Justice
09-08-2008, 12:45 AM
(ported over so it lives forever... BWAHAHAHHAHAHAHAHA..)
Guys,
I've decided to take on bishoplogan's suggestion and put up the stats for our favorite villain of the Marvel universe.
http://www.artofjohnbyrne.com/muhandbook/images/mu_drdoom.jpg
Doctor Doom
Victor von Doom
Level: 13
Age: ?
Powers:
1. Armor B x 2 - ADR 180, Battery Charges (use for all devices in armor): 70 - Doom has forged an advanced battlesuit, enabling him to lift tons, fly and have his own self-contained atmosphere. Various sensors and other devices are added at Doom's discretion, depending on the foe he is encountering. To emulate this, one Armor power is listed as "Special" - by expending one Inventing Point, Doom is assumed to have the foresight to have any counter-weapon he chooses from the Power/Devices list (see rulebook).
a) Heightened Strength B: +20
b) Power Blast: 1d20, 1 charge per use
c) Life Support - as per rules, 1 charge/hour
d) Flight Device - 1 charge/hour or per use. 735 mph top speed.
e) Force Field - 4 charges per Turn. Note: if Doom's Force Field is breached (a successful roll to hit on Combat Chart), the 1/2 damage effect is taken upon Doom's Armor, NOT his power point score. (Forward Thinking GM's will see how powerful this is - and why Doom dares to talk to guys like the Silver Surfer, Galactus (even Superman on one occasion) with disdain.)
f) Lightning Control - Doom can control various devices and shock anyone who "dares touch Doom's person!" 2d8 damage, 1 charge.
g) Heightened Senses - 3 x all Detects scores.
h) Special - for one Inventing Point, Doom can have nearly any Device in his armor for one day (a pre-prepared One-Shot Invention - "conceived by the brilliance that is DOOM!")
2. Heightened Intelligence A - +17
3. Animated Servant(s): Doombots: Doom has several robots that are identical in Str, End, and Agil and are programmed to act and respond identically to him, even going so far as to believe that they are Doom. They are so accurate, it takes a critical success on Detect Hidden to perceive anything is amiss. If second DH is successful, then the PC may be clearly informed "That ain't Doom."
4. Psionics - Due to his training with Tibetan monks and the alien Ovoids, Doom has these abilities
- Willpower (A): PR = 1 per turn when used as a defense. "Weakling! Fool! Did you think Doom so easily misled?"
- Domination - as Mind Control, but Doom must make eye contact.
- Astral Body - limited - Doom may possess another's body AFTER he has succeeded in Domination. This is only used as a last resort, as nearly any soul could enter his body once he has left it - and possess his form and armor.
- Weakness Detection - one action, +17 bonus.
5. Animated Servants - again, but this time for all the various robots he has at work doing menial tasks. Doom has 2d10 x 1d4 of these roaming around on any given day in Latveria, fighting at 4th level, HtoH combat: +3, +3, 2d8 damage, (3 tons CC) 50 points to demolish, defending as Robotic Body.
6. Magic Spells - Mystic Blast - Devitalization Ray attack only works on Living objects. 3d10 power damage, Cha" range. PR=2.
7. Heightened Attack (optional) - Doom ruthless pursuit of power has enabled him to continually modify and increase damage from all weapon systems in his armor. (This is for GM's who want Doom to dish out Thing-stopping damage)
Weakness: Psychosis/Megalomania - Doom truly intends to rule the world. Anyone who opposes his desires in any fashion may find themselves executed. Strangely, though any who work with Doom and seek to obey his decrees will find him somewhat "magnanimous". Doom appreciates anything that is great - whether art, architecture, science, etc. He will hand out compliments for diligent service and death to those who fail.
Thus, when encountering beauty, power, or anything "great" in the eyes of Doom, Victor will spend Move action to admire, compliment or appreciate it.
When encountering stupidity, arrogance, incompetence, then he must make a CHA save on d20 or "forego any mercy" and execute the offender on the spot.
He keeps a Broomhandle Mauser strapped to his hip for this purpose:
+4 to hit, 2d8 damage - 20 rounds. (Normals who take 2x HP in one shot are considered killed from trauma - or bleeding to death at damage inflicted/turn).
Str: 35
End: 21
Agi: 14
Int: 40
Cha: 26
HP Mod: 17.68
Weight: 200 lbs (w/o armor) 400 lbs. (in armor, used for CC) Basic Hits: 8
Power: (110)
Healing Rate: 2.4/day
Hit Points: (71)
Carrying Capacity: 8995 lbs.
