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Magnus Bergqvist
12-06-2006, 04:31 PM
ok. A long backstory to explain things.

We started earlier what will most likely be the basis for a campaign in D&D 3.5. We had access to lots of the official D&D-books, and we were supposed to be playing in a world where all the normal adventures had already happened (as in no more dungeons to loot, the threat of attacks by monsters mostly neutralized etc). Add to this that were suposed to be young minor nobles and thus had access to any mundane stuff we wanted (well we were supposed to go celebrate the birthday of a VERY rich duchess). We started off at lvl 2 (Me at lvl 1 for being an Aasimar)

I am a beguiler, we have in the group a swashbuckler, a ninja, a sorcerer that uses dragon-magic (descendendant of an ancient red wyrm). We also had something else that I cannot remember exactly but some kind of artist(not a real bard).

Anyways we have now been kidnapped by a flying ship and taken to an alternate dimension. We have been offered to be part of the crew that took us or we will have to remain in this empty space.

I am thinking of mulitclassing when I go up in level, but I don't know to what. I have quite mediocre stats: 18 in cha, 14 in int, the rest are 10's and 12's (think strength and con was 10 and wisdom and dex 12). At the moment we have NO healing-ability in the group, so I am thinking of going either the route of bard or cleric to be able to cast some few cure-spells.

Any ideas?

/Magnus

JasonStarfire
12-06-2006, 04:47 PM
Healers are always handy. If you're looking for something to make your character better gamewise, that's probably the way to go. If you're more interested in the roleplaying aspect, decide what your character has been doing most, and pick accordingly. If he's been scouting ahead, hiding, etc go rogue. If he's been a brawler, go fighter, etc.

Origen
12-06-2006, 05:07 PM
It doesn't seem that you're in a combat-heavy campaign, so a bard won't suck as much as normal.

If other books are allowed, there is a Monte Cook feat that would allow you as a sorcerer to cast some healing spells.

Magnus Bergqvist
12-06-2006, 05:14 PM
Only the official WotC-books, and there are things that are banned even in those.

Reason I figured bard was viable, is that their spells go on cha instead of wis for a cleric. So theoretically I would be able to cast more powerful spells. Ah well will see how it turns out.

Yes paladins also gets healing-spells, but I am chaotic good, and some of the others have evilish tendencies. The GM wanted us to not be too extreme in neither the law-abiding nor the good-aspect.

/Magnus

Origen
12-06-2006, 05:19 PM
What level do you see the campaign going to?

Magnus Bergqvist
12-06-2006, 05:28 PM
No idea. I don't think it will be that high. Heck I think it will take a long time to just get to lvl 10. I definetly do not see any epic stuff in the making for the next year or more.

We have many others campaign active at the time, and this is generally just supposed to be used when the gm in the main ones are not able to gm.

/Magnus

Origen
12-06-2006, 05:40 PM
Do you have access to wands?

Magnus Bergqvist
12-06-2006, 05:48 PM
No idea. We don't have any at the moment. At the moment we are stuck on a dimensional island in the middle of nowhere (as in we haven't accepted the offer to join the crew of the ship yet, and we haven't tried escaping yet either as we don't know where we are), and we were kidnapped from a birthday party. We do have weapons though.

/Magnus

Origen
12-06-2006, 06:02 PM
1 level of cleric lets you cast minor healing magic (0 and 1st level spells), and use any healing wand that a cleric can use.

JasonStarfire
12-06-2006, 06:40 PM
Are there any divine spellcasters that are largely Charisma based? Maybe in Complete Divine?

David Argall
12-06-2006, 11:49 PM
Favored Soul, Complete Divine, p. 6-10, sort of a sorcerer type cleric.

However, if you have started as a specialist wizard, you might as well stick with it. That level of mage is not worth much if you don't, and the LG threads are full of warnings not to dip much into other classes with spellcasters. You end up casting weak spells while the foe casts strong ones.

You have lousy stats for a cleric and should not consider one now. Tell the others to become the cleric if one is so vital. Now if you were just starting, the cleric might be a good choice if you can change your stats any, but you are levels late.

Now you seem to have used some sort of roll-up system. Maybe you can persuade the DM to switch to stat-buy and improve those stats, or at least get a more rounded set of stats. The game is young and he might be flexible.