the care of the remaining gypsy tribe. Victor vowed to make the entire world pay for the loss of his parents.

While a child, he discovered his mother's magical artifacts and von Doom began his studies into the occult as well as developing his innate scientific abilities. His astounding reputation came to the attention of the dean of science at State University in America, and von Doom was offered a full scholarship. At State, von Doom first met both Reed Richards and Ben Grimm, two men who would go on to become his enemies in later years as Mister Fantastic and the Thing, respectively. Richards, in particular, represented a substantial threat to Doom's self-perceived superiority. Doom began conducting hazardous extra-dimensional experiments.

The focus of Doom's research was to construct a trans-dimensional projection device with which he could communicate with his dead mother. There was a flaw in the design which Richards pointed out to him, but Doom's pride prevented him from accepting Richards' advice and fixing the device before testing it. The machine worked perfectly for two minutes and 37 seconds, in which time Doom discovered that his mother was trapped in Mephisto's Hell. Then the device exploded, permanently marring his right cheek with a long, jagged scar, a scar that his incredible vanity magnified into a hideous disfigurement. Refusing to acknowledge his own fault in the matter, Doom blamed Richards for the accident, finding it easier to believe that Richards had sabotaged his work out of jealousy than admit to his own imperfection.

Doom was expelled from school afterward, and traveled the world searching for a cure for his scarred face. In some versions the scarring was not particularly severe, but Doom was overly sensitive about it as a symbol of his failure. Eventually Doom discovered a village of Tibetan monks amongst whom he lived for a number of years. They assisted him in crafting a suit of body armor that concealed his "deformity," and in some versions of the story (small-scar Doom), he seriously burned himself when he ordered the mask be put on while it was still red-hot. This suit would become his trademark, and thanks to his technological enhancements, it puts him on par in terms of personal power with most superheroes in the Marvel universe. After this, he returned to his homeland, overthrew the standing government, and crowned himself king. Ruling with an iron fist and an equally strong will, Doom began to redirect the small nation's resources to help him realize his goals.

Doom was briefly deposed by Zorba, a prince from the royal family Doom had previously overthrown. Doom soon killed Zorba and reclaimed his throne, but in the process one of his loyal Latverian subjects was killed before his eyes. Doom adopted the fallen woman's son, Kristoff Vernard, and raised the boy as his heir. In addition, as Doom considers his genius and leadership to be priceless assets to the Earth, he used Kristoff as a fallback plan to be used in the unlikely event of his premature death. When Doom was indeed seemingly killed, his robots enacted this plan and copied Doom's knowledge and memories into young Kristoff's brain. For a time, Kristoff even believed himself to be Doom, but eventually realized the truth and submitted to the true Doom's rule. Ironically, Kristoff seems to be the half-brother of Doom's hated rival Reed Richards, though none of the three seem to be aware of this fact.

Designer Notes and Motivations: Jack Kirby modeled Doom after Death, with the armor standing in for that character's skeleton; "It was the reason for the armor and the hood. Death is connected with armor and the inhuman-like steel. Death is something without mercy, and human flesh contains that mercy."

Kirby further described Doom as being "paranoid", wrecked by his twisted face and wanting the whole world to be like him. Kirby went on to say that "Doom is an evil person, but he's not always been evil. He was [respected] …but through a flaw in his own character: he was a perfectionist."

Justice
09-08-2008, 12:47 AM
Doom, Part 2

I made a few light edits to clarify the write-up and forgot to point out a disadvantage of his megalomania and when he uses his force field.

Doom tends to not worry about any physical attack (ADR 180) but is wise enough to know a team attack - several foes at once - can stop him. He only has an Agility of 14.

So if it is "mano-y-mano" he will often engage in fisticuffs, believing (rightly) his Weakness Detection and Ht. Attack will win the day along with his various blasts and/or hidden devices.

So you will see him trading blows with the Thing -if he can do it without being attacked from behind.

Why? His megalomania will not accept that a brute like Ben Grimm is even his physical superior. It simply cannot be.

Those who remember his disdain at Terrax and telling him to stop defeating the FF because Richards was not present... and being stupid enough to get sealed in his armor will understand that Doom "miscalculated" because he treated Terrax as a Brawler, not as a Galactic Herald - able to transmute metals or in this case, paralyzing Doom by welding his armor shut!