Basic HTH: 2d10
Acc: +1 (+18 if action spent) Dam: +6 (+19 armor weapons)
Detect Hidden: 84%
Detect Danger: 96%
Legal Status: Dictator of the Eastern European country of Latveria, having diplomatic immunity in the United States of America.
Background/History: Victor was born to Werner von Doom, a noted Roma healer, and Cynthia von Doom, who was said to be a witch. His mother was killed when Victor was an infant. She had attempted to gain power to protect her gypsy tribe from persecution by the reigning authorities of Latveria. Unfortunately, she bargained with the demon Mephisto for power (in the Earth X comic, it was stated that her bargain was that, in exchange for her soul, Mephisto would ensure that her son became notable, however Earth X is an alternate reality and therefore not canon); as is so often the case when dealing with demons, she was betrayed and killed. Later, Victor's father was hunted by the authorities for his failure to cure a Latverian baron's wife of terminal cancer. Werner von Doom died from exposure while fleeing, and the young Victor von Doom was placed in the care of the remaining gypsy tribe. Victor vowed to make the entire world pay for the loss of his parents.
While a child, he discovered his mother's magical artifacts and von Doom began his studies into the occult as well as developing his innate scientific abilities. His astounding reputation came to the attention of the dean of science at State University in America, and von Doom was offered a full scholarship. At State, von Doom first met both Reed Richards and Ben Grimm, two men who would go on to become his enemies in later years as Mister Fantastic and the Thing, respectively. Richards, in particular, represented a substantial threat to Doom's self-perceived superiority. Doom began conducting hazardous extra-dimensional experiments.
The focus of Doom's research was to construct a trans-dimensional projection device with which he could communicate with his dead mother. There was a flaw in the design which Richards pointed out to him, but Doom's pride prevented him from accepting Richards' advice and fixing the device before testing it. The machine worked perfectly for two minutes and 37 seconds, in which time Doom discovered that his mother was trapped in Mephisto's Hell. Then the device exploded, permanently marring his right cheek with a long, jagged scar, a scar that his incredible vanity magnified into a hideous disfigurement. Refusing to acknowledge his own fault in the matter, Doom blamed Richards for the accident, finding it easier to believe that Richards had sabotaged his work out of jealousy than admit to his own imperfection.
Doom was expelled from school afterward, and traveled the world searching for a cure for his scarred face. In some versions the scarring was not particularly severe, but Doom was overly sensitive about it as a symbol of his failure. Eventually Doom discovered a village of Tibetan monks amongst whom he lived for a number of years. They assisted him in crafting a suit of body armor that concealed his "deformity," and in some versions of the story (small-scar Doom), he seriously burned himself when he ordered the mask be put on while it was still red-hot. This suit would become his trademark, and thanks to his technological enhancements, it puts him on par in terms of personal power with most superheroes in the Marvel universe. After this, he returned to his homeland, overthrew the standing government, and crowned himself king. Ruling with an iron fist and an equally strong will, Doom began to redirect the small nation's resources to help him realize his goals.
Doom was briefly deposed by Zorba, a prince from the royal family Doom had previously overthrown. Doom soon killed Zorba and reclaimed his throne, but in the process one of his loyal Latverian subjects was killed before his eyes. Doom adopted the fallen woman's son, Kristoff Vernard, and raised the boy as his heir. In addition, as Doom considers his genius and leadership to be priceless assets to the Earth, he used Kristoff as a fallback plan to be used in the unlikely event of his premature death. When Doom was indeed seemingly killed, his robots enacted this plan and copied Doom's knowledge and memories into young Kristoff's brain. For a time, Kristoff even believed himself to be Doom, but eventually realized the truth and submitted to the true Doom's rule. Ironically, Kristoff seems to be the half-brother of Doom's hated rival Reed Richards, though none of the three seem to be aware of this fact.
Designer Notes and Motivations: Jack Kirby modeled Doom after Death, with the armor standing in for that character's skeleton; "It was the reason for the armor and the hood. Death is connected with armor and the inhuman-like steel. Death is something without mercy, and human flesh contains that mercy."
Kirby further described Doom as being "paranoid", wrecked by his twisted face and wanting the whole world to be like him. Kirby went on to say that "Doom is an evil person, but he's not always been evil. He was [respected] …but through a flaw in his own character: he was a perfectionist."
