View Full Version : Requisition Thread
Archaelos
09-07-2008, 07:01 PM
Here's the place to post what gear you want. Most gear is provided by the Task Force, particularly needed gear for your approved mission profile (that is, based on your character training).
Origen
09-09-2008, 11:14 AM
EQUIPMENT, standard:
Glock 17, shoulder holster. 4 clips ammunition. Mastercraft weapon. Silencer in container on holster.[2 pounds]
Armor - when not on a mission, or must look inconspicuous - Light Undercover Shirt, or Pull-Up Pouch Vest in a fanny pack. [2 pounds each]
Armor - when appearance is not as important. Undercover Vest. [3 pounds]
2 knives, 1 belt buckle knife [3 pounds], Mastercraft.
2 collapsible metal batons [4 pounds], Mastercraft.
Government licenses for carrying weapon and silencer in whatever state where we happen to be operating.
EQUIPMENT, combat load [as above, plus]:
M4 Carbine (5.56mm assault rifle) with underslung M203 grenade launcher [10 pounds], Mastercraft.
Browning BPS (10-gauge shotgun) [11 pounds], Mastercraft.
A little more miscellaneous equipment to come.
Chimaera
09-09-2008, 11:30 AM
Actually, modified slightly, the above works for me as well, given that my primary melee weapons are sticks and knives. Plus, a pistol is never a bad idea.
EQUIPMENT, standard:
Glock 17, shoulder holster. 4 clips ammunition. Mastercraft weapon. [2 pounds]
2 knives, 1 belt buckle knife [3 pounds], Mastercraft.
2 collapsible metal batons [4 pounds], Mastercraft.
For the sake of flavour, I might like a balisong or two, as well as some more traditional rattan escrima sticks (perhaps on a rig under a coat?). I've toyed with the idea of a carbon-fibre cane as well, possibly a sword-cane.
Archaelos
09-09-2008, 01:11 PM
2 knives, 1 belt buckle knife [3 pounds], Mastercraft.
You guys like knives don't you.
...as well as some more traditional rattan escrima sticks (perhaps on a rig under a coat?).
Where might I find stats for an escrima stick? (Of course I know what an escrim...mutter mutter mutter).
Origen
09-09-2008, 01:16 PM
You guys like knives don't you.
*big smile*
Mouser
09-09-2008, 01:18 PM
Where might I find stats for an escrima stick? (Of course I know what an escrim...mutter mutter mutter).
club, wood (1)
Origen
09-09-2008, 01:18 PM
Let me know where I've gone overboard. I haven't done weight totals yet, or ammo for the larger firearms.
EQUIPMENT, standard:
Glock 17, shoulder holster. 4 clips ammunition. Mastercraft weapon. [2 pounds]
Armor - when not on a mission, or must look inconspicuous - Light Undercover Shirt, or Pull-Up Pouch Vest in a fanny pack. [2 pounds each]
Armor - when appearance is not as important. Undercover Vest. [3 pounds]
2 knives, 1 belt buckle knife [3 pounds]
2 collapsible metal batons [4 pounds]
Contractor's field bag (holds 10 pounds of gear)
Cell phone
Digital audio recorder - field notes
1 first aid kit
Flashlight
Range-finding binoculars
1 roll duct tape
1 dozen zip ties
Compass
5 chemical light sticks
Multipurpose tool
Lock release gun
Folded up mesh vest
EQUIPMENT, combat load [as above, plus]:
Black or forest fatigues (+2 Stealth checks)
Ghillie suit if doing recon (+10 Stealth checks, does not stack with fatigues, -4 Dex checks and dex-based skill checks except Stealth, -4 to-hit)
M4 Carbine (5.56mm assault rifle) with underslung M203 grenade launcher [10 pounds], Mastercraft. Has entrance light on barrel. Fitted for silencer. Silencer in carrying case with extra magazines.
Browning BPS (10-gauge shotgun) [11 pounds], Mastercraft. Has entrance light on barrel.
Mesh Vest (+2 Str for determining carrying capacity [Does not stack with backpack], carries 40 pounds of gear)
Backpack (+1 Str for determining carrying capacity, carries 60 pounds of gear):
(Carries everything in contractor's field bag, plus ...)