Megalomania as a Reactionary Weakness
So Doom's ego is a serious flaw - GMs may treat this as a strange form of ADD - let's call it MADD - Megalomaniac Attention Deficit Disorder. For every "foe" divide Doom's Int by 1. He must save vs. this Int or "take matters into his own hands". He will intervene when he should stand back, attempting in some way to prove his superiority.

See how this works when Doom encounters other people:

1 foe (or Not-a-Foe) - He has his Normal Int., is inventive, brilliant, almost admirable. Oh, foe is defined as "someone Doom cannot shoot and kill on the spot."
2 foes - 20 Int - Doom is brilliant in tactics still, ego in check
3 foes - 13 Int - Doom is smart in tactics, ego rising, must save or prove his might
4 foes - 10 Int - Doom has decent tactics, but is getting a bit concerned - he will 50/50 chance, get active in the fighting and NOT hold back, EVEN if in his best interests
5 foes - 8 Int - Doom starts visibly erring, makes him even ANGRIER.
6 foes - 7 Int - Doom seeks to destroy anything and escape.
7 foes - 6 Int - Doom seeks to Kill a Person and escape.
8 foes - 5 Int - Doom seeks to Kill Many Persons and escape.
9-10 foes - 4 Int - Doom detonates a Terrible Device, killing hundreds if not thousands, immediately after he escapes.

I don't know if I hit this right -there is so much written about Doom and so many different takes - but I know ego and pride, and when a proud man feels surrounded, he often blasts at all comers and runs away.

:quickdraw

I am Doom. ;)

silverwhisper
09-08-2008, 12:47 AM
er...justice, are you sure about adding doom's armor to his wt? i thought only armor a added to wt?

Dr. Mercury
09-08-2008, 12:48 AM
What about Revivification instead of Animated Servants? Aren't the Doombots usually revealed after Doom's supposed demise? It's a stretch of the rules, but wouldn't it reflect the bots' near-perfect ability to mimic Doom?

Justice
09-08-2008, 12:50 AM
Annnnd NPA helped me out with one of Doom's fave standby's...


Doombot
I'm up for a challenge. He are some optional stats for a Doombot.

Sex: (Male)
Level: 4

1. Robotic Body: Weight x2, with Strength: +17; looks 100% like Doom in his armor; experienced enemies are allowed a det. hidden roll to discern that the robot is not the real Dr. Doom.
2. Armor B: 110 points, with at least three built-in devices:
a. Heightened Strength: +10
b. Power Blast: d20 damage, PR =1 per shot.
c. Flight: 740 mph, PR =1/hour.


Weight: 400 lbs
Basic Hits: 8
Agility Mod.: -2

Strength: 37
Endurance: 20
Agility: 13
Intelligence: 20
Charisma: 18

Hit Mod. (2.8)(2.2)(1.3)(1.3) = 10.4104
Hit Points: 84
Power: 90

Accuracy: +1
Damage Mod.: +2

Carrying Capacity: 21,062 lbs. (physically stronger than the real Doom)
Basic HTH Damage: 3d10

Movement: 70" ground, 3256" flying

silverwhisper
09-08-2008, 12:52 AM
i think doc's absolutely right re: revivication.

Justice
09-08-2008, 12:53 AM
er...justice, are you sure about adding doom's armor to his wt? i thought only armor a added to wt?

OHOTMU, sw - what can I do?

I assume that Stark and Doom have found a way to use their armor's weight in cc.

I think its up to the GM and PC - yep - the rules say the weight "should be irrelevant but its up to the individual gamemaster and player".

So I used it.

Dr. Mercury
09-08-2008, 12:54 AM
i think doc's absolutely right re: revivication.

Thanks, SW. Reviv can easily trigger remotely, and it's described vaguely enough for players and GMs to stretch its definition and scope.

silverwhisper
09-08-2008, 12:55 AM
justice: i'll confess, i wouldn't have taken that approach re: doom, but perhaps that's just me.

doc: heh...i once statted john constantine. i gave him cosmic awareness: it just seemed to fit, you know? :>

Justice
09-08-2008, 12:57 AM
What about Revivification instead of Animated Servants? Aren't the Doombots usually revealed after Doom's supposed demise? It's a stretch of the rules, but wouldn't it reflect the bots' near-perfect ability to mimic Doom?