Guys,
I've decided to take on bishoplogan's suggestion and put up the stats for our favorite villain of the Marvel universe.
http://www.artofjohnbyrne.com/muhandbook/images/mu_drdoom.jpg
Doctor Doom
Victor von Doom
Level: 13
Age: ?
Powers:
1. Armor B x 2 - ADR 180, Battery Charges (use for all devices in armor): 70 - Doom has forged an advanced battlesuit, enabling him to lift tons, fly and have his own self-contained atmosphere. Various sensors and other devices are added at Doom's discretion, depending on the foe he is encountering. To emulate this, one Armor power is listed as "Special" - by expending one Inventing Point, Doom is assumed to have the foresight to have any counter-weapon he chooses from the Power/Devices list (see rulebook).
a) Heightened Strength B: +20
b) Power Blast: 1d20, 1 charge per use
c) Life Support - as per rules, 1 charge/hour
d) Flight Device - 1 charge/hour or per use. 735 mph top speed.
e) Force Field - 4 charges per Turn. Note: if Doom's Force Field is breached (a successful roll to hit on Combat Chart), the 1/2 damage effect is taken upon Doom's Armor, NOT his power point score. (Forward Thinking GM's will see how powerful this is - and why Doom dares to talk to guys like the Silver Surfer, Galactus (even Superman on one occasion) with disdain.)
f) Lightning Control - Doom can control various devices and shock anyone who "dares touch Doom's person!" 2d8 damage, 1 charge.
g) Heightened Senses - 3 x all Detects scores.
h) Special - for one Inventing Point, Doom can have nearly any Device in his armor for one day (a pre-prepared One-Shot Invention - "conceived by the brilliance that is DOOM!")
2. Heightened Intelligence A - +17
3. Animated Servant(s): Doombots: Doom has several robots that are identical in Str, End, and Agil and are programmed to act and respond identically to him, even going so far as to believe that they are Doom. They are so accurate, it takes a critical success on Detect Hidden to perceive anything is amiss. If second DH is successful, then the PC may be clearly informed "That ain't Doom."
4. Psionics - Due to his training with Tibetan monks and the alien Ovoids, Doom has these abilities
- Willpower (A): PR = 1 per turn when used as a defense. "Weakling! Fool! Did you think Doom so easily misled?"
- Domination - as Mind Control, but Doom must make eye contact.
- Astral Body - limited - Doom may possess another's body AFTER he has succeeded in Domination. This is only used as a last resort, as nearly any soul could enter his body once he has left it - and possess his form and armor.
- Weakness Detection - one action, +17 bonus.
5. Animated Servants - again, but this time for all the various robots he has at work doing menial tasks. Doom has 2d10 x 1d4 of these roaming around on any given day in Latveria, fighting at 4th level, HtoH combat: +3, +3, 2d8 damage, (3 tons CC) 50 points to demolish, defending as Robotic Body.
6. Magic Spells - Mystic Blast - Devitalization Ray attack only works on Living objects. 3d10 power damage, Cha" range. PR=2.
7. Heightened Attack (optional) - Doom ruthless pursuit of power has enabled him to continually modify and increase damage from all weapon systems in his armor. (This is for GM's who want Doom to dish out Thing-stopping damage)
Weakness: Psychosis/Megalomania - Doom truly intends to rule the world. Anyone who opposes his desires in any fashion may find themselves executed. Strangely, though any who work with Doom and seek to obey his decrees will find him somewhat "magnanimous". Doom appreciates anything that is great - whether art, architecture, science, etc. He will hand out compliments for diligent service and death to those who fail.
Thus, when encountering beauty, power, or anything "great" in the eyes of Doom, Victor will spend Move action to admire, compliment or appreciate it.
When encountering stupidity, arrogance, incompetence, then he must make a CHA save on d20 or "forego any mercy" and execute the offender on the spot.
He keeps a Broomhandle Mauser strapped to his hip for this purpose:
+4 to hit, 2d8 damage - 20 rounds. (Normals who take 2x HP in one shot are considered killed from trauma - or bleeding to death at damage inflicted/turn).
Str: 35
End: 21
Agi: 14
Int: 40
Cha: 26
HP Mod: 17.68
Weight: 200 lbs (w/o armor) 400 lbs. (in armor, used for CC) Basic Hits: 8
Power: (110)
Healing Rate: 2.4/day
Hit Points: (71)
Carrying Capacity: 8995 lbs.