10 chemical light sticks
Night Vision Goggles
Demolitions Kit
Several rolls of duct tape
Three first-aid kits
Steel handcuffs
2 dozen zip ties
Sleeping bag
100' rope
Trail rations
Medical kit
ENCUMBRANCE:
Light Load - up to 50 pounds. (Up to 66 pounds with Mesh Vest.)
Medium load - up to 100 pounds. (Up to 133 pounds with Mesh Vest.)
Heavy load - up to 150 pounds. (Up to 200 pounds with Mesh Vest.)
Chimaera
09-09-2008, 01:44 PM
You guys like knives don't you.
A Mediterranean/Indonesian bastard cross-breed martial artist? Yeah, he really likes his knives...
Where might I find stats for an escrima stick? (Of course I know what an escrim...mutter mutter mutter).
It's a dodgy one, to be sure -- the SRD lists a tonfa as 1d4, while a metal baton is 1d6, which is whacked, IMV. I can do a *lot* more damage with a police tonfa than with a collapsible baton. Frankly, the same goes for the escrima stick (never mind using two at once). The difficulty is that an escima stick doesn't get it's damage potential from its weight, but rather its suppleness and the manner in which it is used. It's not a clubbing, crushing blow with follow-through -- it's a bouncing, snapping thing, where you run up one side of a guy and down the other, leaving 13 point-fractures and one of his eye-balls dangling from the quick bottom-two-fingers eye-rake. I can see you go with either 1d4 or 1d6 as the basic damage. As a convenient fiction for the game, assuming you're cool with it, I'd like to pretend that collabsible metal batons constitute an acceptable modern-tech substitute for an escrima stick.
Archaelos
09-09-2008, 01:51 PM
As a convenient fiction for the game, assuming your'e cool with it, I'd like to pretend that collabsible metal batons constitute an acceptable modern-tech substitute for an escrima stick.
Ok, treat it as a baton then with 1d6, that looks fine.
Chimaera
09-09-2008, 01:53 PM
Ok, treat it as a baton then with 1d6, that looks fine.
Fank yew, sah.
Origen
09-09-2008, 01:56 PM
Is what I'm doing going overboard, Arch?
Archaelos
09-09-2008, 02:01 PM
Is what I'm doing going overboard, Arch?
I haven't checked the weight for encumbrance, but nothing looks out of line to me. I know a few cops, and they always have 3-4 weapons on them at any given time, so that's not excessive. As for the other gear, heck, my wife has all that in her backpack when she travels.
Origen
09-09-2008, 02:02 PM
I haven't checked the weight for encumbrance, but nothing looks out of line to me. I know a few cops, and they always have 3-4 weapons on them at any given time, so that's not excessive. As for the other gear, heck, my wife has all that in her backpack when she travels.
I'll do the math. You're the GM. You have more important things to do.
Chimaera
09-09-2008, 02:08 PM
Shee-it, bro -- that's a seriously well put together list. I think I will continue my policy of shamelessly copying your list and simply deleting the stuff that isn't relevant to my character. ;) :)
Origen
09-09-2008, 02:10 PM
Shee-it, bro -- that's a seriously well put together list. I think I will continue my policy of shamelessly copying your list and simply deleting the stuff that isn't relevant to my character. ;) :)
Well, I mean, c'mon. Friends share.
*reaches for precariously, expertly balanced bottle of Guinness on the "table" in front of him*
Chimaera
09-09-2008, 02:13 PM
Well, I mean, c'mon. Friends share.
*reaches for precariously, expertly balanced bottle of Guinness on the "table" in front of him*
Do remember to punish the gimp if any of that spills, won't you? I'm afraid I've been terribly indulgent with our little BB this past while.
hidufel
09-09-2008, 02:29 PM
Shee-it, bro -- that's a seriously well put together list. I think I will continue my policy of shamelessly copying your list and simply deleting the stuff that isn't relevant to my character. ;) :)
Wow you mean im not the only one that does that? Now i don't feel so bad!
well put together list.