No, because often Doom meets with his robots esp. to interrogate them on what happened on their "assignments" - John Byrne and Chris Claremont got into a bit of a tiff over this - do you remember the scene in one FF where Doom asks one of his doubles why it has a scratch on its armor?

"You are not a combat model. How did this occur?"

"The human Arcade struck a match on my armor, master."

"I see. And how did you terminate him for this effrontery to the personage of Doom?"

"I did not, Master. I thought you might conceivably have need of him later."

Doom just looks at the 'bot - and it begins shaking violently before blowing itself to smithereens.

"Need?"

"Doom needs no one."

So they are closer to Animated Servants - programmed to think they are Doom.

Dr. Mercury
09-08-2008, 12:58 AM
heh...i once statted john constantine. i gave him cosmic awareness: it just seemed to fit, you know? :>

You mean, the ability to call in favors from competing demons to whom you've pledged your soul?

silverwhisper
09-08-2008, 12:59 AM
doc: well, i was more referring to his uncanny ability to find out just about anything he really needs to know t hrough his contacts, but sure, that too make sense. :>

Dr. Mercury
09-08-2008, 01:02 AM
No, because often Doom meets with hsi robots esp. to interrogate them on what happened - John Byrne and Chris Claremont got into a bit of a tiff over this - do you remember the scene where Doom asks one of his doubles why it did not kill Arcade for striking a match on its armor?

The robot replies he thought the master might have need of Arcade later.

Doom just looks at the 'bot - and it begins shaking violently before blowing itself to smithereens.

"Need?"

"Doom needs no one."

So they are closer to Animated Servants - programmed to think they are Doom.

Interesting. The classic FF stories invariably ended with Doom's supposed demise, and then it was revealed that a robot filled the suit of armor. As you might guess, I don't read much Marvel. In fact, I hardly ever read new comics anymore.

Justice
09-08-2008, 01:03 AM
justice: i'll confess, i wouldn't have taken that approach re: doom, but perhaps that's just me.

doc: heh...i once statted john constantine. i gave him cosmic awareness: it just seemed to fit, you know? :>

He's tough to compress in V&V but some aspects only make sense if you say his great Intellect makes him a good physical combatant. V&V allows for this.

Dr. Mercury
09-08-2008, 01:05 AM
doc: well, i was more referring to his uncanny ability to find out just about anything he really needs to know t hrough his contacts, but sure, that too make sense. :>

Well, most of his contacts do have the ability to swallow his soul as if you and I snorked up a tapioca ball in a bubble-tea straw.

The rest just die horribly after giving him the time of day. :D

Justice
09-08-2008, 01:10 AM
Interesting. The classic FF stories invariably ended with Doom's supposed demise, and then it was revealed that a robot filled the suit of armor. As you might guess, I don't read much Marvel. In fact, I hardly ever read new comics anymore.

Me neither. This "doom" is from Byrne's classic run on FF

Imaginos
09-08-2008, 01:35 AM
OHOTMU, sw - what can I do?

I assume that Stark and Doom have found a way to use their armor's weight in cc.

I think its up to the GM and PC - yep - the rules say the weight "should be irrelevant but its up to the individual gamemaster and player".

So I used it.

I think this is a valid 'extra' from armor. If nothing else, it is a Body Power: armor weight adds to weight for figuring carrying capacity. I had never considered building it this way (probably would have just given Ht Str like in the write-up), but it's certainly valid.

This just goes to show that in V&V, as long as you discuss it with the GM, you could do just about anything. Dang, I don't think I'll get rid of my OHotMU now. Maybe I'll start doing write ups from them for V&V.

bishoplogan
09-08-2008, 05:11 PM
very nice, glad to see your porting stuff over:th_dblthumb2:

Justice
09-11-2008, 12:51 AM
Yeah - maybe ed and doc will share with us their versions of Doom!

Remember 7 powers or less! ;)

Justice
03-15-2011, 10:43 PM
bumpity bump! [Need it for Bill Willingham - ;) ]

EDIT: Bill doesn't need it. I did. :D