Basic HTH: 2d10
Acc: +1 (+18 if action spent) Dam: +6 (+19 armor weapons)
Detect Hidden: 84%
Detect Danger: 96%
Legal Status: Dictator of the Eastern European country of Latveria, having diplomatic immunity in the United States of America.
Background/History: Victor was born to Werner von Doom, a noted Roma healer, and Cynthia von Doom, who was said to be a witch. His mother was killed when Victor was an infant. She had attempted to gain power to protect her gypsy tribe from persecution by the reigning authorities of Latveria. Unfortunately, she bargained with the demon Mephisto for power (in the Earth X comic, it was stated that her bargain was that, in exchange for her soul, Mephisto would ensure that her son became notable, however Earth X is an alternate reality and therefore not canon); as is so often the case when dealing with demons, she was betrayed and killed. Later, Victor's father was hunted by the authorities for his failure to cure a Latverian baron's wife of terminal cancer. Werner von Doom died from exposure while fleeing, and the young Victor von Doom was placed in the care of the remaining gypsy tribe. Victor vowed to make the entire world pay for the loss of his parents.
While a child, he discovered his mother's magical artifacts and von Doom began his studies into the occult as well as developing his innate scientific abilities. His astounding reputation came to the attention of the dean of science at State University in America, and von Doom was offered a full scholarship. At State, von Doom first met both Reed Richards and Ben Grimm, two men who would go on to become his enemies in later years as Mister Fantastic and the Thing, respectively. Richards, in particular, represented a substantial threat to Doom's self-perceived superiority. Doom began conducting hazardous extra-dimensional experiments.
The focus of Doom's research was to construct a trans-dimensional projection device with which he could communicate with his dead mother. There was a flaw in the design which Richards pointed out to him, but Doom's pride prevented him from accepting Richards' advice and fixing the device before testing it. The machine worked perfectly for two minutes and 37 seconds, in which time Doom discovered that his mother was trapped in Mephisto's Hell. Then the device exploded, permanently marring his right cheek with a long, jagged scar, a scar that his incredible vanity magnified into a hideous disfigurement. Refusing to acknowledge his own fault in the matter, Doom blamed Richards for the accident, finding it easier to believe that Richards had sabotaged his work out of jealousy than admit to his own imperfection.
Doom was expelled from school afterward, and traveled the world searching for a cure for his scarred face. In some versions the scarring was not particularly severe, but Doom was overly sensitive about it as a symbol of his failure. Eventually Doom discovered a village of Tibetan monks amongst whom he lived for a number of years. They assisted him in crafting a suit of body armor that concealed his "deformity," and in some versions of the story (small-scar Doom), he seriously burned himself when he ordered the mask be put on while it was still red-hot. This suit would become his trademark, and thanks to his technological enhancements, it puts him on par in terms of personal power with most superheroes in the Marvel universe. After this, he returned to his homeland, overthrew the standing government, and crowned himself king. Ruling with an iron fist and an equally strong will, Doom began to redirect the small nation's resources to help him realize his goals.
Doom was briefly deposed by Zorba, a prince from the royal family Doom had previously overthrown. Doom soon killed Zorba and reclaimed his throne, but in the process one of his loyal Latverian subjects was killed before his eyes. Doom adopted the fallen woman's son, Kristoff Vernard, and raised the boy as his heir. In addition, as Doom considers his genius and leadership to be priceless assets to the Earth, he used Kristoff as a fallback plan to be used in the unlikely event of his premature death. When Doom was indeed seemingly killed, his robots enacted this plan and copied Doom's knowledge and memories into young Kristoff's brain. For a time, Kristoff even believed himself to be Doom, but eventually realized the truth and submitted to the true Doom's rule. Ironically, Kristoff seems to be the half-brother of Doom's hated rival Reed Richards, though none of the three seem to be aware of this fact.
Designer Notes and Motivations: Jack Kirby modeled Doom after Death, with the armor standing in for that character's skeleton; "It was the reason for the armor and the hood. Death is connected with armor and the inhuman-like steel. Death is something without mercy, and human flesh contains that mercy."
Kirby further described Doom as being "paranoid", wrecked by his twisted face and wanting the whole world to be like him. Kirby went on to say that "Doom is an evil person, but he's not always been evil. He was [respected] …but through a flaw in his own character: he was a perfectionist."