Origen
09-09-2008, 02:32 PM
Make sure to look through the equipment list with a careful eye. There are things in there, like the evidence kit for hidufel, that will fit with each individual character.
Chimaera
09-09-2008, 02:35 PM
Make sure to look through the equipment list with a careful eye. There are things in there, like the evidence kit for hidufel, that will fit with each individual character.
Indeed... and the box of XXXL condoms for Niko.
Origen
09-09-2008, 02:46 PM
Hmmm. Well into the medium load category while wearing the Mesh Vest:
EQUIPMENT, standard:
Total weight: 19 pounds, 32.5 pounds with field bag.
Casual clothing [3 pounds] or army fatigues [3 pounds]
Glock 17, shoulder holster. 4 clips ammunition. Mastercraft weapon. [2 pounds - gun, 2 pounds - ammo, 1 pound - holster, 1 pound - silencer]
Armor - when not on a mission, or must look inconspicuous - Light Undercover Shirt, or Pull-Up Pouch Vest in a fanny pack. [2 pounds each]
Armor - when appearance is not as important. Undercover Vest. [3 pounds]
2 knives, 1 belt buckle knife [3 pounds]
2 collapsible metal batons [4 pounds]
Contractor's field bag (holds 10 pounds of gear) [2 pounds] - Holding 11.5 pounds, so I'll assume that some things are either strapped to the outside, or on my belt.
Cell phone [- pounds]
Digital audio recorder - field notes [1 pound]
1 first aid kit [3 pounds]
Flashlight [1 pound]
Range-finding binoculars [3 pounds]
1 roll duct tape [1 pound]
25 dozen zip ties [.5 pounds]
Compass [.5 pounds]
5 chemical light sticks [1 pound]
Multipurpose tool [.5 pounds]
Lock release gun [.5 pounds]
EQUIPMENT, combat load [as above, plus]:
Total weight: 30.5 pounds from above [minus field bag] - 3 pounds clothing swapped for fatigues + 22 pounds M4 carbine + 11 pound shotgun + 7 pound mesh vest + 58.5 pound backpack = 129 pounds
Black or forest fatigues (+2 Stealth checks) [3 pounds]
M4 Carbine (5.56mm assault rifle) with underslung M203 grenade launcher [rifle - 10 pounds, grenade launcher - 3 pounds, silencer - 4 pounds, clips - 2 pounds], Mastercraft. Has entrance light on barrel. Fitted for silencer. Silencer in carrying case with extra magazines. 4 magazines.
Browning BPS (10-gauge shotgun) [11 pounds], Mastercraft. Has entrance light on barrel.
Mesh Vest (+2 Str for determining carrying capacity [Does not stack with backpack], carries 40 pounds of gear) [7 pounds]
Backpack (+1 Str for determining carrying capacity, carries 60 pounds of gear) [3 pounds]:
Total weight: 11.5 pounds + 32 pounds + 15 pound medical kit = 58.5 pounds
(Carries everything in contractor's field bag, plus ...)
10 chemical light sticks [1 pound]
Night Vision Goggles [3 pounds]
Demolitions Kit [5 pounds]
Several rolls of duct tape [4 pounds]
Steel handcuffs [1 pound]
50 dozen zip ties [1 pound]
Sleeping bag [4 pounds]
150' rope [12 pounds]
Trail rations - 12 days [1 pound]
Medical kit [15 pounds]
SPECIAL OPTIONAL EQUIPMENT:
Ghillie suit if doing recon (+10 Stealth checks, does not stack with fatigues, -4 Dex checks and dex-based skill checks except Stealth, -4 to-hit) [5 pounds]
ENCUMBRANCE:
Light Load - up to 50 pounds. (Up to 66 pounds with Mesh Vest.)
Medium load - up to 100 pounds. (Up to 133 pounds with Mesh Vest.)
Heavy load - up to 150 pounds. (Up to 200 pounds with Mesh Vest.)
In practical, in-game terms, that means: Movement -5 feet.
An encumbered character performs as if his or her Dexterity modifier were no higher than +3. In addition, the character takes a –3 encumbrance penalty on attack rolls and checks involving the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble. This encumbrance penalty stacks with any armor penalty that may also apply.
Origen
09-09-2008, 02:46 PM
Indeed... and the box of XXXL condoms for Niko.
Shouldn't your character count as heavily encumbered all the time, having to carry that longarm around with you?
Chimaera
09-09-2008, 03:03 PM
Shouldn't your character count as heavily encumbered all the time, having to carry that longarm around with you?
Indeed -- maybe he needs to wear a harness and a lower-back brace at all times? Or suffer a movement penalty? I can see it now, his shame at his high-school nickname: Tripod...
Baelfyre
09-20-2008, 09:02 PM
I also used Origens excellent work as a base. I put a couple of non-standard items in; I posted links to those after the item.
Long Trenchcoat
HK mod 23 shoulder holster. 2 clips (12 rounds) ammunition., Flashlight mount Mastercraft weapon. [2 pounds]
http://en.wikipedia.org/wiki/Heckler_%26_Koch_Mark_23_Mod_0
Armor - when not on a mission, or must look inconspicuous - Light Undercover Shirt, or Pull-Up Pouch Vest in a fanny pack. [2 pounds each]
Armor - when appearance is not as important. Undercover Vest. [3 pounds]
1 knife (Folding Tanto, in pocket)
1 Nightshade Blade, concealed
http://www.coldsteel.com/nise.html
Multitool
Monocular (variable 7-21x mag)
Wire saw
Contractor's field bag (holds 10 pounds of gear)
Cell phone (Smartphone/Iphone type thing including audio recorder)
Digital Camera
1 first aid kit
Flashlight (LED)
Small, light binoculars
1 roll duct tape
5 chemical light sticks
Multipurpose tool
Lock release gun
Laptop
Folded up mesh vest
Doubled plastic bag with light bulb shards
1 flash bang grenade
4 extra clips for pistol
EQUIPMENT, combat load [as above, plus]:
Black or forest fatigues (+2 Stealth checks)
Ghillie suit if doing recon (+10 Stealth checks, does not stack with fatigues, -4 Dex checks and dex-based skill checks except Stealth, -4 to-hit)
Steyr AUg (5.56mm assault rifle) , Mastercraft. Has entrance light on barrel. Fitted for silencer. Silencer in carrying case with extra magazines.
Mesh Vest (+2 Str for determining carrying capacity [Does not stack with backpack], carries 40 pounds of gear)
Backpack (+1 Str for determining carrying capacity, carries 60 pounds of gear):
(Carries everything in contractor's field bag, plus ...)
10 chemical light sticks
Night Vision Goggles
Demolitions Kit
Several rolls of duct tape
Three first-aid kits
Steel handcuffs
2 dozen zip ties
Sleeping bag
100' rope
Trail rations
Medical kit
Mission specific
Thermal imaging binoculars (1200m claimed range to locate human size heat sources)
Thermal imaging weapon sight for sniper rifle (5x, variable polarity)
DSR-1 Sniper rifle with silencer in .338 Lapua Magnum (Very light, powerful sniper rifle)
http://world.guns.ru/sniper/sn38-e.htm
Edit: Gah, forgot ammo and grenades.
DSR-1
3x clip antipersonnel rounds subsonic (12)
1x clip AP rounds (4)
1x Clip API rounds (4) (secondary clip holder on rifle)
SOCOM
2x clip subsonic (24)
2x clip JHP (24)
AUG
3x clip subsonic (90)
3x clip regular (90)
Grenades
2x flashbang
2x frag
hidufel
09-21-2008, 10:47 AM
Heres what id be having on me if possible,
EQUIPMENT, standard:
2 Glock 20's, shoulder holsters. 8 clips ammunition. Mastercraft weapons. [4 pounds]
Armor - Light Undercover Shirt, or Pull-Up Pouch Vest in a fanny pack. [2 pounds each]
1 knife [1 pound]
2 Pair handcuffs
one dozen zip ties,
Cell Phone (w camaera)
small maglight - on a belt clip
Multipurpise tool
EQUIPMENT, combat load [as above, plus]:
Black or forest fatigues (+2 Stealth checks)
Mesh Vest
10 chemical light sticks
Night Vision Goggles
Several rolls of duct tape
Archaelos
09-21-2008, 01:18 PM
Looks good, I think. Haven't done the math for Mason yet, that's a lot of gear and I suspect it may hit encumbrance, as a head's up.
Also, neither Daring nor Mason have Light Armor Prof, which could bring some penalties into play with roll-up and undercover vests. Be sure to take that into account for those gear choices, a light undercover shirt may be the best option for both characters.
Joe Kickass
09-29-2008, 03:25 AM
Shouldn't your character count as heavily encumbered all the time, having to carry that longarm around with you?
Even more inconvenient, it's -4 to use in melee range, provokes an attack of opportunity and can't be used in close.
Origen
10-10-2008, 07:46 PM
Electro-Optical binoculars
10-gauge High Explosive shotgun rounds (kind of makes a lockpick set irrelevant)
Baelfyre
10-11-2008, 10:57 PM
With the fact that the agency may be compromised in mind, Mason is going to try and draw a P-90 and one clip to put in his black bag. And one frag grenade.
Origen
10-12-2008, 04:55 PM
Arch, is it possible over time to acquire a stash of my equipment in a secure 24/7 storage facility under a different name?
Baelfyre
10-12-2008, 05:43 PM
Heh. It's odd the things that are so reflexive that you don't even think about doing them.
I'd assumed that Mason had a backup site. If he doesn't, he'll make one.
Archaelos
10-12-2008, 06:13 PM
Arch, is it possible over time to acquire a stash of my equipment in a secure 24/7 storage facility under a different name?
Yes. If you want it to be a secret, you need to do a Survival check to beat anyone who might attempt to track your movements to that location though.
Baelfyre
10-16-2008, 01:10 AM
Just 'cause I know Jon likes shotguns.
http://www.youtube.com/watch?v=p4ebtj1jR7c
Origen
10-16-2008, 01:33 AM
Yes. If you want it to be a secret, you need to do a Survival check to beat anyone who might attempt to track your movements to that location though.
If possible, I'd like to take 20 on that check.
Just 'cause I know Jon likes shotguns.
http://www.youtube.com/watch?v=p4ebtj1jR7c
I had to change my shorts after watching that clip.
Damn.
Archaelos
10-16-2008, 10:59 AM
If possible, I'd like to take 20 on that check.
Done and noted.
Baelfyre
10-22-2008, 01:17 AM
Mason is going to try and convince the Major that the group needs a Stinger missile. What with the bad guys having helicopters and all.
Origen
12-30-2008, 04:39 PM
Private Edward Wall sat at his computer. Beside him, on the desk, were a collection of pictures and intelligence reports analyzing the final days of the New York team, and Jon Ferryman's ill-fated attempt to recover his dignity by charging head-first into a meatgrinder.
"Dumbass," muttered Wall. He typed slowly, squinting at the screen, using only the pointer finger on each hand. The requisition forms with triplicate backing were already loaded in the dot matrix printer. He didn't even know anyone used those, anymore.
"Do to ..." he typed, then corrected himself. "Due to obvious firepower inadequacy ... am ... requesting three AA-12 combat shotguns with 32-round drums."
He filled out the forms for the special ammunition, the combat straps, entrance lights and laser sites.
--------------------
Ed will also keep one of his shotguns in a separate location. Hidden. Take 20 on Survival = 27.
Origen
01-27-2009, 04:27 PM
Ed will order some beanbag riot police rounds for his AA-12.
Mouser
01-28-2009, 03:42 PM
Where are the rules for HE and HEAP ammo? If I'm going after Demons and the like, I wanna put as much damage downrange as possible.
Combat Loadout
1. Two (2) Knives, Masterwork = 2 2
2. Search-and-Rescue Kit: This waist pack contains a first aid kit, a compass, waterproof matches, a lightweight “space” blanket, a standard flashlight, 50 feet of durable nylon rope, two smoke grenades, and one signal flare. = 7 7
3. Night Vision Goggles = 3 3
4. .45 Caliber Glock handgun + 2 clips of HE ammo = 3 + 0.5 +0.5 = 4 4
5. Electro-Optical Binoculars = 4 4
6. Load-Bearing Suspenders/Harness ("Mesh Vest") = This is a lightweight vest with a series of pockets for items such as a compass, spare ammunition magazines, pressure bandages, and a radio, along with loops for attaching grenades, knives, or tools. It can hold up to 40 pounds of equipment. A mesh vest provides a +2 equipment bonus to Strength for the purpose of determining carrying capacity. = 7 7
7. Radio and earpiece with mission presets = 1 1
8. Two fragmentation grenades = 1 + 1 = 2 2
9. GPS = 1 1
10. Map of the area = 0.5 0.5
11. Energy Bars = 2 2
12. Water = 2 2
13. Poncho = 1 1
14. One SCAR with two clips of HE and one of AP + M203 Underslung + Electro-Optical Scope= 8 + 1 + 1 + 1 +10 + 3 = 27 24
16. Supressors for pistol and rifle = 1 + 4 = 5 total 5
Six (6) 40mm fragmentation Grenades 6
Multitool 0.5
Box of condoms 0.5
Duck-tape 1
Military fatigues (worn) +2 to stealth
Yellow tint sunglasses
Total 73.5
Additional Gear:
Backpack 3
-Ghillie Suit 5
-Secure SatPhone 2
-Medical Kit 5
-Sleeping Bag 4
-Climbing Gear 10
-IR Chemical Light sticks (5) 1
-Rope (150 ft) 12
-One (1) Claymore Mine 5
Total Additional = 47 extra lbs
73+47= 120 lbs
Medium load if fully loaded.
STR = 14 Light = 66 lbs
Med = 67-133 lbs
Heavy = 134-200 lbs
STR = 16 Light = 76 lbs
Med = 76-153 lbs
Heavy = 154-230 lbs
Archaelos
01-28-2009, 04:44 PM
Any type of ammunition found in the D20 Modern Urban Arcana SRD is permissible.
AP gives +2 attack vs. armor wearing opponents.
HE gives +1 Die of damage
I've never run across a reference to HEAP rounds from a personal weapon. I know they exist for tank ordinance and artillery purposes, do they even exist for a personal firearm?
Same for depleted uranium. The smallest weapon I can find reference to for a DU round is the Apache helicopter's 20 MM cannon.
Origen
01-28-2009, 05:32 PM
Same for depleted uranium. The smallest weapon I can find reference to for a DU round is the Apache helicopter's 20 MM cannon.
Yeah, now that I think about it, that sounds right. It's mostly for chewing through tank armor.
Baelfyre
01-29-2009, 07:16 AM
I've heard of DPU bullets and DUC bullets as urban legends. I've never actually seen one, and haven't heard of real ones from anybody I'd call reliable.
With that caveat, I've heard of heavy rifle (7.62 x51 or .50) bullets a couple of times in lots of 5 (bullets, that is) for $500-$1000
Mason's going to be putting together a special kit for this mission. It'll take me a couple of days to think about the specifics, but it's going to be quite different from his normal kit.
Mouser
01-29-2009, 09:13 PM
Combat Loadout
1. Two (2) Knives, Masterwork = 2 2
2. Search-and-Rescue Kit: This waist pack contains a first aid kit, a compass, waterproof matches, a lightweight “space” blanket, a standard flashlight, 50 feet of durable nylon rope, two smoke grenades, and one signal flare. = 7 7
3. Night Vision Goggles = 3 3
4. .45 Caliber Glock handgun + 2 clips of HE ammo = 3 + 0.5 +0.5 = 4 4
5. Electro-Optical Binoculars = 4 4
6. Load-Bearing Suspenders/Harness ("Mesh Vest") = This is a lightweight vest with a series of pockets for items such as a compass, spare ammunition magazines, pressure bandages, and a radio, along with loops for attaching grenades, knives, or tools. It can hold up to 40 pounds of equipment. A mesh vest provides a +2 equipment bonus to Strength for the purpose of determining carrying capacity. = 7 7
7. Radio and earpiece with mission presets = 1 1
8. Two fragmentation grenades = 1 + 1 = 2 2
9. GPS = 1 1
10. Map of the area = 0.5 0.5
11. Energy Bars = 2 2
12. Water = 2 2
13. Poncho = 1 1
14. One SCAR with two clips of HE and one of AP + M203 Underslung + Electro-Optical Scope= 8 + 1 + 1 + 1 +10 + 3 = 27 24
16. Supressors for pistol and rifle = 1 + 4 = 5 total 5
Six (6) 40mm fragmentation Grenades 6
Multitool 0.5
Box of condoms 0.5
Duck-tape 1
Military fatigues (worn) +2 to stealth
Yellow tint sunglasses
Total 73.5
Additional Gear:
Backpack 3
-Ghillie Suit 5
-Secure SatPhone 2
-Medical Kit 5
-Sleeping Bag 4
-Climbing Gear 10
-IR Chemical Light sticks (5) 1
-Rope (150 ft) 12
-One (1) Claymore Mine 5
-1 extra mag each of subsonic ammo for rifle and pistol
Total Additional = 49 extra lbs
73+47= 122 lbs
Medium load if fully loaded.
STR = 14 Light = 66 lbs
Med = 67-133 lbs
Heavy = 134-200 lbs
STR = 16 Light = 76 lbs
Med = 76-153 lbs
Heavy = 154-230 lbs
What are the game stats for subsonic ammo?
Archaelos
01-29-2009, 09:21 PM
What are the game stats for subsonic ammo?
-2 to damage, -20' range, -10 vs. Perception checks made to hear the shot.
Origen
02-04-2009, 11:27 AM
Are there any high-explosive incindiary 12-gauge shotgun rounds we can get our hands on?
Origen
02-04-2009, 11:29 AM
Mike, if those aren't available, then start finding out the weapons of each person in the team.
We need Willie Pete rounds for everybody's weapons:
White Phosphorous (WP)
White phosphorous-tipped rounds can inflict terrible burns on a target. These rounds go off if they strike anything between the shooter and the target. Any target damaged by a “Willie P” shot takes an additional 1d6 points of fire damage and risks catching on fire.
Archaelos
02-04-2009, 11:54 AM
Are there any high-explosive incindiary 12-gauge shotgun rounds we can get our hands on?
Incendiary rounds do 1d6 fire damage, and the target has a chance of catching fire. For objects, this means 1d6 per round until it is extinguished, characters get saves, of course.
Origen
02-04-2009, 11:59 AM
Incendiary rounds do 1d6 fire damage, and the target has a chance of catching fire. For objects, this means 1d6 per round until it is extinguished, characters get saves, of course.
Okay. I'll obtain 12-gauge indendiary rounds, but I'm also taking high explosive. I think it's time to do some in-the-field weapons testing.
Be sure to take good notes, Mike.
Baelfyre
02-04-2009, 02:59 PM
Archaelos, one of your NPC's mentioned experiments with DPU and DUC ammo. Is any of that available, and what game stats are you using?
Mouser
02-04-2009, 03:11 PM
Be sure to take good notes, Mike.
<writes down>
Private Wall wants WP - ammo, grenades, claymores
Obtain for 9mm, 12g, 7.62, .45 ACP, 8.58x71mm,
ask concerning availability in subsonic?
Lots of different ammo. preposition ammo dumps?
Clinton Administration- highest ranking cabinet member was Army Corporal Gore, MOS - 46Q
Need air support.
If we blow one of the walls and let in the zombies, will that do much of our work for us or make things more complicated?
Hungry. Pizza for lunch? Also, where is bathroom?
Look up Belize on Wikipedia Need good maps. Exit strategy. Coyote bait.
Check on what native plants are good eating. Bring lots of amodium, water purification tablets, and bottled water. "Cervesa por favor?" :)
Zombies, Demons, and Artifacts. Oh my!
Main Focus = Ammo
Need to review intelligence also. First time with USMC boss.
Lotsa firepower. Big pigman.
The rest? Not so much. In the jungle? We'll see.
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